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Forums - Gaming - Insominiac biting the feeding hand?

Nirvana_Nut85 said:
After Sony's terrible marketing for Resistance 3, I do not blame Insomniac. That game should have moved a lot more software then it did.


I blame the PS3 owners for not buying the game =]



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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DonFerrari said:
jlmurph2 said:
DonFerrari said:
iceboy151 said:
badgenome said:

Since Microsoft is feeding them now, no, they aren't.

I can understand why they're so keen on owning their IPs now. It has to suck that everything they worked on for the past decade plus belongs to Sony. That said, Insomniac aren't what they used to be and the footage of Sunset Overdrive is really disappointing to me.


Really? I feel like all their past games are garbage. This is the only game of theirs that's interesting.


I like R&C and I'm waiting to see what they will do for R&C in PS4, will they pay insominiac, will make in house, will give to a different partner.


I read that Insomniac now wants to just focus on the IPs that they own.

Quite possible, let's see if it's the end of milking R&C or what Sony do next... but I still don't see much difference in owning the IP if you can just release in one place. Is kinda like you work for a company and all the work you do there belongs to them *even your inventions and projects that you developed alone or were fruit of your work there even if indirect*, then you quit and start working for yourself and sign consulting contracts were all the output of the consulting belongs to you but just can be used for the person who contracted you.

The reason to own the IP is because contracts do not last forever.  Also any royalty gained from the IP, the developer get paid for it.  They can also sell stuff based on the IP and not have to share with the publisher.  There are many reasons to own your own IP and the best one is that Sony nor MS can just take that IP and give it to another developer.  IS probably have the same agreement with MS like Respawn/EA.  The first game is exclusive but anything after that is free game.  They could stay exclusive or go multiplat but if their game is a success they will have options.



Seece said:
DonFerrari said:
Seece said:
Insomniac are better off without Sony if Sony are not going to let Insomniac grow as a company, in fact I would say sony has been a hindrance to Insomniac all these years. Imagine what IP they could have in their stable right now if they didn't work on Resistance and Ratchet and didn't even get IP rights to those franchises anyway??

Insomniac want to grow as an independent company and Microsoft has allowed that to happen.


Well... for Insominiac I hope it helps them out. And not sure if it was a real hindrance, since they were independent from the beggining. You could actually say they used Sony as a clutch for 10 years, not that Sony hold them hostage.

Oh I agree Insomniac willing took on those franchise which was perhaps foolish.

Both of those games were/are excellent franchises. Especially the Resistance series. Resistance could have sold to a much broader audience had Sony backed the game the way that M$ does for their exclusives.



" Rebellion Against Tyrants Is Obedience To God"

Machiavellian said:
DonFerrari said:

Quite possible, let's see if it's the end of milking R&C or what Sony do next... but I still don't see much difference in owning the IP if you can just release in one place. Is kinda like you work for a company and all the work you do there belongs to them *even your inventions and projects that you developed alone or were fruit of your work there even if indirect*, then you quit and start working for yourself and sign consulting contracts were all the output of the consulting belongs to you but just can be used for the person who contracted you.

The reason to own the IP is because contracts do not last forever.  Also any royalty gained from the IP, the developer get paid for it.  They can also sell stuff based on the IP and not have to share with the publisher.  There are many reasons to own your own IP and the best one is that Sony nor MS can just take that IP and give it to another developer.  IS probably have the same agreement with MS like Respawn/EA.  The first game is exclusive but anything after that is free game.  They could stay exclusive or go multiplat but if their game is a success they will have options.

Thanks and agree with most of the points (but we don't know what are the clauses yet, could be one game or the franchise). About losing the IP and sending it to a different pub, Sony haven't done that to they so it isn't a big concern.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
J_Allard said:
DonFerrari said:

If of course financials were the bigger part and then IP ownership, and both are kept out and just summarized as "MS is better partner then Sony" how can you say they were precise?

Previously feeding hand just if they decide not to keep releasing content financed by Sony.

Who knows how big a piece of the pie financials were. How much more precise can they be than saying MS gave them a better deal?

They can partner with Sony for another R&C game and it is irrelevant to this project. MS is the feeding hand here.

More precise saying not that they partnered with MS because they are great partners but because they were the only willing to support them in their terms? (If they decide not to say about the finances specific).

I'll repeat that my only problem in his comment was when asked why the game won't release on PS4 and the answer being because MS are terrific partners. Maybe that was taken out of context or the guy rushed to answer, but certainly seems disrespectful.

Actually it might not be taken out of context and means exactly what you think.  Sony might not have been a great partner to them and did not give them the freedom them wanted.  MS offered them what they wanted which would make them the better partner.  As I have seen, Console makers treat each developer different and it could be a case where IS was not happy under Sony.  It's notdisrespectful it could be the truth for them.  No one knows what goes on between a lot of these dev companies and the console maker.



