Wright said:
You can also express yourself through gestures. In Bioware games, your avatar has indeed predetermined choices, but that doesn't mean anything. You can be a straight up asshole in Dragon Age: Origins, or you can be a gentle knight; and people interacts with you regarding your attitude.
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What is a character? it is defined by " complex of mental and ethical traits"
I have played Dragon Age, Dragon's Dogma ( amazing game) and tried Mass Effect. I couldn't find any accumulation or real evolving personality. the required complexity to call a character a character just wasn't there. It is not a simple good/evil, noble/asshole matter. the development in those games is very simplified to the point that what defines your character is the short-lived answer, which meant nothing 5 seconds later. It was an empty and oversimplified role from my experince













