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Forums - Gaming - Why Remasters/HD versions are awesome.

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Remasters?

They are cool! 86 54.78%
 
They suck! 30 19.11%
 
If they come from Nintend... 26 16.56%
 
If they come from Sony, I... 12 7.64%
 
If they come from MS, I l... 3 1.91%
 
Total:157

I only care about remasters that actually change the game quite a bit like Wind Waker HD and the Pokemon remakes!



                
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KLXVER said:
platformmaster918 said:
KLXVER said:
Yeah, we get to buy the game again because the developers didnt get it right the first time. Yay for us!

So Halo 1-4, TLoU, Jak trilogy, Ratchet trilogy, Sly trilogy, DMC trilogy, ICO and SotC, GoW CoO GoS 1 and 2, MGS 2 3 and Peacewalker, Budokai 1 and 3, Tomb Raider, and so many more awesome games that were made even better with a remaster were not done right the first time?


Yes they were, so the remasters wasnt needed.

 

Anyway, Ill end it here. Its just me telling the same thing to different people at this point. Dont want to be banned....unless its already too late:(

ok well I'm just saying that new technology affords them the opportunity to give us more content for less price and make all that content better with not only the visual and performance enhancements, but with a better controller possibly and the convenience of not having to keep an old system around.  It's a solid value proposition.  

Look at tLoU which people are bashing.  It's got over $30 worth of DLC tacked on to a $30 game (on Amazon currently) and they're selling it for $50.  So even if you take away all the enhancements they've given the game and playing it on PS4 will afford, it's STILL a value deal.  I swear if they would have just called it GotY edition and released it on PS3 with all the DLC they would have so much less hate since that's what every other game does (so happy they decided to remaster and include everything anyway for a lower price)




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I am not against remakes or remasters. I think people who missed them in the past luck out, as they can experience games in an updated form. Here is where the problem lies for me. "Remastering" games that are less than a year old when in a new console release window is a total slap in the face to early adopters. If we care enough to buy your new hardware near its opening release, you can damn well bet 80% or more of us have already played TLOU and other high rated games that aren't even a year old. Also, is it REALLY a "remaster" when the original game was already in HD? I bought several HD remasters last GEN but if I recall right, none of these came out for the first several years of the console lifecycle, and none of them were for recently released already HD format games.



naruball said:
VanceIX said:

And Sony not having any games prepared for the summer is their own fault. Delays may be good for the game, but they are also signs that the team didn't plan out the developmental timing properly.


Easier said than done.

Every generation AAA games get more and more complicated. From my experience, I've had several assignments at uni including essays, disserations, and a PhD thesis. I don't know a single person in my department who has finished their thesis on time (it's suppoed to take 3 years). When it came to simpler assignments (essays, even a master's dissertation), all my classmates and I had no problem meeting the deadlines. A PhD thesis is so complicated that it always takes longer than you think. And you can't just say before you start writing it and applying for funding "oh, I'll take 6 years. Thanks". Same (or similar) with AAA games. Just when you think that your game is working great, something is wrong with the code and you either have to start all over again or lose many days/months of work. Maybe the physics don't work as well, maybe the developers are noticing that the game is not fun and need to change something major. You can't predict some things. Hence, it's almost impossible to predict exactly how long something so complicated will take. 


Spot on.

My Master's thesis was 6 months late due to the technical difficulties involved with the coding side of things. In short, people who don't work with software have zero idea of the complexities involved with large scale software projects.

With regards to game development, things have becomed exponentially more complicated for devs. People who don't understand this make ignorant comments and expose themselves as fools. Unfortunately the structure of the internet does not allow these people to be suitably embarrassed for their ignorance. 

Moderated,

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vivster said:
There is absolutely nothing wrong with them and it's a win-win all around. Everyone who complains does obviously not have enough other first world problems to care about.


Could not agree more.



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.

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KLXVER said:
the-pi-guy said:
KLXVER said:

So, we`ll get a remaster of Drive Club and The Order: 1886 when they are familiar enough with the PS4 to have them in 60fps?

I dont care. Ill get The Order: 1886 and have a blast. 60fps or not...

Remember when we got a TLoU remaster for the PS3 running at 60 fps?  Me either.  That's because it is running on a next gen system.  

I don't understand why you are trying to make it look like a bad thing.  


Because it is a bad thing. If we keep buying them, then more and more of them will be made...

See, you know the solution to the "problem" if they do sell is because lots of people want it, if not they will stop making them.

You, its bad, dont buy it.

Other, its good, buy it.

Discussing it online where everyone walks away with the same opinion they had upon enter... Waste of time...



