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Forums - Gaming Discussion - Digital Foundry confirms MK8 720p, No AA

 

*sigh*

"Fist-sized pixels" 190 35.78%
 
"But it looks AMAZI... 326 61.39%
 
Total:516
torok said:
Barozi said:

Terribly off-topic I know, but what makes you think that it's zoomed in?

The cloth texture resolutions are absolutely horrible and the 3D models are in desperate need of more polygons (especially if you look at the body of the guy in the back).

 

I assumed it could be exactly because of the low poly count in the scene and bad textures. But I actually found the game. It's The Saboteur (2009), so it's actually old. But this quote from Wikipedia explains the AA differences:

"The PlayStation 3 version has been noted for its anti-aliasing technique on a console that has traditionally had difficulty with AA. Using one of the PS3's Synergistic Processing Units to perform after-image edge detection and blurring, under optimal conditions it manages equivalent to 16xAA"

 

Using PS3 SPUs to AA was actually pretty common in later 7th gen games, but it looks like this one was one of the pioneers.

thanks. I was actually even considering The Saboteur before you mentioned it. There weren't that many PS3/360 multiplat games that I didn't play and The Saboteur was one I only touched for a few minutes. Somehow I knew that I've seen the face of the guy in the back, so it makes kinda sense.



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But This is wii u where talking about? Why is this a surprise....



This has been clearly visible in every screenshot.



Sad that in this day and age, people are actually persuaded to not buy games they may otherwise enjoy immensely because of resolution and other petty flaws that have nothing to do with the game.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

RazorDragon said:
Sorry guys, racing sims are much less demanding on hardware than what we have here with Mario Kart 8, which is why those games are running with AA and Mario Kart 8 isn't. You are all comparing apples to oranges.

Are you crazy? Maybe Zelda WW is more demanding than GOW3 too? Racing sims have way more advanced physics and much more variables for each car. Ligthning models are more demanding trying to reproduce real lightining instead of achieving a cartoon style. MK8 uses a relatively simplistic approach for lightning and just adds bloom and blur to an extra flare. None of these things are demanding. Lightning on the track is all baked on textures while even GT5 uses real time variable lightning to the tracks. 

It's a good game and nobody is trying to downplay it. People are just commenting because everyone on the forum was bragging about 1080p@60fps before getting any confirmation, just like people bragged about Watch Dogs at 1080p. But it isn't a technical powerhouse. 720p without AA don't look good. FXAA is pretty common even in 7th gen games (a 7th gen GPU can do it in 1-4ms) and it already generates mixed results in some aspects (but is better than no AA). MK8 isn't technically demanding, it is a very simplistic game fron a technical standpoint. Running at 720p really isn't a good achievement because GT6 runs on the much weaker PS3 at 1440x1080 with AA and 60fps (GT5 would run at 960x1080 with better AA and 60fps) and it is a much more graphically advanced game (tesselation, dynamic lightning for the enviroments, physics, poly count).



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How can game graphics have nothing to do with the game?



Sharu said:
spadesrole said:
RazorDragon said:
I find it funny people comparing racing sims like GT5 and Forza to Mario Kart 8 to downplay the game. Sorry guys, racing sims are much less demanding on hardware than what we have here with Mario Kart 8, which is why those games are running with AA and Mario Kart 8 isn't. You are all comparing apples to oranges.

A much better comparison would be kart racing games to Mario Kart 8, and MK8 blows out of the water every last-gen karting game, running at full 720p with 60FPS to boot. Wii U is more powerful than a PS3/360, but it's not anywhere near comparable to a X1 or PS4, people expecting this game to run at 1080p were delusional, specially considering last gen karting games ran at 30FPS and 640p(Sonic and Sega All Stars racing for example, and that still looks worse than Mario Kart 8).

you have to be kidding? sims are having to render models thats are 10x more detailed them the kart models in mario kart, not mention each car model has to render a cockpits and realistic physics, sims have way more going on screen then mariokart 8, and require way more work, where as in mario kart 8 they can focuse way more on graphics, cause they dont have to render 200-300 models with cock pit views and realstic physics. the reason why mario kart 8 looks much better then those kart racers you mentioned was cause one is a multiplatform and runs the same on wiiu, and the othere was a very low budget project, which is not even a good looking game on ps3 in the first place

 

On the screen above MarioKart looks much better, the track geometry, view distance and lighting/effects are much better there. 
On the 200-300 models. They not rendered simultaniousely, so this argument shows nothing on the power of a console, only on the amount of space wasted on disk.

And by the way, what do you mean by cock pit? I want some screens of it!!!

that GT5 is a replay  shot, not a photo mode shot, they use the same model during gameplay, it just doesnt look as good cause your viewing it from the back and at a distance. and here is a cockpit pic, you can clearly see out detailed the cpu controlled cars are



Gladiator was ninjablade? Wow, first time I see him argue without flaming. We should let him back into the community, he wasn't that bad, was he?

