curl-6 said:
See, that's not my idea of good game design, if you have to learn through trial and error repetition. |
In Classic Sonic's case, I think it is. The original idea was that they tried to make the levels seem shorter each time you played them because you couldn't save in Sonic 1 and Sonic 2. If you got a Game Over and had no continues left, you had to start from the beginning. You could argue that this way of level design isn't exactly the best for the later games where you can save, but we're talking about the classics here. You can save in Sonic 3, but the original design is still present there, so if you don't like that, then Sonic's not for you.







