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curl-6 said:
Squeezol said:

You can control Sonic when in loops, and pipes make up just a few penentages of the whole level in Chemical Plant for example. And yes, they work through memorization. There's no way you can play a classic Sonic level at full speed the first time without taking damage or even dying. Learning levels and running through them faster is the point of the game.

See, that's not my idea of good game design, if you have to learn through trial and error repetition.

Ya realize tho that is literally the point of just about every game, well at least every good game since the start of video games? Their purpose is to teach you problem solving, increase reaction time, memory, pattern recognition. Ya know things that can only be improved from trial and error. it's why people that grew up in that era and around the time of arcade games where those skills were important are so much better at games than newer generations. Kids that have been given everything and gradually spoonfed less and less challenge. It's why WoW was so popular. So many casuals that didn't grow up with those challenging games that were unable to build those skills that got frustrated and annoyed with many of the games at the time that required skill. So they all flocked to the newest and easiest MMO of all time at that point. So needing to do things over, needing to learn, having good challenge. That is good game design because it builds skill and improves your brain. Otherwise it dulls it. Which is bad design.



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