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Forums - Gaming - Spreading exclusives out over time is actually smart business from Sony.

Smart business sense to delay exclusive game titles over a generation. It is smart for a consumer to wait 4 or 5 years into a console generation and wait for price cuts and all the exclusive games to arrive before making a purchase.



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Ka-pi96 said:
Yeah spacing out the releases makes sense, but they could at least announce some stuff.


I have to disagree that it makes sense. Nintendo has done this already and it certainly didn't help the Wii U out. Releasing exclusives on a constant basis helps a system more than it hurts. Nintendo did this with the 3DS and it saved it from total disaster.



starcraft said:
Gamer_of_the_Year said:
starcraft said:

I know, I have read what Cerny said, and seen him at conferences. But thus far, particularly with delays (that are not limited to the PS4), he has been proven incorrect. Will that change? Mabye.

The only way it would be a good thing would be if Sony had such an overwhelming flow of AAA exclusives that we literally couldn't play them. That is not the case - in fact its stated Sony policy for that not to be the case. They've just fallen behind schedule sadly. And in the future, there is a real risk their runaway success will lead to underinvestment.

Also, under investment? Really? If this was Microsoft you'd have a point. Why? Because unlike Sony Microsoft has no first party studios. The fact that Sony owns 15 studios (who all have a ps4 priority) guarantees PS4 gamers games. Why? Because for these studios to keep their lights on and doors open THEY HAVE TO PRODUCE CONTENT!!! That content being PS4 exclusives.

Furthermore, there isn't a moment in history you can point too to say Sony would stop making games for a console. Not PS1 PS2 PS3. Unlike MS who abandoned 360 for Kinect.

When is a delay not a delay? They have scheduled games, then pushed them back. Sometimes they, like all first parties, have adjusted their schedules to suit other games. Mostly it is circumstances like The Order and Driveclub - the games simple weren't ready due to longer than anticipated development times. Don't stress about it too much, the development times will shorten as the generation moves on.

This argument about Microsoft's investment in games got tired about half way through the last generation. Microsoft currently has seventeen first party studios and thats in addition to their second party publishing deals. Further, some of those studios are two-team studios. They also have seperate studios to manage their back end systems (though these work across departments, not just for Xbox). Microsoft's most recent exclusive for Xbox 360 launched 3 months ago - 9 years after the release of that console.

Now, I understand why you railed against Microsoft to try to support your original argument, really I do. But unfortunately, whether you blame it on Sony's development management abilities and degree of investment, or the simple realities of modern game development, we're just going to see major Sony exclusives a little less often than we did on PS3 - as Sony themselves have said.

Do you really want to compare the exclusive lineup of the 360 to the PS3 in it's last few years? Last year alone the PS3 got The Last of Us, Beyond, God of War Ascension, Ratchet and Clank, MLB, and Gran Turismo 6. 360 got Gears of War Judgement and... yeah. It's no comparison. Count the number of Microsoft studios all you want but history has proven that they do a poor job of supporting a console later in it's lifespan.



Sigs are dumb. And so are you!

Anfebious said:
Yep patience is key, that's what we Wii U owners have been trying to say for months! But no one understands us...


Lol what? No we aren't. The Wii us turn out has been complete garbage this generation.



Sony started spreading out releases really well during the second half of the PS3's life-cycle. It became a big reason why the PS3 dominated most of the year, with the 360 offering up real competition only during the fall and holiday seasons. Sony released several big games during January and February, like the God of War games, which gave them a real edge during periods when content was light.

No doubt that is the plan going into this generation, though delays have been a bit of a problem. Developing for a console that isn't even out yet is no easy task, however, so delays at this time are kind of par for the course.



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pokoko said:
Sony started spreading out releases really well during the second half of the PS3's life-cycle. It became a big reason why the PS3 dominated most of the year, with the 360 offering up real competition only during the fall and holiday seasons. Sony released several big games during January and February, like the God of War games, which gave them a real edge during periods when content was light.

No doubt that is the plan going into this generation, though delays have been a bit of a problem. Developing for a console that isn't even out yet is no easy task, however, so delays at this time are kind of par for the course.

I disagree. They released a lot more exclusives for the PS3, but they weren't spread out very well. Its a big reason why many of them didn't sell that well. 



    

NNID: FrequentFlyer54

Yes its a smart decision by them and would help the sales of each game. But I still think they should release more AAA exclusives. One game every 2-3 months would be good.



    

NNID: FrequentFlyer54

QuintonMcLeod said:
Ka-pi96 said:
Yeah spacing out the releases makes sense, but they could at least announce some stuff.


I have to disagree that it makes sense. Nintendo has done this already and it certainly didn't help the Wii U out. Releasing exclusives on a constant basis helps a system more than it hurts. Nintendo did this with the 3DS and it saved it from total disaster.


Um, Nintendo couldn't afford to take that strategy because they arrived to the HD generation late, Wii had lost all momentum and third party support and they had something to prove. They haven't so far. Sony is selling PS4 off it's technical prowess alone (it's the most powerful console ever and it sells for one incredibly competitive price; amazing value) right now. Also gamers are well aware of Sony's track record of releasing myriads and myriads of diverse and quality exclusives throughout a generation ALL THE WAY THROUGH THE GENERATION AMD BEYOND EVEN. Cant compare Sony and Nintendo in that regard mate. Not even close. 



MoHasanie said:
pokoko said:
Sony started spreading out releases really well during the second half of the PS3's life-cycle. It became a big reason why the PS3 dominated most of the year, with the 360 offering up real competition only during the fall and holiday seasons. Sony released several big games during January and February, like the God of War games, which gave them a real edge during periods when content was light.

No doubt that is the plan going into this generation, though delays have been a bit of a problem. Developing for a console that isn't even out yet is no easy task, however, so delays at this time are kind of par for the course.

I disagree. They released a lot more exclusives for the PS3, but they weren't spread out very well. Its a big reason why many of them didn't sell that well. 

I dispute that.

Killzone 3 - Feb. 2011
Uncharted 2 - Oct. 2009
God of War III - March 2010
InFamous 2 - June 2011
The Last of Us - June 2013
God of War: Ascension - March 2013

Some of their biggest games released during the slowest months of the year.  I think it was a very good strategy.  



What exclusives?  Every game Sony currently has on the PS4 aside from three are either on the Vita, on the PS3, or multiconsole with the Xbox One, PC, or Wii U.