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Forums - Gaming - Spreading exclusives out over time is actually smart business from Sony.

pokoko said:
MoHasanie said:
pokoko said:
Sony started spreading out releases really well during the second half of the PS3's life-cycle. It became a big reason why the PS3 dominated most of the year, with the 360 offering up real competition only during the fall and holiday seasons. Sony released several big games during January and February, like the God of War games, which gave them a real edge during periods when content was light.

No doubt that is the plan going into this generation, though delays have been a bit of a problem. Developing for a console that isn't even out yet is no easy task, however, so delays at this time are kind of par for the course.

I disagree. They released a lot more exclusives for the PS3, but they weren't spread out very well. Its a big reason why many of them didn't sell that well. 

I dispute that.

Killzone 3 - Feb. 2011
Uncharted 2 - Oct. 2009
God of War III - March 2010
InFamous 2 - June 2011
The Last of Us - June 2013
God of War: Ascension - March 2013

Some of their biggest games released during the slowest months of the year.  I think it was a very good strategy.  


U listed 6 games that are sequels and take 2 to 3 years to develop lol someone is unaware of the myriads and myriads of exclusives Sony released last gen lol 

a lot got overlooked because too many were on the market at once. 



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pokoko said:
MoHasanie said:
pokoko said:
Sony started spreading out releases really well during the second half of the PS3's life-cycle. It became a big reason why the PS3 dominated most of the year, with the 360 offering up real competition only during the fall and holiday seasons. Sony released several big games during January and February, like the God of War games, which gave them a real edge during periods when content was light.

No doubt that is the plan going into this generation, though delays have been a bit of a problem. Developing for a console that isn't even out yet is no easy task, however, so delays at this time are kind of par for the course.

I disagree. They released a lot more exclusives for the PS3, but they weren't spread out very well. Its a big reason why many of them didn't sell that well. 

I dispute that.

Killzone 3 - Feb. 2011
Uncharted 2 - Oct. 2009
God of War III - March 2010
InFamous 2 - June 2011
The Last of Us - June 2013
God of War: Ascension - March 2013

Some of their biggest games released during the slowest months of the year.  I think it was a very good strategy.  

I agree with you on the games you mentioned. But what about all the other games they released? There were many that released between those that you mentioned that flopped. 



    

NNID: FrequentFlyer54

Ka-pi96 said:
kupomogli said:

What exclusives?  Every game Sony currently has on the PS4 aside from three are either on the Vita, on the PS3, or multiconsole with the Xbox One, PC, or Wii U.

Isn't that the point of this thread? They are staggering the releases rather than bombarding loads all at once.

I honestly wouldn't bother. 



Sigs are dumb. And so are you!

MoHasanie said:
pokoko said:

I dispute that.

Killzone 3 - Feb. 2011
Uncharted 2 - Oct. 2009
God of War III - March 2010
InFamous 2 - June 2011
The Last of Us - June 2013
God of War: Ascension - March 2013

Some of their biggest games released during the slowest months of the year.  I think it was a very good strategy.  

I agree with you on the games you mentioned. But what about all the other games they released? There were many that released between those that you mentioned that flopped. 

We may be talking about different things.  I'm refering to titles that have an impact on the market and on console sales.  Those are the games Sony is going to plan their schedule around.  Without researching it, I don't know about smaller games one way or another, though I do remember that Journey was released in the spring and Sly Cooper was released at the beginning of the year.



pokoko said:

We may be talking about different things.  I'm refering to titles that have an impact on the market and on console sales.  Those are the games Sony is going to plan their schedule around.  Without researching it, I don't know about smaller games one way or another, though I do remember that Journey was released in the spring and Sly Cooper was released at the beginning of the year.

The thread is talking about spreading out exclusives. Last generation, the PS3 was getting many exclusives not spaced out that well and that lead to many selling badly.  



    

NNID: FrequentFlyer54

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MoHasanie said:

The thread is talking about spreading out exclusives. Last generation, the PS3 was getting many exclusives not spaced out that well and that lead to many selling badly.  

I'm not seeing it.  I went back to look at 2011:

LBP2 - January
KZ3 - February
MotorStorm - March
SOCOM 4 - April
InFamous 2 - June
Resistance 3 - September (6th)
ICO & SotC HD - September (28th)
R&C All 4 One - October
Uncharted 3 - November (2nd)
EyePet & Friends - November (15th)

It's possible that I've missed something but that still looks pretty darn spread out to me, especially considering that was one of Sony's best years in terms of total content.  I will concede, however, that EyePet & Friends might have cut the legs out from under Uncharted 3.



QuintonMcLeod said:
Ka-pi96 said:
Yeah spacing out the releases makes sense, but they could at least announce some stuff.


