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Forums - Sony - I played "The Order 1886"

Kyuu said:
VanceIX said:
So pretty much what everyone's been saying- great visuals but mediocre/average gameplay.


Not unique =/= mediocre/average. Little innovation doesn't break gameplay.

Fair enough. Quicktime events and linear theatrical gameplay raise big flags, however.



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TheBoneCollector said:
BMaker11 said:

I've said it before and I'll say it again: Ready at Dawn is unproven. They've only taken other people's material and ran with it. If it aint broke, don't fix it mentality (hence why Daxter, Ghosts of Sparta, etc are still decent games since there was already a template in place for them). We shouldn't be getting hyped for an original game whose development team we technically know nothing about. It'd be like getting hyped for a new IP Sony Bend game. 


We should not be excited for a new IP because it's a new studio??? No, just no.


We shouldn't jump on the hype train because it's an unproven developer. Would you get hyped if I released a trailer for a game I made? You have no clue who I am, my level of creativity, or my pedigree when it comes to making games. Same goes for Ready at Dawn. Let them prove themselves with The Order, then get excited for future projects.

The combination of 'meh' previews combined with us not knowing who they are means that expectations should be tempered



binary solo said:
AndrewWK said:


The Last of Us was about 12hours long and it did pretty fucking well. Maybe you don´t believe but there are people out there who are looking for 6-10 hour games. I am one of those people. I have basically two jobs and don´t have the time to play a game for 100 hours. I am playing Persona 4 golden for over 2 months now and I don´t know when I am ever going to finish it. And I love that game. So if can choose between a 6 hour game and 120 hour I will allways go for the six hour game, and there are plenty of people like me out there.

In fact with the average age of gamers increasing all the time that might be a significant trend in games. People preferring a biut of linearity as a trade off for tight narrative for a satisfying experience in under 15 hours.

Linearity is only shit if it's done badly. Indeed it appears linearity appears to earn games high metascroes and GOTYs. After all two games that broke GOTY records last gen were the essence of lineariy: Uncharted 2 and TLOU. So linear done well --> gaming excellence. It's actually getting really tiresome seeing games being heavily criticised just for linearity. It's a legitimate style for video games, and it's a style enjoyed by millions as sales and praise for many of last gen's games can attest.

By all means people can voice their preference and say they don't like linear games so they have no interest in The Order, but don't criticise linearity as if it has no place in video games.


I fully agree its just like in Movie industry with CGI or Live action movies. But sometimes I get feeling with games that gamers allways want everything in a game. I don´t want every game to be open world, I mean I already don´t like it that the next Metal Gear is open world but who kows how that will play out. 



BMaker11 said:
TheBoneCollector said:
BMaker11 said:

I've said it before and I'll say it again: Ready at Dawn is unproven. They've only taken other people's material and ran with it. If it aint broke, don't fix it mentality (hence why Daxter, Ghosts of Sparta, etc are still decent games since there was already a template in place for them). We shouldn't be getting hyped for an original game whose development team we technically know nothing about. It'd be like getting hyped for a new IP Sony Bend game. 


We should not be excited for a new IP because it's a new studio??? No, just no.


We shouldn't jump on the hype train because it's an unproven developer. Would you get hyped if I released a trailer for a game I made? You have no clue who I am, my level of creativity, or my pedigree when it comes to making games. Same goes for Ready at Dawn. Let them prove themselves with The Order, then get excited for future projects.

The combination of 'meh' previews combined with us not knowing who they are means that expectations should be tempered


I wouldn´t call them unproven. They made two great handheld games, maybe the two best looking PSP games on the market. 

You shouldn´t hype yourself anyways, no matter the developer you usually get dissapointed if you hype yourself too much.



VanceIX said:
Kyuu said:
VanceIX said:
So pretty much what everyone's been saying- great visuals but mediocre/average gameplay.


Not unique =/= mediocre/average. Little innovation doesn't break gameplay.

Fair enough. Quicktime events and linear theatrical gameplay raise big flags, however.


I agree too many QTEs suck balls, but cinematic gameplay can be fucking amazing, if done right. Uncharted 2 demonstrated that perfectly.



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VanceIX said:
Kyuu said:
VanceIX said:
So pretty much what everyone's been saying- great visuals but mediocre/average gameplay.


Not unique =/= mediocre/average. Little innovation doesn't break gameplay.

Fair enough. Quicktime events and linear theatrical gameplay raise big flags, however.

Yeah, it's much better just to sit back and not be involved in a cut scene, and why press a triangle when you can open a menu, scroll through it, select health and press X.

And you're right, linear, theatrical gameplay ruined TLOU. That's probably why it sold so little and won so few awards.



 

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AndrewWK said:
BMaker11 said:

We shouldn't jump on the hype train because it's an unproven developer. Would you get hyped if I released a trailer for a game I made? You have no clue who I am, my level of creativity, or my pedigree when it comes to making games. Same goes for Ready at Dawn. Let them prove themselves with The Order, then get excited for future projects.

The combination of 'meh' previews combined with us not knowing who they are means that expectations should be tempered


I wouldn´t call them unproven. They made two great handheld games, maybe the two best looking PSP games on the market. 

You shouldn´t hype yourself anyways, no matter the developer you usually get dissapointed if you hype yourself too much.

Yea, but their games weren't original. It's easy to take the proven formula of God of War and just run with it. If I knew how to develop games, I'm sure I could make Halo 5 or Skyrim 2 and it'd be "good", because the groundwork has already been laid. So if I just follow that, it'd be a game worth playing. But we know nothing about Ready at Dawn in terms of originality, creativity, and gameplay. If they made original titles on the PSP that were received positively, I'd give them a little more respect. But all we have to work with, from them, is stuff they did with other people's material.



Raziel123 said:

5 minutes of what could be a 5, 10, 15 or even 20 hour game is not grounds to say the gameplay is average
There's a lot to see and it's many months away from release


If Demon souls and Dark souls hadn't existed, people would probably be saying Bloodborne looks terrible.


I am pumped for The Order, but calm down.  All we are saying is that what he have to go on now makes the game look fairly generic gameplay wise.  No one is saying it WILL be.



BMaker11 said:
AndrewWK said:


I wouldn´t call them unproven. They made two great handheld games, maybe the two best looking PSP games on the market. 

You shouldn´t hype yourself anyways, no matter the developer you usually get dissapointed if you hype yourself too much.

Yea, but their games weren't original. It's easy to take the proven formula of God of War and just run with it. If I knew how to develop games, I'm sure I could make Halo 5 or Skyrim 2 and it'd be "good", because the groundwork has already been laid. So if I just follow that, it'd be a game worth playing. But we know nothing about Ready at Dawn in terms of originality, creativity, and gameplay. If they made original titles on the PSP that were received positively, I'd give them a little more respect. But all we have to work with, from them, is stuff they did with other people's material.

Well Sony Bend took the Uncharted formula to the Handheld and turned it into a big piece of garbage. So I wouldn´t say its given for this to work out as well as it did with God of War Chains of the olympus and ghost of sparta



So you enjoyed it? Did you do any QTEs or was it all gunplay?



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