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Forums - Gaming - Nanomachines?

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Yea or Nay?

Yea 17 70.83%
 
Nay 2 8.33%
 
Maybea 4 16.67%
 
Total:23

Mr. Dr. killinger.... I have to say I disagree with nanomachines. Not saying its a bad idea, its a great idea. Problem with machines especially nanomachines is the fact that the body will continually attack them and the body will reject them. So they would constantly be needing some sort of medication to regulate that so that the body doesn't reject them. Then there is always the possibility that someone could hack them which would have interesting implications in game which isn't a bad thing. Then there is the possibility of running into an electromagnetic field and just having them all get fried and become useless. Which again offers interesting implications.

However what you could do instead of nanomachines that are purely technology based. Use Nano machines that are biology based with minimal technological interference. So basically finding and altering earthly and alien viruses/bacteria/organisms and splicing them using good ol Merican know how n sciencing with tiny computers that control them. Safer, less chance of shutting down, somewhat more control without fear of it getting hacked/turned off and can live in and adapt to the body better so no rejection. What ya think? Either way I think some form of Nanomachines is awesome and if ya do it right you can have a lot of awesome and terrifying implications. Maybe have an upgrade system where you start off purly technology based, then run into mass problems. Then invest research and experiance to build it into biology based nano machines.



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Nanamachines are always a good route to go. Some of them seem a little far fetched, but there's not too much suspension of disbelief. Also, I'm confused by what you mean when you say "think crucible from mass effect."



The crucible which was ultimatly a weapon was also basically a giant fookin space station that also happened to be a BAG.



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PullusPardus said:

 

I have and I do. In fact, the colonies move through space in STL and are connected by Quantum Entanglement devices, that allow for transport between them. Read a lot of Asimov and nearly all of Sir Clarke.

The nanomachines are fairly rudemntary in comparison to the ones in yours in that human beings aren't immortal...well not the normally functioning ones anyway.

I'm also slightly biased against Aliens, Mass Effect was one of the few I liked, since I can't stand Little Green Men or "Martian" Aliens.

Also a bit nitpiky but your atom metaphor is a bit wonky. Galaxies are amalgations of millions of stars that orbit a center of mass, usually a supermassive blackhole. Planets orbit stars, with the exception of exoplanets, and barely affect the gravational balance in solar systems. Its not like atoms where there is actually a field of electron probabiity that surrounds the nucleus.

Think this a P orbital, its 3D, and the black areas are where electrons might be found with the probability being related to the size, while the white areas are where electrons have a zero percent chance of being found, although this is a single shell in reality it would be a whole lot more.

Gravity is a weak force, but it permeates throughout the entire universe, and diminshes by half with distance. So right now Sagitarius, I think its called, the Black Hole in the center of our galaxy is pulling on us, but we feel the Earth more because its closer. Its also a function of Mass. At the atomic level, its not really very significant at all.

 

At least in my story, the nanomachines serve the purpose of preserving the genetic code of people and allowing them to be subtly regulated by the AI that keeps control of the system.

This is because, there are multiple isolated space colonies expand outwards from the Solar System in all directions, with hundreds of generations of human beings, to keep species from diversifying across the colonies, the nanomachines keep everyone similar. Not to mention if the AI determines that the colony can't produce enough food to support the people, it will manually decrease the birth rate in multiple ways from reducing or eliminating fertility to decreasing libido, although I haven't decided whether or not all babies will be born in vitro or in vivo.

Theres a lot more backstory and hidden motives behind it but since I want to turn this into a game, can't say too much you know ;)



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PullusPardus said:
vivster said:
At least it's somewhat based in reality.

Since competent enough nanomachines would be able to do pretty much anything in the human body that would give you a free pass on a lot of things but not everything.

They might be able to cure the cancer caused by space radiation but they can't eliminate strong enough radiation. Also FTL travel is still very much out of the question.


why do you think that? and what is exactly a strong radiation?

you have an infected organ you replace it, through nanomachines you can just basically connect the dots, your body becomes like a computer, much better than what is normally is.

also holy crap I wrote an essay without noticing up there

What I meant with "strong" was radiation that already burns you. I don't expect nanomachines to be efficient enough to counter constant burn.

Your body can't become like a computer unless it is one. We're talking about a biological body made out of flesh and organs here. The nanomachine's utility and mobility is limited by that.  Even if they have the ability to rearrange atoms they're still limited by their movement and the available atoms.

Nanomachines are great but they have their limits.

When talking about FTL travel(actually I mean close to light speed but I'm too lazy to type it out) I was using Newtonian acceleration.  No nanomachines in the world will help you to withstand acceleration force of that magnitude. I don't care much about worm holes, strings or bending dimensions. In the end they don't have anything to do with nanomachines anyway, which was the original point of the OP.



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Technically nothing could sustain FTL, and not just for the reason that it requires infinite energy, but Because the weak and the strong force, you know those things that hold all matter together, 'move' at the speed of light, just like gravity. So this means that something moving ftl would dissolve, and in a very energy discharging way (like an explosion).



Dr.Henry_Killinger said:

So I'm working on designing a Sci-fi Open World RPG(Not Exploration, in that the whole game takes place on a single space colony. Think the Crucible from Mass Effect) and I've run into in where I want to preserve some sense of realism, which imo the best Sci-FI and Fiction in general does, suspension of Disblief and such, and their is the issue of humans being in space environment for a long time. Most games handwave the fact that Low G or Zero G has disatrous effects on the body, Cosmic Radiation is much stronger outside of the Heliosphere, Space is filled with a lot of near empty space while Humans need a lot of resources, and FTL should wreak havoc on the human body if it mearly a matter of acceleration rather than a teleportation.

Please don't put FTL nonsense in there.

Do it like Alastair Reynolds does it in Revelation Space.



Dr.Henry_Killinger said:
PullusPardus said:

 

 


Good, I was explaining it vaguely to understand what your background about it.

I dislike space aliens as well, they are always one dimensional in stories, and always have some strange technology that no one understands even when humans and aliens lived centuries its like "nah, i don't want to understand you guys, just be aliens somewhere else" 

"This is because, there are multiple isolated space colonies expand outwards from the Solar System in all directions, with hundreds of generations of human beings, to keep species from diversifying across the colonies, the nanomachines keep everyone similar. Not to mention if the AI determines that the colony can't produce enough food to support the people, it will manually decrease the birth rate in multiple ways from reducing or eliminating fertility to decreasing libido, although I haven't decided whether or not all babies will be born in vitro or in vivo."

that's interesting , I would like to play your game once its finished so I'd explore this idea, its exactly the opposite of mine, your idea of singular universal culture governed by AI to be specific, it sounds pretty morbid if you ask me, you're going for an Utopia? 

What caused "In natura" birth to be out of the question though? or is it spoilers? 

I try to avoid Dystopia and Utopia elements in the story as much as possible, more neutrual about it, every colony has it's own political stance and laws similar to today's nations but abit more fun to write about : )



DaveyBoy88 said:

 

Do it like Alastair Reynolds does it in Revelation Space.


I seriously need to read that, because I heard the novel has multiple story arcs that come together at some point in the story, which is exactly what I am doing in my own story, I am sure when I publish it, it will be super confusing but thats the way I want to right it.



ClassicGamingWizzz said:

Metal Gear plot holes in a nutshell.