I appreciate this thread: it lets me know the arbitrary and meaningless standards folks who claim they're not making new IPs are using. Now their words are a hair above the teacher's voice in Charlie Brown cartoons! Now we're communicating!!!
I appreciate this thread: it lets me know the arbitrary and meaningless standards folks who claim they're not making new IPs are using. Now their words are a hair above the teacher's voice in Charlie Brown cartoons! Now we're communicating!!!
Hey, Nintendo actually has new IPs... Now let's find other excuse just to hate on Nintendo! C'mon guys, u can do better than that!
| Raziel123 said: Reading the names makes the number a lot less impressive. |
Why? Not every new IP can be a hit.
Gotta figure out how to set these up lol.
| Soundwave said: It's not bad, but at the same time, I can't help but think they'd probably be better off making half that number but making new IP that are more marketable. You'd be better off investing in one new type of IP that goes on to become like an Uncharted or something. |
Riiiiiight. Don't diversify, put all your eggs in one basket. That way if it fails you won't be around any longer to do it.
You can't always count on something being a hit, no matter what it is. COD as big as it is could fall off really bad because of IP fatigue, where will that leave Activision? Skylanders... But that's why they are still trying to create other IP's like Destiny (even though it's rather similar to COD in many ways). Or Ubisoft with AC Unity (ten studios working on that game) but also created WatchDogs and The Crew. I still think both of these companies could do more to diversify personally because their IP's are too similar. Activison could go under if people stop buying FPS games. Of course you also have to know the audience you are going after.
Gotta figure out how to set these up lol.
| Zekkyou said: The issue isn't them simply making new IP, it's a matter of them making something of note than can stand next to Zelda, Mario, DK, Smash etc. Not Nintendogs or the Wii series. The same goes for Sony. When people say "we want new PS4 IP", they aren't asking for more SingStar, EyePets or Buzz. They want major titles in the vein of UC, LBP, TLOU, inFamous etc. That's something Nintendo have been pretty poor about the last decade (though their pre-existing IP have been excellent in that time). Also, it would be more accurate to say Nintendo were involved in the making of 71 new IP. Many games on that list were developed by 3rd parties with Nintendo helping. |
Nintendo still owns the rights to them, so they are Nintendo intellectual properties.
Gotta figure out how to set these up lol.
KLXVER said:
|
I'll agree there. Nintendo has some great IPs, don't get me wrong. They have built the greatest franchises over decades. It's just in recent years they've been throwing stuff against the wall and seeing if it sticks. It's not a bad strategy at all, we've gotten Animal Crossing and Pikmin out of it. It's just that the vast majority of the game inevitably suck. It's the same with most devs, Nintendo just has a slightly worse percentage in recent years.
You're Gonna Carry That Weight.
Xbox One - PS4 - Wii U - PC
| mZuzek said: So, let's make the real list now, considering only the REAL IPs. Pikmin Pushmo and Dillon's Rolling Western in italic because even though they have their own characters and at least 2 games each, they consist only of eShop titles, so can we really consider them? |
I find it very funny how you cut out a bunch of IP's to your choosing. The point of the list is just to show that Nintendo has created and owns these intelectual properties. Success has nothing to do with if they own them and or created them or not. Each and every development studio will have lists like this.
What does "revolve around characters" or "spawned sequels" have to do with an intelectual property? Perhaps you should make a list stating something along the lines of 'successful IP's that are character centric' as opposed to your "REAL IPs" list.
BTW, Brain Age was VERY successful and it had sequels. Unless of course you don't count 20 and 15 million sales successful...
Gotta figure out how to set these up lol.
Dusk said:
Why? Not every new IP can be a hit. |
When you have games like
| VanceIX said: A lot of those franchises are dead. Making a franchise is easy, investing in it and keeping it afloat is hard. |
Right, but why would you try to keep something afloat if it isn't successful? Practice in futility?
Gotta figure out how to set these up lol.
Dusk said:
|
That was his point, dude.