curl-6 said:
McDonaldsGuy said:
I disagree and I can prove this. Majora's Mask sold bad yes, because of an expansion pack, but also because it was so different (3 day cycle, heavy focus on masks, etc. etc.) The expansion pack did have an affect, but Wii Motion Plus was far more widespread than the expansion pack (mainly thanks to Wii Sports Resort).... but let's face it, the hype for Skyward Sword was soooo small.
Think of it this way - the remake of Ocarina of Time on 3DS has sold 3.5 million. On the other hand, Wind Waker has just cracked a million. Now, you're response will be 3DS has a larger fanbase but OOT sold over a million when 3DS had a LOWER install base than Wii U.
The art style has a HUGE affect on sales and Zelda has a fractured fanbase because of it. The last thing Nintendo needs is another fractured Zelda fanbase (think GameCube).
You have to remember Twilight Princess got a ton of hype BECAUSE of its graphical art style. In fact, that's why they made Twilight Princess - as a response to the people who criticized Wind Waker. If Twilight Princess had Skyward Sword/Wind Waker art style it wouldn't have gotten half the hype.
The problem is Zelda is just so stale these days. It needs to make HUGE changes, and I don't think either Miyamoto or Aonuma can do that.
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This guy gets it. Aonuma's artistic whims have severely damaged Zelda's reputation and fragmented its fanbase. Without him we wouldn't even be having these big debates over art style that continue to this day. The man is out of touch, he treats his personal fetish for "artsy" visuals as more important than the survival of the franchise and of Nintendo itself.
Between them, Miyamoto and Aonuma are a bigger threat to Nintendo than Microsoft and Sony are.
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I'm sorry, but if you're saying the fate of the Legend Of Zelda series depends on whether it looks like this:
or this
Then maybe the series just needs to die, because to me it's just ridiculous. The series has (for the vast majority of it's life) been based in a multiverse, and people can't accept a little change? I love the fact that few zelda's look the same yet feel like they deliver the same core experience of a series. It's why Zelda is still one of the freshest game series even today.
Beyond that, I don't know if the Zelda series could survive being a series with every iteration having a realistic art style. Major studios that use this philosophy are closing down, bought out, or in risk of one or the two. Could this reflect what would happen to Zelda? No, because Nintendo isn't just a game dev, nor is it solely dependant on one system or game series. They got money, and a major financial hit wouldn't really amount to much. However, the ends have to justify the means, and the cost of development would be far greater than the money gained from another mill or two being sold. And that's even if the Wii U would be able to handle a vast open World with realistic graphics in the first place. I'll take a cel shaded Zelda that surpasses Skyrim, then something that looks practically exactly like Skyrim but has better frame rate.
With the cel shaded style we don't have to sacrifice anything. We get small details rendered very well, we get great looking textures, we get a good lighting system and particle effects, ect. I see absolutely nothing that looks half assed, and that excites me.