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Forums - Sony Discussion - Uncharted's budget was...

How is $20 Million Cheap?



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So if it cost $20m. And it's sold ~1Mill so far. That means they would havew to make $20- on each game to break even

*VERY rough idea.  Feel free to grab figures if anyone has any.



Good to see this site is still going 

less expensive then i thought but, still expensive



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weezy said:
no wonder why ppl would rather make a wii game than ps3.

do you want to make money? dont make a ps3 game.

unless.... my M$ mole was right and $80 games are on the way.. :)

yeh im sure MGS4 will come out with a 80 special eddition... some worthless trinkets ... sentemental value u know.
but that helps with very expencive games.

 



That's not cool.
$20 million is not cheap.



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So uncharted has sold 1.25 million copies * sixty bucks a copy, equals 75 million in revenue? I mean, I know some of that goes to the store and Sony, but it basically made profit, right?

So with all of those "ZOMG Killzone 2 costs 50 million" threads will be quenced, so long as it sells ~2 million copies? cool.



This is a classic debating tactic.

First, you insist that your "opponent" has claimed some ridiculously high (or low) statistic.

Then, you show that the actual value of that statistic is lower than the ridiculous claim. 

"Some people claim that over a million people die each year due to gun related violence in the US. In reality, it's less than two hundred thousand!"

 

 

This makes it look your figure is actually low, when it's only low in comparison to some ridiculously high figure.  

I don't think any reasonable person here thought that games were averaging 40 million, just that some of the higher end games did cost that much (such as Killzone2 and MGS4). I honestly don't know of anyone who thought this was the norm.

20 Million is very high, and puts the given estimates for copies needed to break even right where we've heard they are for higher end games: 700-1000k units. Sounds about right to me, and only further cements my perception that the PS3 is, indeed, very expensive to develop for. 



http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">

DMeisterJ said:
So uncharted has sold 1.25 million copies * sixty bucks a copy, equals 75 million in revenue? I mean, I know some of that goes to the store and Sony, but it basically made profit, right?

So with all of those "ZOMG Killzone 2 costs 50 million" threads will be quenced, so long as it sells ~2 million copies? cool.

 Exactly. I don't think there's any question that it's made a profit. 



http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">

antfromtashkent said:
weezy said:
no wonder why ppl would rather make a wii game than ps3.

do you want to make money? dont make a ps3 game.

unless.... my M$ mole was right and $80 games are on the way.. :)

yeh im sure MGS4 will come out with a 80 special eddition... some worthless trinkets ... sentemental value u know.
but that helps with very expencive games.

 


Maybe a DVD "behind the scenes" extra. But that will be it.



I am WEEzY. You can suck my Nintendo loving BALLS!

 

MynameisGARY

Bodhesatva said:

This is a classic debating tactic.

First, you insist that your "opponent" has claimed some ridiculously high (or low) statistic.

Then, you show that the actual value of that statistic is lower than the ridiculous claim.

"Some people claim that over a million people die each year due to gun related violence in the US. In reality, it's less than two hundred thousand!"

 

 

This makes it look your figure is actually low, when it's only low in comparison to some ridiculously high figure.

I don't think any reasonable person here thought that games were averaging 40 million, just that some of the higher end games did cost that much (such as Killzone2 and MGS4). I honestly don't know of anyone who thought this was the norm.

20 Million is very high, and puts the given estimates for copies needed to break even right where we've heard they are for higher end games: 700-1000k units. Sounds about right to me, and only further cements my perception that the PS3 is, indeed, very expensive to develop for.


 well, you do need money to get perfection. and Uncharted is one of the (if not THE) best game of 07 for Sony. 20 million for a PS3GOTY is a bargain in my opinion.

 but it's also very risky business, if the game sucks, the developer will get punished heavily by PS3 users, like Lair did



Soriku (Feb 10/08): In 5 years the PS3/360 will be dead.

KH3 bet: "If KH3 comes to Wii exclusive, I will take a 1 month of sig/avatar by otheres open a thread apologize and praise you guys' brilliance." http://vgchartz.com/forum/thread.php?start=50&id=18379
Original cast: Badonkadonkhr, sc94597 allaboutthegames885, kingofwale, Soriku, ctk495, skeezer, RDBRaptor, Mirson,

Episode 1: OOPSY!
selnor
: Too Human I even expect 3-4 mill entire life and 500,000 first day. GoW2 ( expect 7 - 9 million entire life and over 2 mill first day), Fable 2 (expect 5-6 million entire life and 1.5 mill fist day) BK3 (expect 4 - 5 mill sales entire life and 1 mill first day).. Tales/IU/TLR should get to 2 or 3 million! post id: 868878
Episode 2:
Letsdance: FFXIII (PS3+360) first week in NA = 286K
According to pre-order rate in week 13 (post id: 2902544)