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Forums - Gaming Discussion - 60 is definitely playable, but its not ideal

Numberfox said:
AZWification said:

I am OK with both 30fps and 60fps, but 60fps is obviously much better for fighting games, platformers and action games like Bayonetta!

And racing games :P I unfortunately notice with 4-player split-screen for MK8 D:

Eh! At least the singeplayer is locked at 60fps, so that's good enough for me!



                
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Leadified said:
Shinobi-san said:

You see why i asked the questions i asked? You actually got upset because i asked for clarity on your statement. If you dont even recognise the majority of PC gamers as PC gamers...then hey maybe your statement makes a bit more sense.

Please note what your statement was btw:

"1080p @ 60FPS has been standard on your average PC for years now"

First off i already said that steam stats is not completely accurate why did you feel it was necessary to state it again?

Also you said "for years now" yet you now refering to 2014 stats specifically.

Secondly "your average PC" you wernt even speaking about PC gamers! I thought id throw that in because surely you dont believe that the average PC can run games at 1080p @ 60FPS? Surely not. The average PC most likely is a laptop with onboard graphics. How can you not agree with that?

It also seems like we are completly in disagreement on what a PC gamer is. If you dont include MOBA's, MMO's and other popular free to play games (and im not talking about candy crush? where the hell did that come from) then you basically exclude the majority of pc gamers. Which is literally the first time ive heard that. If we dont even agree on what a PC gamer is then you are right we shouldnt debate this.

1080p @ 60FPS being a standard for PC gaming is NOT the same as 1080p @ 60FPS has been a standard on your average PC. Those are two very different points. One i agree with the other i do not. PC gaming has in general accepted that as a standard but it doesnt mean the average PC is able to achieve that.

The fact that you just equated LoL and Runescape to Candy Crush is...i dont know. Its a first I've seen those games lumped in together apart from them all being free to play. Candy crush and other facebook games really wasnt on my mind when i was writing my post.

The reason why i jumped in the argument was because you statement was incorrect especially without any context. I replied to your post asking for clarity..its not like anywhere in this thread did people redefine what a PC gamer is...

And now you are calling me confused when i already asked you to give some context to your statement. If you didnt feel like it then you should have rather said that...but instead you make as if im the one talking crap..? Wow. For some reason you also seem to think that i was calling you out..? Errr no. I was simple saying that you statement was false and it remains false without you explaining. You still havent given any proof that the AVERAGE PC is capable of 1080p @ 60FPS as a standard. Nothing.

Considering my decent PC specs in my sig...you basically saying im below the average PC because i sure as hell have not been able to achieve 1080 @ 60 FPS with the majority of the games i play. Yet i am indeed a PC gamer and quite an enthusiastic one at that.


Because Steam stats are one of the only reliable sources of information on the subject, did you even read what I wrote? I was trying to make a point in my previous post and you completely ignore it. Does it matter that I show 2014 stats? It's common sense, it's not like all of a sudden 33% of Steam users use a 1080p resolution over night, again why do you bother to bring that up? Don't be kidding yourself, in you previous post you acknowledged that I am talking about PC gamers, what else do you possiblity think I could be referring to? From the moment I made my reply to you and spent my entire last post making that clear, you choose to ignore it. You asked for clarity and right after completely jumped into your arguement. Uh yeah alright, I can sure tell how much that clarity mattered to you in this discussion. I really question how much of my post you read and I'm covinced you're only here for the sake of argument now. Especially since you now pretend that I said because someone plays a MOBA or MMO they're automatically not a PC gamer, way to miss the point there.

I see no reason to continue this further with you, but I will completely agree on "If we dont even agree on what a PC gamer is then you are right we shouldnt debate this." and leave it at that. Any reply to this point is going to be ignored.

Any reply to this point is going to be ignored.

There really isnt any need to resort to this. I'v read all your replies. Its also disingenuine when you first make a comment to me and then say that you will ignore my response. I will reply anyways and you can then choose to ignore or not.

