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Gaming - Nanomachines? - View Post

PullusPardus said:

 

I have and I do. In fact, the colonies move through space in STL and are connected by Quantum Entanglement devices, that allow for transport between them. Read a lot of Asimov and nearly all of Sir Clarke.

The nanomachines are fairly rudemntary in comparison to the ones in yours in that human beings aren't immortal...well not the normally functioning ones anyway.

I'm also slightly biased against Aliens, Mass Effect was one of the few I liked, since I can't stand Little Green Men or "Martian" Aliens.

Also a bit nitpiky but your atom metaphor is a bit wonky. Galaxies are amalgations of millions of stars that orbit a center of mass, usually a supermassive blackhole. Planets orbit stars, with the exception of exoplanets, and barely affect the gravational balance in solar systems. Its not like atoms where there is actually a field of electron probabiity that surrounds the nucleus.

Think this a P orbital, its 3D, and the black areas are where electrons might be found with the probability being related to the size, while the white areas are where electrons have a zero percent chance of being found, although this is a single shell in reality it would be a whole lot more.

Gravity is a weak force, but it permeates throughout the entire universe, and diminshes by half with distance. So right now Sagitarius, I think its called, the Black Hole in the center of our galaxy is pulling on us, but we feel the Earth more because its closer. Its also a function of Mass. At the atomic level, its not really very significant at all.

 

At least in my story, the nanomachines serve the purpose of preserving the genetic code of people and allowing them to be subtly regulated by the AI that keeps control of the system.

This is because, there are multiple isolated space colonies expand outwards from the Solar System in all directions, with hundreds of generations of human beings, to keep species from diversifying across the colonies, the nanomachines keep everyone similar. Not to mention if the AI determines that the colony can't produce enough food to support the people, it will manually decrease the birth rate in multiple ways from reducing or eliminating fertility to decreasing libido, although I haven't decided whether or not all babies will be born in vitro or in vivo.

Theres a lot more backstory and hidden motives behind it but since I want to turn this into a game, can't say too much you know ;)



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