By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Stunning Zelda screenshots direct from Nintendo

Dannythegamer said:
TheLastStarFighter said:
Dannythegamer said:
Link fighting robots and robots use lasers to attack. Totally out of context.


Actually, it's not.  Lasers and semi-mechanical enemies date back to the series origins, and Link's sword shot lasers in LoZ.  The triforce are Alien artifact originally designed as microchips.  You need to brush up on your LoZ knowledge before bashing.


I mean outside the context of the trailer, not the franchise. I was talking about the trailer. They should put a more organic/ gigant monster (like that giant spider from tech demo 2012) to exalt the heroic side of the hero (in this case the Link). And thus create more empathy for the next trailer or info about the game.

I'm not sure that you're using the word empathy correctly, and as such I don't know your meaning here.

The goal of the trailer was contrast.  A beautiful, peaceful world, contrasted by a horrible ancient stone creature with tentacles chasing the hero with lasers and fire destroying this beautiful scene, followed by the hero calmly fending off the threat with a hope-inspiring magical tool.  It was a perfectly done trailer to capture what they hope you will feel in the actual game.  It was perfectly done.



Around the Network
Dannythegamer said:

The purpose of the trailers is to create empathy or anxiety to the players, and so they will want more information or news about the game. The game failed in this aspect. The artistic direction did not help, on the contrary, this art is a trend seen in Skyward Sword - one of the reasons why Skyward Sword be a commercial failure. Another problem in Zelda's developed by Anouma, it will always be a quiet place, with no sense of impending danger. Putting random monster from time to time will not take away the feeling of security, on the contrary. It is just "another random monster". Hyrule should always be a dangerous and mysterious place (hence the feelings in the old Zelda games, lost in these new games of this franchise - Zelda is an adventure game, but the sense of adventure was lost in recent Zeldas).

Hyrule should be a place full of monsters to fight for our safety,always and continuously. This feeling was lacking in Wind Waker, Twilight Princess and especially in Skyward Sword and Nintendo DS Zelda games. Putting a whole colorful Hyrule and a monster here and another monster there, does not bring the feeling of imminent danger of the early Zelda games.

That was pretty much all speculation and supposition...Okay, cool? I mean, you seem to be criticizing Zelda as a franchise right now, and we have already heard that this new game plans to do a lot of new things to the series. 

There are many reasons that Skyward Sword didn't do amazingly well commercially, I don't think its art style was the primary concern (and even if it was, this game doesn't look like Skyward Sword). The second half of your first paragraph sounds like you like where this game is going. It is giving you a bigger world to explore with danger constantly lurking around. This game is calling back to old style Zelda games, so why are you complaining?

Also, games like LttP didn't really have a feeling of immenent danger. I could run back and forth across the map 20 times and not lose a single heart. 

Overall, you are complaining about the last few Zelda games, not this new one. Wait until we see more before you start throwing a fit...



toot1231 said:
Cubedramirez said:
 


Wind Waker was an awesome title as well. Your taste in games seems to mimic my boy, so I'll share the same wisdom with you I do to with him.

You'll eventually grow into being able to appericate beauty when you're older. 


im 31

so when does it begin?


If it didn't happen by 28, it will never happen.



Cubedramirez said:
KungKras said:
Samus Aran said:
 

I find it pretty pathetic to not buy a game purely based on its artstyle. 

I thought I'd prefered realistic Zelda graphics, but this is even better. TP was my first Zelda, but I've bought every Zelda since then except the DS ones (don't have a DS). 

I looks like anime.

When I played Ocarna of Time, it looked like fantasy, Heroes 3 or Warhammer style. The older Zeldas also felt like that.

Anime style just ruins it for me. Because it ruins my theater of the mind that I'm used to when playing these games.

Regardless if you find it pathetic or not, it seems the market agrees with me as well. All these new styles accomplished was to decrease sales and split the fanbase.


What split. The net. is pretty unified being the awesomeness of what we saw. It's running at most 85-15 in terms of post in favor for this style.

I was speaking about the most recent footage we saw.



This is not Skyward Sword graphics, you need to not generalize art styles and make a statement about it. Skyward sword had a water color artstyle. The backgrounds, the buildings, even the people were in watercolor palets. This game is a strange cell shaded design with bold colors and bold shadows. If you actually look at it carefully, it looks more like Borderlands with more vibrant color than anything else. 