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VanceIX said:

It's not necessarily the problem here, the problem is that Sony is spending a lot of money advertising an older game that they quickly remastered because they were ill prepared for the summer release period. If TLOU was just a side game with a release schedule of multiple new games, it would be fine. As it is, they are using a year-old title as their flagship title for the summer, which is a slap in the face for people who bought a PS4 for original content. Sure, 50% of people never owned a PS3, but what about the other 50% that already had one and want new games? That's the problem here.

And the problem with the first 3DS year was that Nintendo was spending a lot of money advertising an old game that they quickly remastered because they were ill prepared for the spring & summer & autumn release periods. If Ocarina of Time 3D was just a side game with a release schedule of multiple new games, it would have been fine. As it was, they were using an old title as their flagship title for the summer, which was a slap in the face for people who bought a 3DS for original content. Sure, most Nintendo fans were totally happy with that remastered classic, but what about the others that already had played the original a hundred times and wanted new games for their new handheld? ;)



KLXVER said:
naruball said:

You are by calling  BS people's claims that they didn't have a ps3 to play it and only get to play it now that they have a ps4.

What swayed them? Do you actually want a list? Ok, here are some pssible reasons:

1. price (less than xb1),

2. xb1 policies,

3. multiplats running better on ps4

4. Their friends got a ps4 and don't wanna be left out

5. It's the most popular console at the moment (perhaps their parents bought it for them)

The list goes on but it's besides the point. What I'm trying to say is that games probably had little to do with their purchase.

Just like other people said, don't judge other based solely on your experience/preferences. 


Yes and none of those has anything to do with TLOUR.

 

Why would they? Maybe you should read your own question again. 



Richard_Feynman said:
naruball said:
VanceIX said:

And Sony not having any games prepared for the summer is their own fault. Delays may be good for the game, but they are also signs that the team didn't plan out the developmental timing properly.


Easier said than done.

Every generation AAA games get more and more complicated. From my experience, I've had several assignments at uni including essays, disserations, and a PhD thesis. I don't know a single person in my department who has finished their thesis on time (it's suppoed to take 3 years). When it came to simpler assignments (essays, even a master's dissertation), all my classmates and I had no problem meeting the deadlines. A PhD thesis is so complicated that it always takes longer than you think. And you can't just say before you start writing it and applying for funding "oh, I'll take 6 years. Thanks". Same (or similar) with AAA games. Just when you think that your game is working great, something is wrong with the code and you either have to start all over again or lose many days/months of work. Maybe the physics don't work as well, maybe the developers are noticing that the game is not fun and need to change something major. You can't predict some things. Hence, it's almost impossible to predict exactly how long something so complicated will take. 


Spot on.

My Master's thesis was 6 months late due to the technical difficulties involved with the coding side of things. In short, people who don't work with software have zero idea of the complexities involved with large scale software projects.

With regards to game development, things have becomed exponentially more complicated for devs. People who don't understand this make ignorant comments and expose themselves as fools. Unfortunately the structure of the internet does not allow these people to be suitably embarrassed for their ignorance. 

Did I say things aren't more complicated right now? No need to personally attack me by calling me a fool.

Now, as it may be, game studios give a release schedule, and the majority release within that time. Not having a SINGLE major game ready for summer shows that either little to no projects were slated for a summer release, or that Sony underestimated development time.

And what's funny is that Sony is a professional company that knows what they are getting into in terms of development. If they didn't have a single original title ready for a summer release, that's squarely on them. As a game company, they should be ready to deal with delays and structure their release schedule.



                                                                                                               You're Gonna Carry That Weight.

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Conina said:
VanceIX said:

It's not necessarily the problem here, the problem is that Sony is spending a lot of money advertising an older game that they quickly remastered because they were ill prepared for the summer release period. If TLOU was just a side game with a release schedule of multiple new games, it would be fine. As it is, they are using a year-old title as their flagship title for the summer, which is a slap in the face for people who bought a PS4 for original content. Sure, 50% of people never owned a PS3, but what about the other 50% that already had one and want new games? That's the problem here.

And the problem with the first 3DS year was that Nintendo was spending a lot of money advertising an old game that they quickly remastered because they were ill prepared for the spring & summer & autumn release periods. If Ocarina of Time 3D was just a side game with a release schedule of multiple new games, it would have been fine. As it was, they were using an old title as their flagship title for the summer, which was a slap in the face for people who bought a 3DS for original content. Sure, most Nintendo fans were totally happy with that remastered classic, but what about the others that already had played the original a hundred times and wanted new games for their new handheld? ;)

Ignoring your blatant sarcasm, I agree. The first year for the 3DS was rocky due to very few original games being released. Of course, at least most of the remakes were over a decade old from the N64 era, meaning that the vast majority of adopters did not have access to those games. 

In this case, around half, if not more, people already had access to TLOU. If they didn't play it then, there may be little reason for a lot of them to play it now.



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC