curl-6 said:
SvennoJ said:
| curl-6 said:
30fps = half as many updates as 60fps. That doesn't just go for reacting to distant objects, but also for everything else, from turning to braking.
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Still not convinced the extra 16ms doesn't matter for response time? Try this http://www.humanbenchmark.com/tests/reactiontime/ See what your response time is in the best of situations, fixating on a big full color change with your finger hovering over the mouse button. I can't get below 245ms, nor am I very consistent, I'm old. Identifying something specific happening on screen and making a decision what to do about it takes a lot longer, that 16ms is negligible.
The human brain is a wonderful thing in how it manages with physical time delays, consantly tricking you into believing that what you see, what you hear, what you feel, what you do are all synchronized perfectly. Your brain is constantly predicting what is going to happen to be able to have your fingers respond in time. Focussing on 30fps vs 60fps for response time is focussing on smallest part of the problem. Lag starts with you, followed by display lag, input lag, and finally 30fps vs 60fps.
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Twice as many frames a second is still a difference you can feel; not so much in individual responses but in the continuous experience.
Honestly, it's crazy that people are even arguing that 30fps vs 60fps isn't a significant difference for a fast paced racer.
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That's a different argument. Yes 60fps can feel nicer. What matters is the rythm of the frames. Judder and frame rate dips can throw you off.
As for gameplay, for me 60fps falls more on the side of eye candy than functionality, while higher resolution actually helps me in better judging my driving line, and gives me more time to prepare for corners. Actually field of view is an even bigger factor for me. I do much better on the projector in hood cam mode, than on the tv in cockpit view. How can anyone seriously race that way.
1080p60 is best ofcourse, without judder. Wipeout HD made the right choice in dynamically reducing resolution to try to maintain 60fps. Same for GT4 that reduced the vertical resolution to maintain 60 fps. No judder > resolution > 60fps