I just think SCEWWS is head and shoulders above the rest of the development world talent wise, as far as programming goes. Naughty Dog, Gurrilia, Santa Monica, and Polyphony all did things on PS3 that even impressed me when I was running a GTX 460. They just have so much attention to detail, and such great optimization that there games stand out even on well underpowered hardware.
Now I have a GTX 760, and I have yet to play anything on it that impressed me as much as Killzone or InFamous have on PS4. In the next year, I think Sony will release PS4 games that I will never see that GPU pull off. As I have said in other threads I don't expect to start seeing PC graphics take a notable advantage tell 2017 or 2018. At that point the power difference will be starting to grow enough that developers will be able to do more advanced techniques that really set the games apart with out the need to dive deep into the GPU.
Very well said. And this is exactly how I feel too. There is no doubt or arument that if counting transistors, clock frequencies and mem-ban, there will always be a PC combination somehwere that will trump PS4/XB1 with one hand tie behind its back. But in all sincerity, if we are to be honest with eachother, theer is nothing about anything that we see in PC games today that will put the best looking PS4 games to shame or that somehow looks a generation ahead of the PS4. And any PC gamer that still makes such claims is IMO, being heavily biased. And this really all boils down to the level of optimization that goes into console development.
And you are dead on with you projections, it will take at least up to 2017/2018 before we start to see games on PC that will show-off all the hardware advanatages that PCs have over consoles in such a way that it would be easy to say, ok nothing on consoles can touch or do this. And that is because at that point PC hardware will be so powerful that with minimal effort devs will be able to supercede anything that consoles can do.