Back on topic: Some of the funnest games I have played were ugly as sin. I would buy this game even if it looked identical Double Dash! If only they would have made a new Block Fort for battle mode.

@Vivster, I hope you do end up buying the game. I know it might not be as impressive looking to you but hopefully the fun you have with it trumps the cancer on your eyes.



spadesrole said:
RazorDragon said:
I find it funny people comparing racing sims like GT5 and Forza to Mario Kart 8 to downplay the game. Sorry guys, racing sims are much less demanding on hardware than what we have here with Mario Kart 8, which is why those games are running with AA and Mario Kart 8 isn't. You are all comparing apples to oranges.

A much better comparison would be kart racing games to Mario Kart 8, and MK8 blows out of the water every last-gen karting game, running at full 720p with 60FPS to boot. Wii U is more powerful than a PS3/360, but it's not anywhere near comparable to a X1 or PS4, people expecting this game to run at 1080p were delusional, specially considering last gen karting games ran at 30FPS and 640p(Sonic and Sega All Stars racing for example, and that still looks worse than Mario Kart 8).

you have to be kidding? sims are having to render models thats are 10x more detailed them the kart models in mario kart, not mention each car model has to render a cockpits and realistic physics, sims have way more going on screen then mariokart 8, and require way more work, where as in mario kart 8 they can focuse way more on graphics, cause they dont have to render 200-300 models with cock pit views and realstic physics. the reason why mario kart 8 looks much better then those kart racers you mentioned was cause one is a multiplatform and runs the same on wiiu, and the othere was a very low budget project, which is not even a good looking game on ps3 in the first place


Yeah, sims have to render models 10x more detailed, at the expense of background detail and polygon count, lightning, textures, animations, particles and shader effects. It's much less punishing on the hardware than something like Mario Kart 8, that's why it runs with AA on 720p and can afford to render at 1280x1080(not even full HD, mind you) with widly variable framerate, having a hard time hitting 60FPS. GT5 doesn't render anywhere near 200-300 cars per scene, in fact, if you see more than 6 on screen it's a rare case.  Sonic all Stars Racing may be a multiplatform release but it's the kart racer that looks closer to Mario Kart 8 and, really, Mario Kart 8 has much better lightning, texturing and higher polygon count. LBP Karting wasn't a low budget project, it's a Sony exclusive after all, just because it's a karting game doesn't mean it's dirt cheap to make, LOL.



RazorDragon said:
spadesrole said:
RazorDragon said:
I find it funny people comparing racing sims like GT5 and Forza to Mario Kart 8 to downplay the game. Sorry guys, racing sims are much less demanding on hardware than what we have here with Mario Kart 8, which is why those games are running with AA and Mario Kart 8 isn't. You are all comparing apples to oranges.

A much better comparison would be kart racing games to Mario Kart 8, and MK8 blows out of the water every last-gen karting game, running at full 720p with 60FPS to boot. Wii U is more powerful than a PS3/360, but it's not anywhere near comparable to a X1 or PS4, people expecting this game to run at 1080p were delusional, specially considering last gen karting games ran at 30FPS and 640p(Sonic and Sega All Stars racing for example, and that still looks worse than Mario Kart 8).

you have to be kidding? sims are having to render models thats are 10x more detailed them the kart models in mario kart, not mention each car model has to render a cockpits and realistic physics, sims have way more going on screen then mariokart 8, and require way more work, where as in mario kart 8 they can focuse way more on graphics, cause they dont have to render 200-300 models with cock pit views and realstic physics. the reason why mario kart 8 looks much better then those kart racers you mentioned was cause one is a multiplatform and runs the same on wiiu, and the othere was a very low budget project, which is not even a good looking game on ps3 in the first place


Yeah, sims have to render models 10x more detailed, at the expense of background detail and polygon count, lightning, textures, animations, particles and shader effects. It's much less punishing on the hardware than something like Mario Kart 8, that's why it runs with AA on 720p and can afford to render at 1280x1080(not even full HD, mind you) with widly variable framerate, having a hard time hitting 60FPS. GT5 doesn't render anywhere near 200-300 cars per scene, in fact, if you see more than 6 on screen it's a rare case.  Sonic all Stars Racing may be a multiplatform release but it's the kart racer that looks closer to Mario Kart 8 and, really, Mario Kart 8 has much better lightning, texturing and higher polygon count. LBP Karting wasn't a low budget project, it's a Sony exclusive after all, just because it's a karting game doesn't mean it's dirt cheap to make, LOL.

its the worse looking sony exclusive by far, its like comparing uncharted 3 to pikmin 3, LBP is hardly pushing sony's console, while mario kart 8 is easily in the top 5 best looking wiiu games. as for comparing sonic all star racing its also on wiiu, and its not doing anything more then the 360/ps3 versions, if it was doing 60fps on wiiu then we would have somthing to talk about. as for GT5 vs mario kart 8, GT5 looks is pushing way more poly's, each premium car is pushing over 200,000 poly's, along good AA, and at a higher resolution. you just compare pics and you can see way more detail in the GT5 pics.