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Machiavellian said:
DonFerrari said:
J_Allard said:
DonFerrari said:

If of course financials were the bigger part and then IP ownership, and both are kept out and just summarized as "MS is better partner then Sony" how can you say they were precise?

Previously feeding hand just if they decide not to keep releasing content financed by Sony.

Who knows how big a piece of the pie financials were. How much more precise can they be than saying MS gave them a better deal?

They can partner with Sony for another R&C game and it is irrelevant to this project. MS is the feeding hand here.

More precise saying not that they partnered with MS because they are great partners but because they were the only willing to support them in their terms? (If they decide not to say about the finances specific).

I'll repeat that my only problem in his comment was when asked why the game won't release on PS4 and the answer being because MS are terrific partners. Maybe that was taken out of context or the guy rushed to answer, but certainly seems disrespectful.

Actually it might not be taken out of context and means exactly what you think.  Sony might not have been a great partner to them and did not give them the freedom them wanted.  MS offered them what they wanted which would make them the better partner.  As I have seen, Console makers treat each developer different and it could be a case where IS was not happy under Sony.  It's notdisrespectful it could be the truth for them.  No one knows what goes on between a lot of these dev companies and the console maker.

To public bad mouth a company that supported you for 10 yearss is disrespectful. Have you bad mouthed a company that you decided to leave because of a better paycheck? Tell me how it was.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Nirvana_Nut85 said:
After Sony's terrible marketing for Resistance 3, I do not blame Insomniac. That game should have moved a lot more software then it did.


I blame the PS3 owners for not buying the game =]

That is part of the reason, however a large part of it is the marketing. Sony really failed to do that with R2 & R3. In a generation dominated by FPS games, an extra boost from Sony would have propelled the game to higher sales and may have lead to an Insomniac developed Resistance for PS4 (still crossing my fingers for a reboot).



" Rebellion Against Tyrants Is Obedience To God"

sales2099 said:
kitler53 said:
i think insomniac has done well for itself.

if sunset overdrive was exclusive to sony's systems everyone would think it is the generic looking slow paced average game that it is. but since it's exclusive to ms they benefit from ms marketing team and people think it looks "amazing" and "the first true next gen title" and all that other praise that is really, really laughable imo.

Its funny because I would think people would respond exactly the same way they are now if it were exclusive to Sony......albiet with a lot more console war bragging, as you know, majority fanbase and what not.

honestly, just no.  "we" didn't brag about all those ratchet and clank exclusives.  "we" didn't brag about all those resistance exclusive (sans the lead up to the first) either.  insomniac is AA not AAA.  

you know what the one thing i haven't seen in these sunset overdrive threads is?  kowenicki.  i'll bet i can guess why too. (1, 2)   his bickering with certain sony fans annoys me to death but when he isn't engaged in mortal kombat he's pretty principled in his opinions which i respect a lot.

sunset overdrive will be and good AA game but i'll take any terms you want right now that it's meta is under 85 just like everything else in the last 6 years.



Nirvana_Nut85 said:
DonFerrari said:
Nirvana_Nut85 said:
After Sony's terrible marketing for Resistance 3, I do not blame Insomniac. That game should have moved a lot more software then it did.


I blame the PS3 owners for not buying the game =]

That is part of the reason, however a large part of it is the marketing. Sony really failed to do that with R2 & R3. In a generation dominated by FPS games, an extra boost from Sony would have propelled the game to higher sales and may have lead to an Insomniac developed Resistance for PS4 (still crossing my fingers for a reboot).

I agree with you. But I wouldn't buy the reboot since I'm not a fan of the franchise.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

kitler53 said:
sales2099 said:
kitler53 said:
i think insomniac has done well for itself.

if sunset overdrive was exclusive to sony's systems everyone would think it is the generic looking slow paced average game that it is. but since it's exclusive to ms they benefit from ms marketing team and people think it looks "amazing" and "the first true next gen title" and all that other praise that is really, really laughable imo.

Its funny because I would think people would respond exactly the same way they are now if it were exclusive to Sony......albiet with a lot more console war bragging, as you know, majority fanbase and what not.

honestly, just no.  "we" didn't brag about all those ratchet and clank exclusives.  "we" didn't brag about all those resistance exclusive (sans the lead up to the first) either.  insomniac is AA not AAA.  

you know what the one thing i haven't seen in these sunset overdrive threads is?  kowenicki.  i'll bet i can guess why too. (1, 2)   his bickering with certain sony fans annoys me to death but when he isn't engaged in mortal kombat he's pretty principled in his opinions which i respect a lot.

sunset overdrive will be and good AA game but i'll take any terms you want right now that it's meta is under 85 just like everything else in the last 6 years.

Just going on the general principle that exclusives are by default liked before release. All fan groups are like this. PS fans happen to be the most numerous here so I feel my thoughts are arguable if it happened.

That said, I don't expect a 90 meta. But even their games in the 80's got a fair amount of fan hype and praise. Not through the roof, but praise nonetheless.

I think it will go down like Infamous: low 80's meta yet still is respected and praised by the fans.



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