spemanig said:
How is there no technical reason? The Super Mario Bros. on the Wii U VC has different data than the 3DS one which has different data than the Wii one. They may look the same, but they are not the same. There obviously is a technical reason, because making three different identical versions of the same game when you could have just one is stupid. I there was no technical boundry, no indie game like shovel knight would have a Wii U and 3DS version. There would just be an eshop version, and that would be the end of it. |
These ports worked pretty well for switching CPU-architecture on Macs. They work for ports between PS3 and Vita (you have crossbuy-games).
For VC: You need for each platform a new emulator-software, but once you done it for a platform (NES or SNES for instance) you could put down the same data for the original game to use it with the emulator.







