Areal-Llort said: The problem with today is people have such high standards that they deem anything lower than 60fps as garbage, same goes for people that care about 1080 resolution. |
60fps was the standard because this is the point where the visuals seem seemless and input feels in stant which was particularly important in many genres that used to dominate arcade lineups.
I'm not so fussed about resolution. But to me the framerate does have a direct impact on the way a game plays which is why I prefer 60fps. 30fps isn't a deal breaker, but I can see when a game is 60fps and always have a natural preference for this. Games like Mario Kart in 3-4 player split screen feel completely different to 1-2 player purely because the framerate is halved.
As much as most people don't really think they notice the 30-60fps difference. It's interesting that games like COD were the ones which took off last gen for multiplayer. Can we prove 60fps was a factor? No, but I'm pretty sure it was.