celador said: An open world Killzone would certainly be interesting. It wouldn't have to be revolutionary in any way, some decent side missions and a big varied world, backed up by some tight gunplay, would be good enough. But would they trust something like that to Cambridge? Going from a linear Vita game to a big open world console game is a big jump. Perhaps they could work in collaboration with a smaller team at the main studio. That studio is certainly one to watch right now though. Horizon seems to suggest their scope and ambition is growing. |
it doesnt need to be revolutionary, but it needs to be "massive". add a lot of content to it. if it was just open world with just regular gunplay then forget it. add mechs, flying torrent, armomed vehicles, tanks, fighting motor cycles. and huge helghan bases to take control over, fight over and defend once you get. then you got yourself a winner. but if its gonna just be killzone but open world, then forget it. go all out or go home.
yes, sony seems to have a lot of faith in them and are putting a big effort with them. trusting them with the key launch title and a game that will be in production for 4+ years isnt easy. but KZ:SF dilivered i would say and hopefully horizon will as well.