By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Crytek In Deep Trouble – Adoption of CryEngine Not Good, Ryse Development Catastrophic (Update: Crytek denies claim)

osed125 said:
true_fan said:

MSFT funded Ryse, so they would be the ones in financial trouble if it didn't sell well, which is sitting around 1 million sales. If 1 million is unsuccessful there is a lot of failures so far this gen. Wouldn't suprise me if this is nothing more than a rumor and full speculation, with a tiny bit of truth..

Many companies have already stated that they need 3 or even 5 million units to make a profit, this isn't really a big surprise. This is also one of the reasons Ubisoft recently stated that they won't be making many AAA games in the future.


But asking for 3-5 million as a console launch title is ridiculous and just stupid.  They can't have expected that to happen.  

 

Top-selling game exclusive to one of the PS4/Xbox new consoles is Tianfall, at 1.88 million on XOne.  Overall PS4 has two multi=plats that broke 2 million - COD and FIFA, I think.  There's no way anyone would sell 3m at launch game status.  No install base.



Can't we all just get along and play our games in peace?

Around the Network

Can't wait to have the CryEngine on my Galaxy S4! Fap Fap Fap (Sad Sad Sad)

Too bad too, I actually liked some of their games



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Ryse was even worse than killzone, and that's saying something. Given that Microsoft steered them into kinect, and then when it didn't come together right they had to adapt it quickly, that makes me wonder if ryse could have been awesome with more depth and versatility.

Example : use the right thumbstick to control your weapon arm while your right trigger is pressed, slash dynamically that way. Some true innovation could have given us the gladiator style game we all wanted instead of a brainless repetitive button masher with almost zero moves to choose from and billions of cloned enemies.



Arkaign said:
Ryse was even worse than killzone, and that's saying something. Given that Microsoft steered them into kinect, and then when it didn't come together right they had to adapt it quickly, that makes me wonder if ryse could have been awesome with more depth and versatility.

Example : use the right thumbstick to control your weapon arm while your right trigger is pressed, slash dynamically that way. Some true innovation could have given us the gladiator style game we all wanted instead of a brainless repetitive button masher with almost zero moves to choose from and billions of cloned enemies.

Good looking clones.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

curl-6 said:
Another studio killed by the toxic AAA business model.

You're trying to make this fit your agenda but it doesn't.  A company that fails to make products that consumers want to pay for will fail in ANY industry, under ANY model.  One of Crytek's biggest misfires wasn't even "AAA", it was FTP.  Another part of the equation is the declining demand for their engine.

The fact is, Crytek hasn't been all that good at making games.  I haven't played Ryse but Crysis just kept getting worse.  Crysis 3 was mediocre in all ways and I had to force myself to finish it.  I don't know if I've ever felt so much apathy for the end of a game.  It was a complete mess.

I'm not going to cheer when people might lose jobs.  However, if Crytek is going to survive, they've got to find a way to make better games and make better business decisions.



Around the Network

Nintendo should zip in and buy out, not the company, but just Crytek UK, or give a very clear signal that Crytek UK staff can form a new studio which will work closely with Nintendo. Get the old Goldeneye band back together.



Monster Hunter: pissing me off since 2010.

pokoko said:
curl-6 said:
Another studio killed by the toxic AAA business model.

You're trying to make this fit your agenda but it doesn't.  A company that fails to make products that consumers want to pay for will fail in ANY industry, under ANY model.  One of Crytek's biggest misfires wasn't even "AAA", it was FTP.  Another part of the equation is the declining demand for their engine.

The fact is, Crytek hasn't been all that good at making games.  I haven't played Ryse but Crysis just kept getting worse.  Crysis 3 was mediocre in all ways and I had to force myself to finish it.  I don't know if I've ever felt so much apathy for the end of a game.  It was a complete mess.

I'm not going to cheer when people might lose jobs.  However, if Crytek is going to survive, they've got to find a way to make better games and make better business decisions.

You'd be right if this was an isolated incident, but it isn't.



fastyxx said:


But asking for 3-5 million as a console launch title is ridiculous and just stupid.  They can't have expected that to happen.  

Top-selling game exclusive to one of the PS4/Xbox new consoles is Tianfall, at 1.88 million on XOne.  Overall PS4 has two multi=plats that broke 2 million - COD and FIFA, I think.  There's no way anyone would sell 3m at launch game status.  No install base.

Actually Killzone passed 2.1 milllin back in feb1.  Resistance1 did 4m + so there is history for launch titles doing great if they are the show piece title on no install base.



XO killsed CryTek conformed


A pity. I really liked FarCry and Crisis 1 and 2 and preferred games made with their engine to ones made in UE3. Hope the talent doesn't go to waste.



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

Does anybody have a link to a decent analysis of the engine market as concerns CryEngine?
Actual games were not Crytek's forte, similar to Id, so engine licencing seems the real matter here.
I wonder who the mystery investor is, if that is true...
Anyhow, if they go under, their engine programmers will certainly find work at other developers,
and engine technology will advance more or less in a similar manner, just without Crytek's self-aggrandizement.