I have to disagree that it makes sense. Nintendo has done this already and it certainly didn't help the Wii U out. Releasing exclusives on a constant basis helps a system more than it hurts. Nintendo did this with the 3DS and it saved it from total disaster.


Difference is Wii U and 3DS both had hurrendous starts and in the case of Wii U still having a hard time. PS4 is flying of the shelves, so they may as well save announcements and releases for a slower period. 



pokoko said:
MoHasanie said:

The thread is talking about spreading out exclusives. Last generation, the PS3 was getting many exclusives not spaced out that well and that lead to many selling badly.  

I'm not seeing it.  I went back to look at 2011:

LBP2 - January
KZ3 - February
MotorStorm - March
SOCOM 4 - April
InFamous 2 - June
Resistance 3 - September (6th)
ICO & SotC HD - September (28th)
R&C All 4 One - October
Uncharted 3 - November (2nd)
EyePet & Friends - November (15th)

It's possible that I've missed something but that still looks pretty darn spread out to me, especially considering that was one of Sony's best years in terms of total content.  I will concede, however, that EyePet & Friends might have cut the legs out from under Uncharted 3.


Take a ganders at this...from 2010-2013 the last years of the console generation look at the amount of exclusives Sony released compared to Xbox. Somewhere in the realm of 60 to 15. 60 exclusives in 3 years is too much. Gamers can't afford that many games. To release just for the sake of releasing is stupid. That's why cheaper more affordable Indie games are being released and big boys are given released dates that will optimize sales. Great business strategy.

 

https://www.google.com/search?site=&source=hp&ei=mHjrU5bQBaKi8QGHz4CIBg&q=ps3+vs+xbox+exclusives+comparison+pics&oq=ps3+&gs_l=mobile-gws-hp.1.0.35i39l3j0i20l2.2889.4100.0.5433.6.5.1.0.0.0.779.2278.3-1j0j2j1.4.0....0...1c.1.51.mobile-gws-hp..1.5.2312.3.JqA0aAAbF3c#facrc=_&imgrc=ZKHXpfIKu2v7ZM%253A%3Bundefined%3Bhttp%253A%252F%252Fi.imgur.com%252Fzl10SZ0.jpg%3Bhttp%253A%252F%252Fwww.gamepur.com%252Fnews%252F11463-why-gamers-will-buy-ps4-over-xbox-one-x360-received-12-core-exclusive-games.html%3B1771%3B1988



Gamer_of_the_Year said:
pokoko said:
MoHasanie said:

The thread is talking about spreading out exclusives. Last generation, the PS3 was getting many exclusives not spaced out that well and that lead to many selling badly.  

I'm not seeing it.  I went back to look at 2011:

LBP2 - January
KZ3 - February
MotorStorm - March
SOCOM 4 - April
InFamous 2 - June
Resistance 3 - September (6th)
ICO & SotC HD - September (28th)
R&C All 4 One - October
Uncharted 3 - November (2nd)
EyePet & Friends - November (15th)

It's possible that I've missed something but that still looks pretty darn spread out to me, especially considering that was one of Sony's best years in terms of total content.  I will concede, however, that EyePet & Friends might have cut the legs out from under Uncharted 3.


Take a ganders at this...from 2010-2013 the last years of the console generation look at the amount of exclusives Sony released compared to Xbox. Somewhere in the realm of 60 to 15. 60 exclusives in 3 years is too much. Gamers can't afford that many games. To release just for the sake of releasing is stupid. That's why cheaper more affordable Indie games are being released and big boys are given released dates that will optimize sales. Great business strategy.

 

https://www.google.com/search?site=&source=hp&ei=mHjrU5bQBaKi8QGHz4CIBg&q=ps3+vs+xbox+exclusives+comparison+pics&oq=ps3+&gs_l=mobile-gws-hp.1.0.35i39l3j0i20l2.2889.4100.0.5433.6.5.1.0.0.0.779.2278.3-1j0j2j1.4.0....0...1c.1.51.mobile-gws-hp..1.5.2312.3.JqA0aAAbF3c#facrc=_&imgrc=ZKHXpfIKu2v7ZM%253A%3Bundefined%3Bhttp%253A%252F%252Fi.imgur.com%252Fzl10SZ0.jpg%3Bhttp%253A%252F%252Fwww.gamepur.com%252Fnews%252F11463-why-gamers-will-buy-ps4-over-xbox-one-x360-received-12-core-exclusive-games.html%3B1771%3B1988


Except only half of those were sony released games, the rest third party. Oh and you know 2010-2013 is 4 years.

Sony is delaying games because they were never ready and they have no need to rush them as they are winning, there is no secret strategy behind their logic, but I don't think anybody here will convince you otherwise.



Yeah I agree that it's a better strategy.