We are in agreement as to the role steam stats play. I asked why did you feel it was necessary to repeat what i said. When you claim an average over a prolonged period of time you cant only use the most recent stats. Just looking at the trend of stats for 2014 already shows a trend in better hardware. Imagine that trend of 3 - 5 years. Its not as crazy as your example but its still significant.

Your initial statement is still wrong though because you didnt say PC gamer. But yes you are right, i automatically assumed you were speaking about PC gamers. Either way the statement was still false imo largely because we disagree on what a PC gamer is.

I'm still perplexed why you are willing to ignore posts, call me confused and then claim i am arguing for the sake of arguing. You made a false statement and i corrected you then asked for clarity because you still felt you were right. There was nothing wrong with that. I am/was not attacking you.

Edit: Also the whole MMO, MOBA thing...what exactly is your stance on gamers who mostly play those games? In my opinion they are still PC gamers. You were implying that they are not. Theres no way i was misunderstanding you with that.



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Barozi said:
Obviously 1080p 60FPS was the standard for PC games last gen, because the most played PC games are far less demanding than the best looking games.
And even for demanding games 1080p 60FPS was achieveable for the majority, but only if they downgraded all other settings to low or medium levels. A moot point really and hardly comparable to consoles.

Yeah, saying "1080p/60fps is standard for PC" in the context of console performance is somewhat misleading. Sure, the average PC can achieve 1080p/60fps on most game pretty easily, but doing so often requires turning the settings down to a fidelity comparable to the PS3/360.

To run a game on high (not max) at 1080p/60fps with a decent AA setting (let's say 4xMSAA) you need a pretty good PC.



Everything under 24fps isn't decently playable annymore, 30 is standard, 60 is optimal



Leadified said:
Areal-Llort said:
The problem with today is people have such high standards that they deem anything lower than 60fps as garbage, same goes for people that care about 1080 resolution.

1080p and 60 FPS have been standards on your average PC for years now. It's rather disappointing in 2014 when next generation consoles still can't hit that. Playing under 60 FPS is not ideal but it's not the end of the world, however it is annoying when many last gen and so far it's looking many current gen games can't even hit 30 FPS.

Firstly, 1920 x 1200 with ultra settings has not been 60fps consistantly on even high end GPU's. This requires turning off some settings to reach even on flagship cards. It would also require yearly updates to the flagship card to pull off this feat in the handful of titles it is possible in. The yearly battlefield, and COD will start to drop about 15 - 20% of the previous years fps. If you go to more PC exclusive titles like Company of Heroes, they will never reach 1080p/60fps with ultra settings.

Secondly, even if these consoles had i7 + Titan Black or FX 9000 + R9 290x on a APU with 16GB of stacked RAM, and 1TB transfer rates, they still would not be 1080p/60fps consistantly. Developers will always push the envelope, not matter how much power they are given. The fact is 30fps is perfectly fine, and so it will always be the bar. 60fps will only be in select titles were a developer sets that as the foundation the game is built upon. Anything over 60fps will never be on consoles as it is completely pointless.



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KBG29 said:
Leadified said:
Areal-Llort said:
The problem with today is people have such high standards that they deem anything lower than 60fps as garbage, same goes for people that care about 1080 resolution.

1080p and 60 FPS have been standards on your average PC for years now. It's rather disappointing in 2014 when next generation consoles still can't hit that. Playing under 60 FPS is not ideal but it's not the end of the world, however it is annoying when many last gen and so far it's looking many current gen games can't even hit 30 FPS.

Firstly, 1920 x 1200 with ultra settings has not been 60fps consistantly on even high end GPU's. This requires turning off some settings to reach even on flagship cards. It would also require yearly updates to the flagship card to pull off this feat in the handful of titles it is possible in. The yearly battlefield, and COD will start to drop about 15 - 20% of the previous years fps. If you go to more PC exclusive titles like Company of Heroes, they will never reach 1080p/60fps with ultra settings.