Around the Network

Skyward sword was both critically acclaimed as well as the fastest selling Zelda game in the franchise, what the hell are you talking about. 



Thoridias said:

Skyward sword was both critically acclaimed as well as the fastest selling Zelda game in the franchise, what the hell are you talking about. 


Lifetime sales



EricFabian said:
Thoridias said:

Skyward sword was both critically acclaimed as well as the fastest selling Zelda game in the franchise, what the hell are you talking about. 


Lifetime sales


$150-200 million in revenue is a commercial failure?



Monument Games, Inc.  Like us on Facebook!

http://www.facebook.com/MonumentGames

Nintendo Netword ID: kanageddaamen

Monument Games, Inc President and Lead Designer
Featured Game: Shiftyx (Android) https://market.android.com/details?id=com.MonumentGames.Shiftyx

Free ad supported version:
https://market.android.com/details?id=com.MonumentGames.ShiftyxFree

sundin13 said:
Dannythegamer said:

The purpose of the trailers is to create empathy or anxiety to the players, and so they will want more information or news about the game. The game failed in this aspect. The artistic direction did not help, on the contrary, this art is a trend seen in Skyward Sword - one of the reasons why Skyward Sword be a commercial failure. Another problem in Zelda's developed by Anouma, it will always be a quiet place, with no sense of impending danger. Putting random monster from time to time will not take away the feeling of security, on the contrary. It is just "another random monster". Hyrule should always be a dangerous and mysterious place (hence the feelings in the old Zelda games, lost in these new games of this franchise - Zelda is an adventure game, but the sense of adventure was lost in recent Zeldas).

Hyrule should be a place full of monsters to fight for our safety,always and continuously. This feeling was lacking in Wind Waker, Twilight Princess and especially in Skyward Sword and Nintendo DS Zelda games. Putting a whole colorful Hyrule and a monster here and another monster there, does not bring the feeling of imminent danger of the early Zelda games.

That was pretty much all speculation and supposition...Okay, cool? I mean, you seem to be criticizing Zelda as a franchise right now, and we have already heard that this new game plans to do a lot of new things to the series. 

There are many reasons that Skyward Sword didn't do amazingly well commercially, I don't think its art style was the primary concern (and even if it was, this game doesn't look like Skyward Sword). The second half of your first paragraph sounds like you like where this game is going. It is giving you a bigger world to explore with danger constantly lurking around. This game is calling back to old style Zelda games, so why are you complaining?

Also, games like LttP didn't really have a feeling of immenent danger. I could run back and forth across the map 20 times and not lose a single heart. 

Overall, you are complaining about the last few Zelda games, not this new one. Wait until we see more before you start throwing a fit...

The problem is Anouma. Twilight Princess has a large world to explore, but empty and without the danger lurking. Anouma received a lot of criticism about Wind Waker, but he kept the same structure in TP and SS, I know what to expect from Aonuma. Another thing, Link had no sword in the trailer, this is an attempt to take away the myth of heroism from the game . Adventure games - especially Zelda - need the heroic factor to motivating adventure, exploration and fighting monsters. When Wind Waker came out in 2003, people have criticized the structure of the game, and Aonuma promised changes, but no changes for the better but for the worse. Skyward Sword has a bad structure, seems the game was made by amateurs, SS has seven temples. Six temples in 3 different areas and you have to visit the same areas, 3 times during your progress on the game (the last visit, you have to collect musical notes - after speaking with the Dragon- in the forest area, an absurdity in terms of design and game structure). Aonuma has transformed the structure of an adventure game, into a puzzle game full of puzzle  (and the bonus, Skyward Sword, has a mission of espionage, like MGS , what a crappy design).

Structure of a puzzle game - repeat until you learn to master the game. Structure of an adventure game - evolution, you feel that you transform yourself from a weak character to a stronger character, Through exploration, combat against monsters. Aonuma to strive for focusing too much on a puzzle structure, the game loses the characteristics of combat arcade game and structure common in the early Zelda games.



Link has his sword and shield in the teaser.
Hopefully this cease the discussion about being Zelda.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile