amak11 said:
Sony and MS refused to "sponser" Bayonetta. Pretty sure Sony also has a exclusive Platinum game coming too. |
Ohhh, care to elaborate what you think it will be?
amak11 said:
Sony and MS refused to "sponser" Bayonetta. Pretty sure Sony also has a exclusive Platinum game coming too. |
Ohhh, care to elaborate what you think it will be?
Soundwave said: This business is going down the toilet honestly. When Sony, who is supposed to be the lead console maker is saying they basically lose money on 60% of the titles they make ... I'm sorry, but that just strikes me as an industry that's gone insane. |
No, this just means Sony needs to focus on their established IPs and maybe take a few less big budget risks.
Bringing back classic IPs as low budget digital releases should be a focus as well in my opinion.
3rd parties release tons of games every year. So there is no need for Sony to put many games out every year as well.
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Mystro-Sama said: That's bullshit. They just refuse to market their games and then wonder why they're not selling. |
I'm not sure if throwing more money at marketing their games is going to help the situation.
Sony can already market their games to millions of people on their consoles, release demos, etc.
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jlmurph2 said:
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Maths humour, it's so hit or miss. Don't worry, I chuckled a bit. Only about 3/6ths of people can be relied upon to understand math humour, and that usually only about 6/8ths of the time.
I think 12/20 is a better ration of profitable to non-profitable. OTOH 40% success rate for new ventures is not bad. I think it's great that Sony invested in the likes of Puppeteer and even knock off games like Playstation All Stars and even Knack. You can't expect every thing you try to be a success, and that's the key. Sony of course learns that from the movie and music biz too. Sony supports lots of arthouse and indie movies and has regular large budget flops. And not every musician they sign on is going to be a hit maker. So it seems Sony understands how the art and entertainment biz works and is willing to take creatie risks. Perhaps they can be a bit more discerning to improve profitability, but I prefer them to keep on being creative risk takers. Hopefully their more steady profit making divisions, which don;t take creative risks can help keep things going financially to allow the creative segments to keep on trying things on.
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
"When the power of love overcomes the love of power, the world will know peace."
Jimi Hendrix
JWeinCom said: Well, I may just be a simple small town guy, and I may not understand these big fancy silicon valley so and sos, but that seems like a terrible business model. Sadly, not just a Sony thing. |
Nothing terrible in this. You can never guaranty the success of a product. But if you never take any risks and develop anything new, you'll never know what your next big hit might be.
Makes logical sense and I am sure Nintendo and Microsoft have similar philosophies. Big project profits pay for smaller ones. It was either William Dafoe or Gary Oldman who said it once, they take the big budget roles to make money so that they can work for a lot less on more personal roles. Same logic applies here.
DonFerrari said:
And he is saying about 1st parties (which if you want to criticize quote the closed studios), useless jab there champ. |
???
Well, you say Nintendo customers don't buy the games. But hey, why 6 out of 10 games on Sony-publishing don't make it back financially? Probably because Sony-customers buy games in millions and millions. Silly argument.
But that isn't the point to begin with. The 6 out of 10 will be mostly Indies that are published by Sony. As all three do similar in Indie-support, the figures will be similar for the other consoles. But the investments will not be high for Indies to begin with: a free devkit and no fees for digital publishing. Also put in the other games that are sales-failure. The Wonderful 101 comes to mind here. No, Yoshida wanted to simply spin the argument with this ridiculous 'always support talent'-statement.
And no, if he would talk about 1st-party it would be pointless. He probably means Sony-published games, but that means a lot of third-party that has Sony-publishing on Sony-platforms.
Intrinsic said:
And how many other studios are MS/nintendo supporting? Whats the point going on a third party support spree when you already have your hands full with your own studios. Besides, sony already has from software being "supported" by them. Let nintendo have bayonetta and MS have scalebound. |
As Yoshida probably is talking about Indies that are supported to publish on their platforms, MS and Nintendo do the same. But no one of the thre 'ALWAYS supports talent'. That's just marketing spin.
NobleTeam360 said:
Ohhh, care to elaborate what you think it will be? |
ScalePound.
bananaking21 said:
ScalePound. |
:O I want this game now!!! It better have at least an AO rating lol.