torok said:
I assumed it could be exactly because of the low poly count in the scene and bad textures. But I actually found the game. It's The Saboteur (2009), so it's actually old. But this quote from Wikipedia explains the AA differences: "The PlayStation 3 version has been noted for its anti-aliasing technique on a console that has traditionally had difficulty with AA. Using one of the PS3's Synergistic Processing Units to perform after-image edge detection and blurring, under optimal conditions it manages equivalent to 16xAA"
Using PS3 SPUs to AA was actually pretty common in later 7th gen games, but it looks like this one was one of the pioneers. |
thanks. I was actually even considering The Saboteur before you mentioned it. There weren't that many PS3/360 multiplat games that I didn't play and The Saboteur was one I only touched for a few minutes. Somehow I knew that I've seen the face of the guy in the back, so it makes kinda sense.