RolStoppable said:
Soundwave said:
The Wii was great. It was also 8 years ago, dude. Let it go. It's coming back in style like the Macarena is. No one is buying motion games anymore, and Nintendo was not the only even banking on that -- MS basically probably screwed themselves this gen thinking Kinect was a difference maker and that's horribly blown up in their face and probably gift wrapped this gen to Sony who wisely stayed away from any controller gimmick nonsense this time around.
Also yes, it's nice that Nintendo is different, but different doesn't neccessarily gift you better sales. Sony has tried cartoony/family style games too the last few years and they've flopped so are things like Rayman.
What I think is happening to the industry is that the console is becoming the "Hollywood blockbuster" outlet for gaming, there's a market for home consoles, but the market is for big-screen 50-inch LCD, big budget experiences.
The lower end of the market is being eaten alive by cartoony, colorful games ... the problem is these games are all breaking out on iOS and Android (Angry Birds -- blockbuster, Candy Crush -- blockbuster, Flappy Bird -- blockbuster, Plants Vs. Zombies -- blockbuster, Tomodachi Life -- not so much).
So the game business is becoming this market of these two extremes where people are getting their fix of higher end, high budget experiences at home on the console and then their bite size gaming/cute gaming is taking place on their phone/tablet. And generally people seem to be happy/content with that.
Mind you, I'm not saying these are market trends I personally like, but it's hard to deny that's what's happening. The "middle" of the business is being squeezed out.
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Did you know that games that do not exist cannot sell? That sums up why motion games stopped selling. And really? You think that Nintendo was banking on motion controls with the Wii U?
As for the rest, you are basically saying that Nintendo cannot compete with the likes of Sony, Ubisoft and all those companies that make smartphone games.
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Wii Fit U, Wii Party U, Nintendo Land, Wonderbook (from JK Rowling no less), Mario & Sonic Winter Olympics, Just Dance (x1000), Zumba Dance, Sing Party, Kinect Sports XB1 (which is actually a pretty darn good game) ... there is motion gaming product out there.
No one is buying them. Face it man, if there really was some overwhelming demand for this product it would be selling better and other developers would key in on that and make games for it.
The reason EA isn't making anymore EA Active motion games is because they started to decline in demand. Ditto for Your Shape. Ditto for Carnival Games. Ditto for Deca Sports.
Developers are whores for any formula that will make them money off sequels, they wouldn't voluntarily move off any profitable venture if there was real money to be made. There isn't, all motion gaming IPs from last gen that were hits are either dead or in the process of massive decline like Just Dance, which is likely headed to the gaming graveyard very soon.
You can keep saying that's coincidence or making excuses for each and every one of these titles but it just doesn't make sense.
Some trends just come and go. Once upon a time 2D fighters were the most important genre in the business, even by the end of the 1990s they had become passe or niche.