| Euphoria14 said: Off to bed. Had a fun night with everyone. The debating is good for the forums. ![]() I hope to continue at some point tomorrow. |
See ya later:)
| Euphoria14 said: Off to bed. Had a fun night with everyone. The debating is good for the forums. ![]() I hope to continue at some point tomorrow. |
See ya later:)
oniyide said:
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Atlus is giving us SMT x FE, but I'd imagine that being acquired by SEGA put in a delay somewhere. SE put out a Wii U version of Dragon Quest X in Japan. Fiven how much it deviates from traditional DQ, it's not surprising it underperformed sales-wise.
| Ucell said: Nintendo games sell for only 2 reasons: 1) Nostalgia for the gamers of old days 2) Toddlers (nah just kidding, more like 12 year olds) 3) They have been around for a looooong time, of course their games have altogether racked up a lot of sales in all these decades. The second is the same reason why COD sells so much. Kids are many, and their parents have to give up to their demands. Adults are more calculative when they are spending money for themselves. That also means that COD is among the very best games by your logic. |
Seriously? Those are the only reasons, huh? Couldn't be that a lot of people actually think they make quality games, could it?
And you previously called out narrow-minded Nintendo fans? How ironic...
| oniyide said: still using that tired COD3 argument. That game is what? a decade old or more? how about you use some RECENT examples? How about you talk about whats going on in the current gen? Cause by your logic we might as well go to teh N64 and GC days but that would make your argument moot |
If third parties actually put the effort into advertising their games the way they did at the Wii launch, then I'd use more recent examples. And I'd like to point out that COD3 was just one example amongst a series of them that I gave. And it's not a tired argument, because it's not an argument. It's an observation. The argument is what the observation is supporting.
forest-spirit said:
It seems like you're using your own opninion and preferences to define this level that Nintendo needs to surpass. For many Nintendo has already made games that surpass those (or those games never beat Nintendo's offerings to begin with). Now, it's perfectly fine for you to believe that Nintendo is incapable of reaching that "level" but that doesn't mean that everyone has to share that belief. And thus there's nothing silly about regarding Nintendo as the greatest, unless people claim it to be fact or "common sense". |


Monster Hunter: pissing me off since 2010.
Euphoria14 said:
Good for you. People not buying a WiiU proves me right. |
Poor argument!
Hardware sales is a terrible measure of a game developers pedigree. I sincerely hope you are not serious with that point.
Anyway I'll see you tmrrwz

| OttoniBastos said: Are you really using a game that was released in the time Wii was on the "Fad mode" and Ps3 was in the "get a second job mode"? I mean how much people had a PS3 in 2006? how much people had a Wii? what was the attach rate? and finally, is COD 3 an example or an exception to the rule? |
You don't like me using the PS3 version? OK, the 360 version barely sold more than the Wii version, despite being on a system with an existing install base, that was the home of shooters for pretty much two generations (Xbox and 360), and that got the game a week earlier than the Wii/PS3 version.
And the existence of an exception disproves the claim. The claim was that only Nintendo games and cartoony games sell on Nintendo consoles. What CoD3 proves is that other titles can sell perfectly well on Nintendo systems. The sales of future CoD titles on Wii also prove the point, in that, even without advertising, without key features from the other versions, and with a stigma, plus the fact that the most important title in the franchise, which kicked off its huge sales, was two years late on the Wii, the Wii versions still managed a healthy number that invalidated the idea of dropping support for the system.
Oh, and regarding the comparison of "fad" vs "get a second job", here's the thing - first week sales of the game on PS3 in the US? 12.3k. This compares to an install base in that week of 139k. First week sales of the game on Wii in the US? 43.5k, for an install base of 463k. So the game had a tie ratio (not attach rate, that's number of games per console) of 8.85% on PS3, and of 9.4% on Wii.
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RolStoppable said: This is an unsolvable problem for Nintendo, because the only realistic solutions would be to either pay off third parties for ports (thus ruining profitability) or build an audience for such games themselves which would lead into another commonly used excuse ("Only Nintendo games sell on Nintendo systems."), because consumers' expectations for quality and polish would be raised to levels that third parties are unable/unwilling to match. |
I dont agree the only realistic solution is paying for 3rd party games or make it themselves. Nintendo has no problem getting 3rd party games when they are from Japanese publishers. Bulding international relationships is possible. They manage with Retro in Austin. Having worldwide studios is realistic in a global marketplace. They could empower their western branches to do more as far as development goes. Austin Texas alone has quite a few studios. Having Retro network and recruit by attending tons of local free stuff isnt expensive. It just takes a desire to want to build and foster those kind of relationships.
Anfebious said:
They are but they still win as the best games. By the way those two reasons you just gave are your opinion too, there is no careful analysis or data that can back up those two statements. Super Mario Brothers (NES) isn't sellling anymore. Games sold 30 years ago don't keep on selling up to this day (ar at least they aren't being tracked anymore). |
Where exactly do they win as best games? Maybe at Eurogamer, but anywhere else, good luck finding such a place.
If you're talking strictly about 21st century games, Rockstar North, Infinity Ward, Treyarch, Bungie, Polyphony Digital and BioWare's games typically outsell Nintendo's.
So by your logic they should be better games, right? That is, according to your logic of 'best games sell the most'.
Aielyn said:
You don't like me using the PS3 version? OK, the 360 version barely sold more than the Wii version, despite being on a system with an existing install base, that was the home of shooters for pretty much two generations (Xbox and 360), and that got the game a week earlier than the Wii/PS3 version. And the existence of an exception disproves the claim.¹ The claim was that only Nintendo games and cartoony games sell on Nintendo consoles. What CoD3 proves is that other titles can sell perfectly well on Nintendo systems. The sales of future CoD titles on Wii also prove the point, in that, even without advertising, without key features from the other versions, and with a stigma, plus the fact that the most important title in the franchise, which kicked off its huge sales, was two years late on the Wii, the Wii versions still managed a healthy number that invalidated the idea of dropping support for the system. Oh, and regarding the comparison of "fad" vs "get a second job", here's the thing - first week sales of the game on PS3 in the US? 12.3k. This compares to an install base in that week of 139k. First week sales of the game on Wii in the US? 43.5k, for an install base of 463k. So the game had a tie ratio (not attach rate, that's number of games per console) of 8.85% on PS3, and of 9.4% on Wii. |
¹So you found one game that is not cartoony and now you ignore all the other games(a lot of btw) that prove you wrong? Like other CODs for example!
²You're using US numbers only. Plus,Playstation 3 was never the strongest one with shooters(specially in USA).Plus²,even Iwata said that nintendo gamers don't want/buy third party games like COD: http://www.nintendo.co.jp/ir/en/library/events/110426qa/04.html
"However, Wii is good in some areas but not in others, so especially for games like "Call of Duty," the Wii version sold pretty well, but the unit sales
were very different from the versions of other platforms, and I assume that one of the reasons is the issue with the graphical representations which you mentioned before, and also, the consumers who like that kind of game will have other platforms at home as well, which led to this result."
Even Iwata agrees that nintendo consoles sell nintendo games(and nintendo's similars).
Where is your god now?