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Forums - Sony - Driveclub runs at 1080p 30fps

curl-6 said:

Twice as many frames a second is still a difference you can feel; not so much in individual responses but in the continuous experience.

Honestly, it's crazy that people are even arguing that 30fps vs 60fps isn't a significant difference for a fast paced racer.

 

So true .... for 30 FPS as well.

When a game has a consistent and solid frame rate, the player will know exactely how and when to respond, he will form some kind of measurment for the field and distance. The real problem comes from dips and slowdowns in the frame rate.

Let's be clear. 60FPS does benefit the game slightly, and offers smoother animation. But, when we know that human can't click the mouse button without 245ms delay, then it is crazy that people give so much importance for an extra 16ms.

FPS significance is exaggerated.



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cant wait for screenshot and video comparisons with forza 5

this game looks amazing, if you liked pgr you should also like this



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curl-6 said:

Twice as many frames a second is still a difference you can feel; not so much in individual responses but in the continuous experience.

Honestly, it's crazy that people are even arguing that 30fps vs 60fps isn't a significant difference for a fast paced racer.


Its crazy the amount of people arguing it is. I've never once noticed a game was running 30fps or 60fps. I assume Midnight Club runs at 30fps but I dont see how 60 would make a slight difference in gameplay. I push a button accelerate and steer to get from point A to point B.



curl-6 said:
Aerys said:
curl-6 said:
If it was Forza 6 that was 30fps, most of the people defending this would be arguing the polar opposite view.


No.
It depends, if the 6 is like the 5 a cross gen game technically, yes , there would be nothing to justify the 30fps.

But if the game reach a high level of visual fidelity, with everything dynamic, big modelised landscape, no aliasing, motion blur HQ,... , then yes, 30fps would be okay.

You really think the defence of 30fps in a high speed racer isn't partly due to it being on the system most beloved on this website?


Yes, it's useless to just think like that without reading the justification.  30 fps with this high technical level is not a bad thing at all.



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Definitely bookmarking this thread

You just gave me a really good idea!



                
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Skeeuk said:
cant wait for screenshot and video comparisons with forza 5

this game looks amazing, if you liked pgr you should also like this

Say what you will about the racing graphics, but autovista is gorgeous.



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SvennoJ said:
curl-6 said:
KylieDog said:
 

It isn't a delayed response if you see something sooner and react sooner because of it, as higher res does.

Also laughing at your last sentance.  Like I haven't ever ripped into a Sony game.  Your argument fails.

30fps = half as many updates as 60fps. That doesn't just go for reacting to distant objects, but also for everything else, from turning to braking.

Still not convinced the extra 16ms doesn't matter for response time? Try this http://www.humanbenchmark.com/tests/reactiontime/
See what your response time is in the best of situations, fixating on a big full color change with your finger hovering over the mouse button. I can't get below 245ms, nor am I very consistent, I'm old. Identifying something specific happening on screen and making a decision what to do about it takes a lot longer, that 16ms is negligible.

The human brain is a wonderful thing in how it manages with physical time delays, consantly tricking you into believing that what you see, what you hear, what you feel, what you do are all synchronized perfectly. Your brain is constantly predicting what is going to happen to be able to have your fingers respond in time. Focussing on 30fps vs 60fps for response time is focussing on smallest part of the problem. Lag starts with you, followed by display lag, input lag, and finally 30fps vs 60fps.

Those hundreds ms of your reaction time are what you can't reliably decrease, even in real life, but lag due to framerate always adds to them. 16ms can be little more than 6% for your reflexes, even less for more sluggish people, but they add EACH time you have to react, many times it can be little significant, but it's likely that it will be significant a few tens times per lap, and even if that additional lag doesn't always turn 1:1 into a penalty on your lap time, you can end up having between a few tens and a few hundreds ms penalties for each lap.
This said, the Caiaphases that tear their robes accusing PS fans of double standards implicitly implying fans of other consoles are innocent of the same guilt make me laugh. I myself may be fussy in theory, but always building low-end low-power consumption PCs, I can actually have high frame rates only on older racers or turning a little (or a lot) down details. What I like of PC is that if my PC exceeds minimum requirements, I'm able to chose, within my PC's limits, the best compromise between framerate and image quality and res, according to my tastes and/or needs.



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curl-6 said:
SvennoJ said:
curl-6 said:

30fps = half as many updates as 60fps. That doesn't just go for reacting to distant objects, but also for everything else, from turning to braking.

Still not convinced the extra 16ms doesn't matter for response time? Try this http://www.humanbenchmark.com/tests/reactiontime/
See what your response time is in the best of situations, fixating on a big full color change with your finger hovering over the mouse button. I can't get below 245ms, nor am I very consistent, I'm old. Identifying something specific happening on screen and making a decision what to do about it takes a lot longer, that 16ms is negligible.

The human brain is a wonderful thing in how it manages with physical time delays, consantly tricking you into believing that what you see, what you hear, what you feel, what you do are all synchronized perfectly. Your brain is constantly predicting what is going to happen to be able to have your fingers respond in time. Focussing on 30fps vs 60fps for response time is focussing on smallest part of the problem. Lag starts with you, followed by display lag, input lag, and finally 30fps vs 60fps.

Twice as many frames a second is still a difference you can feel; not so much in individual responses but in the continuous experience.

Honestly, it's crazy that people are even arguing that 30fps vs 60fps isn't a significant difference for a fast paced racer.

That's a different argument. Yes 60fps can feel nicer. What matters is the rythm of the frames. Judder and frame rate dips can throw you off.

As for gameplay, for me 60fps falls more on the side of eye candy than functionality, while higher resolution actually helps me in better judging my driving line, and gives me more time to prepare for corners. Actually field of view is an even bigger factor for me. I do much better on the projector in hood cam mode, than on the tv in cockpit view. How can anyone seriously race that way.

1080p60 is best ofcourse, without judder. Wipeout HD made the right choice in dynamically reducing resolution to try to maintain 60fps. Same for GT4 that reduced the vertical resolution to maintain 60 fps.  No judder > resolution > 60fps



Alby_da_Wolf said:
SvennoJ said:

Still not convinced the extra 16ms doesn't matter for response time? Try this http://www.humanbenchmark.com/tests/reactiontime/
See what your response time is in the best of situations, fixating on a big full color change with your finger hovering over the mouse button. I can't get below 245ms, nor am I very consistent, I'm old. Identifying something specific happening on screen and making a decision what to do about it takes a lot longer, that 16ms is negligible.

Those hundreds ms of your reaction time are what you can't reliably decrease, even in real life, but lag due to framerate always adds to them. 16ms can be little more than 6% for your reflexes, even less for more sluggish people, but they add EACH time you have to react, many times it can be little significant, but it's likely that it will be significant a few tens times per lap, and even if that additional lag doesn't always turn 1:1 into a penalty on your lap time, you can end up having between a few tens and a few hundreds ms penalties for each lap.

It doesn't add up while racing. You anticipate turns (and movements of other cars for that matter) You don't suddenly respond to them when they unexpectedly show up. When you're shaving off lap times, you get in the zone, it becomes like programmed behaviour. In the end you can almost do it with your eyes closed. That 16ms has nothing to do with setting better lap times.



curl-6 said:
If it was Forza 6 that was 30fps, most of the people defending this would be arguing the polar opposite view.


Forza is a simulator, 60fps is a must for most responsive, realistic controlls and handling possible. GTs on PS2 ran on 60fps. DC is an arcade racer, not many of them, if any, run at 60fps