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RolStoppable said:

  This is an unsolvable problem for Nintendo, because the only realistic solutions would be to either pay off third parties for ports (thus ruining profitability) or build an audience for such games themselves which would lead into another commonly used excuse ("Only Nintendo games sell on Nintendo systems."), because consumers' expectations for quality and polish would be raised to levels that third parties are unable/unwilling to match.

I dont agree the only realistic solution is paying for 3rd party games or make it themselves.  Nintendo has no problem getting 3rd party games when they are from Japanese publishers. Bulding international relationships is possible.  They manage with Retro in Austin. Having worldwide studios is realistic in a global marketplace. They could empower their western branches to do more as far as development goes. Austin Texas alone has quite a few studios. Having Retro network and recruit by attending tons of local free stuff isnt expensive. It just takes a desire to want to build and foster those kind of relationships.