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curl-6 said:
Squeezol said:
curl-6 said:

On topic though, Sonic has never been great.

Even the Genesis entries suffered from the franchise's fundamental problem; when its going fast, it's more a cutscene than a game, and when it slows down, it lacks the tight controls a platformer needs to excel.

How is going fast like a cutscene? If you're going fast you have to concentrate even more or else you'll bump into something and slow down. The originals had good enough controls for platforming as well.. This isn't the franchise's problem at all, let alone the fundamental one. One of the actual problems has been, and still is, the direction the franchise wants to go in its 3D games.

When Sonic goes fast, he frequently goes so fast control is out of the question. You're just watching him speed through loop the loops with no interactivity.

If he goes too fast for your speed level, (because you CAN control Sonic at his max speed if you're good enough, and improving that is part of the game, but that's not the point) he will bump into a spike or enemy before you could ever get bored. If you let him go through a loop in for example Sonic 1 without doing anything and you're bored with it, then that's your fault, because there's enough ways to make Sonic go through a loop faster. Look at any good Sonic 1 speed run for example.