That's actually really nice looking for a gif.
"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."
That's actually really nice looking for a gif.
"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."
In an interview with IGN they were very straight forward they there making this game hard locked at 30fps.
just copy and paste .
This is my number one game of 2014
Zekkyou said:
1080p/30fps. It's an arcade racer so 30fps is somewhat expected. |
Its not an arcade racer.
Also, the 30 fps probably has more to do with the open world.
Recently Completed:
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Mr Puggsly said:
Also, the 30 fps probably has more to do with the open world. |
Well its more of a arcade then sim racer even though now all the cars a fully tuneable. Yes it runs on the Forza 5 engine but if you look at videos of actual gameplay it more or less still plays like the first game. Which to me is actually a good thing since the first Horizon was one of my favorite games on the 360 I wouldn't say that is was better then Forza 4 but it sure was more fun.
Hoping it shows up at gamercon next month and that the demo will be released in mid August.
Chris Hu said:
Well its more of a arcade then sim racer even though now all the cars a fully tuneable. Yes it runs on the Forza 5 engine but if you look at videos of actual gameplay it more or less still plays like the first game. Which to me is actually a good thing since the first Horizon was one of my favorite games on the 360 I wouldn't say that is was better then Forza 4 but it sure was more fun. |
I've played plenty of Forza Horizon and Forza 4 on 360. Both fall in realm of racing sims. Forza Horizon is still a deep game that feels much more realistic than any traditional arcade racer.
Games like Outrun, Mario Kart, and Daytona USA are what comes to mind when I think of arcade racer. A simplistic, maybe even exaggerated game not aiming for realism.
Recently Completed:
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| Mr Puggsly said:
Its not an arcade racer. Also, the 30 fps probably has more to do with the open world. |
Being open world in itself has little effect on the frame rate, that's to do with the rendered LOD (i can explain if you like, but i'll have to do it tomorrow. About to go to sleep :p).
FH2 being 30fps is a design choice, not a limitation of the world type. The developer has actively chosen to favor better graphics/more dynamic game aspects rather than 60fps. It's the same reason Burnout Paradise was 60fps on the 360 but FH1 was 30fps (both open world).
I know FH isn't a 'proper' arcade racer, but the reviews I've read about the original imply it's somewhat of a hybrid between sim and arcade. If something is a proper sim (GT/FMS) it's generally 60fps, if it's anything else it's generally 30fps (exceptions for both of course, but it's a common theme).

Mr Puggsly said:
I've played plenty of Forza Horizon and Forza 4 on 360. Both fall in realm of racing sims. Forza Horizon is still a deep game that feels much more realistic than any traditional arcade racer. Games like Outrun, Mario Kart, and Daytona USA are what comes to mind when I think of arcade racer. A simplistic, maybe even exaggerated game not aiming for realism. |
OK I get what your saying if you put it that way Horizon is more of a sim racer then a pure arcade racer. Also since Horizon 2 will feautre fully tuneable cars they are definetly adding more sim elements to the second game. But they are also adding some more arcade type content to the game since they are adding races that feauture short cuts and different routes.
| daredevil.shark said: And here is gif.
|
That grass looks plain
| Zekkyou said: Being open world in itself has little effect on the frame rate, that's to do with the rendered LOD (i can explain if you like, but i'll have to do it tomorrow. About to go to sleep :p). FH2 being 30fps is a design choice, not a limitation of the world type. The developer has actively chosen to favor better graphics/more dynamic game aspects rather than 60fps. It's the same reason Burnout Paradise was 60fps on the 360 but FH1 was 30fps (both open world). I know FH isn't a 'proper' arcade racer, but the reviews I've read about the original imply it's somewhat of a hybrid between sim and arcade. If something is a proper sim (GT/FMS) it's generally 60fps, if it's anything else it's generally 30fps (exceptions for both of course, but it's a common theme). |
Having an open world with those level of graphics is what I'm referring to.
I don't feel fps really has anything to do with being a racing sim.
Recently Completed:
River City: Rival Showdown for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)