Secondly, even if these consoles had i7 + Titan Black or FX 9000 + R9 290x on a APU with 16GB of stacked RAM, and 1TB transfer rates, they still would not be 1080p/60fps consistantly. Developers will always push the envelope, not matter how much power they are given. The fact is 30fps is perfectly fine, and so it will always be the bar. 60fps will only be in select titles were a developer sets that as the foundation the game is built upon. Anything over 60fps will never be on consoles as it is completely pointless.


As beeing mostly a PC gamer I and all my friends played on 60 fps or more, we reduced the setting to get more FPS. Why buy a 120 hz monitor and play 30 fps ?. Max settings isnt needed most of the time they are still so good,

 

and yes I have a I7, 16 gb ram and only a 7970 Ghz edition and so does all of my friends.



KBG29 said:
Leadified said:
Areal-Llort said:
The problem with today is people have such high standards that they deem anything lower than 60fps as garbage, same goes for people that care about 1080 resolution.

1080p and 60 FPS have been standards on your average PC for years now. It's rather disappointing in 2014 when next generation consoles still can't hit that. Playing under 60 FPS is not ideal but it's not the end of the world, however it is annoying when many last gen and so far it's looking many current gen games can't even hit 30 FPS.

Firstly, 1920 x 1200 with ultra settings has not been 60fps consistantly on even high end GPU's. This requires turning off some settings to reach even on flagship cards. It would also require yearly updates to the flagship card to pull off this feat in the handful of titles it is possible in. The yearly battlefield, and COD will start to drop about 15 - 20% of the previous years fps. If you go to more PC exclusive titles like Company of Heroes, they will never reach 1080p/60fps with ultra settings.

Secondly, even if these consoles had i7 + Titan Black or FX 9000 + R9 290x on a APU with 16GB of stacked RAM, and 1TB transfer rates, they still would not be 1080p/60fps consistantly. Developers will always push the envelope, not matter how much power they are given. The fact is 30fps is perfectly fine, and so it will always be the bar. 60fps will only be in select titles were a developer sets that as the foundation the game is built upon. Anything over 60fps will never be on consoles as it is completely pointless.


Who said anything about Ultra Settings? If you're going to run a game in ultra settings I think it's pretty reasonable you're going to take a FPS hit, that's a given. Unless you spent thousands and thousands of dollars to have the highest possible performance and graphics, but those people are few. As for Company of Heroes will never run at 1080p 60fps at ultra, where on Earth did you get that from?

Secondly, that's a given. You can have all the power in the world but if the game is optimised like crap then of course it's going to run like crap. And really 30 fps has always been the bar? Since when?  And yeah, it is pointless to display over 60 fps because I doubt many people own a TV that can display more than 60 hz.



i played 25 fps games without problem
(example crysis 2 on X360)
below 25 fps(22 or 18) is shit



I guess everyone has there preference. Personally, I don't think I have ever been bothered by 30 fps. On the other hand, I have been bothered by 60 fps. I forgot what pc game it was, but I actually limited the fps to 30 because 60 fps just looked and felt weird; like the game was in fast forward and it kinda made me dizzy. I think that maybe 120 fps would be better because that's closer to our perception limit, but for some reason 60 fps just doesn't work very well for me.

I have played many FPS games, and I honestly can't say that 60 fps makes the experience any better. Personally, I'd prefer if 60 fps was sacrificed to accommodate a higher resolution and just better overall graphics.





Areal-Llort said:
The problem with today is people have such high standards that they deem anything lower than 60fps as garbage, same goes for people that care about 1080 resolution.


60fps was the standard because this is the point where the visuals seem seemless and input feels in stant which was particularly important in many genres that used to dominate arcade lineups.

I'm not so fussed about resolution. But to me the framerate does have a direct impact on the way a game plays which is why I prefer 60fps. 30fps isn't a deal breaker, but I can see when a game is 60fps and always have a natural preference for this. Games like Mario Kart in 3-4 player split screen feel completely different to 1-2 player purely because the framerate is halved.

As much as most people don't really think they notice the 30-60fps difference. It's interesting that games like COD were the ones which took off last gen for multiplayer. Can we prove 60fps was a factor? No, but I'm pretty sure it was.



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