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Forums - Gaming - Sonic: The most overrated game ever?

curl-6 said:
Squeezol said:
curl-6 said:

On topic though, Sonic has never been great.

Even the Genesis entries suffered from the franchise's fundamental problem; when its going fast, it's more a cutscene than a game, and when it slows down, it lacks the tight controls a platformer needs to excel.

How is going fast like a cutscene? If you're going fast you have to concentrate even more or else you'll bump into something and slow down. The originals had good enough controls for platforming as well.. This isn't the franchise's problem at all, let alone the fundamental one. One of the actual problems has been, and still is, the direction the franchise wants to go in its 3D games.

When Sonic goes fast, he frequently goes so fast control is out of the question. You're just watching him speed through loop the loops with no interactivity.

If he goes too fast for your speed level, (because you CAN control Sonic at his max speed if you're good enough, and improving that is part of the game, but that's not the point) he will bump into a spike or enemy before you could ever get bored. If you let him go through a loop in for example Sonic 1 without doing anything and you're bored with it, then that's your fault, because there's enough ways to make Sonic go through a loop faster. Look at any good Sonic 1 speed run for example.



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My opinion differs for yours! Conform your opinion to fit mine!

I enjoy 2D Sonic. It is fun for me to figure out best paths and improve times. It is a platforms and a racing game mentality for me. If that does not appeal to you, not sure what to tell you.



Augen said:
My opinion differs for yours! Conform your opinion to fit mine!

I enjoy 2D Sonic. It is fun for me to figure out best paths and improve times. It is a platforms and a racing game mentality for me. If that does not appeal to you, not sure what to tell you.


Exactly. It's not a matter of 'is the game good or not', it's a matter of 'does the game appeal to me'. That's what some people don't seem to get and because they're bad at Sonic they blame the game. If you know what you're doing there's nothing wrong with the classics.



eh probably not the most overrated one, but I do agree that it's been overrated a lot.

I can see that the game was probaly pretty good at the time. But now (or already 15 years ago when I first played it) I didn't get any enjoyment out of it.
The aim of the game is to go fast, but the level design prevents that. If you don't know the levels by heart (and that's probably the case with any non Sonic fan) you're going to get hit time and time again. And here comes my next problem. While Sonic is fast while running, he's probably the slowest gaming character after taking a hit or standing still. Really annoying.
Also not being in widescreen is a big problem too, though that could've been solved by shrinking the character (or moving the camera) to get an additional second reaction time.



Squeezol said:

If he goes too fast for your speed level, (because you CAN control Sonic at his max speed if you're good enough, and improving that is part of the game, but that's not the point) he will bump into a spike or enemy before you could ever get bored. If you let him go through a loop in for example Sonic 1 without doing anything and you're bored with it, then that's your fault, because there's enough ways to make Sonic go through a loop faster. Look at any good Sonic 1 speed run for example.

It's not about my skill level. Given screen size and travel speed, recognition and reaction is literally impossible at full "blast processing" speed. Those speed runs work through memorization, not reflexes. Not to mention Sonic games regularly full on remove your control input as he rushes through pipes or loops.



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curl-6 said:
Squeezol said:

If he goes too fast for your speed level, (because you CAN control Sonic at his max speed if you're good enough, and improving that is part of the game, but that's not the point) he will bump into a spike or enemy before you could ever get bored. If you let him go through a loop in for example Sonic 1 without doing anything and you're bored with it, then that's your fault, because there's enough ways to make Sonic go through a loop faster. Look at any good Sonic 1 speed run for example.

It's not about my skill level. Given screen size and travel speed, recognition and reaction is literally impossible at full "blast processing" speed. Those speed runs work through memorization, not reflexes. Not to mention Sonic games regularly full on remove your control input as he rushes through pipes or loops.

You can control Sonic when in loops, and pipes make up just a few penentages of the whole level in Chemical Plant for example. And yes, they work through memorization. There's no way you can play a classic Sonic level at full speed the first time without taking damage or even dying. Learning levels and running through them faster is the point of the game.



Squeezol said:

You can control Sonic when in loops, and pipes make up just a few penentages of the whole level in Chemical Plant for example. And yes, they work through memorization. There's no way you can play a classic Sonic level at full speed the first time without taking damage or even dying. Learning levels and running through them faster is the point of the game.

See, that's not my idea of good game design, if you have to learn through trial and error repetition.



I would say the most overrated games ever would either be Zelda OOT, Final Fantasy 7 or the CoD games. Now don't get me wrong, Those were fun and good games (well, maybe not a lot of the CoD games) but they are just so over blown by people it is insane.



curl-6 said:
Squeezol said:

You can control Sonic when in loops, and pipes make up just a few penentages of the whole level in Chemical Plant for example. And yes, they work through memorization. There's no way you can play a classic Sonic level at full speed the first time without taking damage or even dying. Learning levels and running through them faster is the point of the game.

See, that's not my idea of good game design, if you have to learn through trial and error repetition.

In Classic Sonic's case, I think it is. The original idea was that they tried to make the levels seem shorter each time you played them because you couldn't save in Sonic 1 and Sonic 2. If you got a Game Over and had no continues left, you had to start from the beginning. You could argue that this way of level design isn't exactly the best for the later games where you can save, but we're talking about the classics here. You can save in Sonic 3, but the original design is still present there, so if you don't like that, then Sonic's not for you.



curl-6 said:
Squeezol said:

You can control Sonic when in loops, and pipes make up just a few penentages of the whole level in Chemical Plant for example. And yes, they work through memorization. There's no way you can play a classic Sonic level at full speed the first time without taking damage or even dying. Learning levels and running through them faster is the point of the game.

See, that's not my idea of good game design, if you have to learn through trial and error repetition.

Ya realize tho that is literally the point of just about every game, well at least every good game since the start of video games? Their purpose is to teach you problem solving, increase reaction time, memory, pattern recognition. Ya know things that can only be improved from trial and error. it's why people that grew up in that era and around the time of arcade games where those skills were important are so much better at games than newer generations. Kids that have been given everything and gradually spoonfed less and less challenge. It's why WoW was so popular. So many casuals that didn't grow up with those challenging games that were unable to build those skills that got frustrated and annoyed with many of the games at the time that required skill. So they all flocked to the newest and easiest MMO of all time at that point. So needing to do things over, needing to learn, having good challenge. That is good game design because it builds skill and improves your brain. Otherwise it dulls it. Which is bad design.



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