I have only this to say:

I have only this to say:



GribbleGrunger said:
I know exactly what I'm talking about because I'm the person who's trying to define it in a way people can undethrstand. You clearly don't understand what I'm saying so I've failed in my attempt. I can post hundreds of screenshots of ISS without a problem, but that isn't what I'm talking about. There has to be a level of photorealism to achieve what I'm talking about. It's not about resolution or poly count, it's about taking real world photgraphic knowledge and applying it to Infamous. Those Pikmin pictures say nothing about the person that captured them. |
I hate to say this but it does not appear you are trying to define anything for people to understand. It's clear a lot of people understand what you are saying. The disagreement is that this is something new or exclusive to FF which from this thread alone shows that is not the case. In game photo taking and composition which is what you are talking about has been doing for over a decade. There really isn't anything new in FF just better tools and graphics for the artist to express their craft. Other games have included the same things.
I totally disagree with photorealism having anything to do with art besides how the artist use it. What you are trying to convince people is your point of view of art which isn't going to convice anyone because we all have our own personal view.
| Dr.Henry_Killinger said: Also are those images compressed? Those jaggies don't seem natural. |
I think so. I have the game, and it looks better in game than that. I think it's because it was taken in game, sent to Miiverse, downloaded from miiverse, uploaded to here, and likely had to be compressed several times along the way. Those jaggies are definitely not natural. That said, I think they, along with the WWHD, Halo, and other examples, illustrate that virtual photography is nothing new. The desire to create art through game photo modes as opposed to simply showing off the game has been around a long time.
Second Son certainly is a damn pretty game.
Wish I could have got a chance to fool around with the photo mode before I traded it in.
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| Carl2291 said: Wish I could have got a chance to fool around with the photo mode before I traded it in. |
I'm disappoint'd.
| thekitchensink said: I have only this to say:
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That game was so much fun on the n64! A sequel on the Wii U would kick so much ass! 
---Member of the official Squeezol Fanclub---
I thought that was a porn star in Carl's sig until I looked closer. Sansa?
Ok, this is getting bizarre. Only padib has fully understood what I'm talking about and actually posted pictures up to make me think about what I'm saying. Everyone else is just posting screenshots and then arguing they're 'art' or 'why aren't they art?' which is completely different from what I'm saying. I'll explain again but I'll add to it in order to clarify things a little:
I called it 'virtual photography' because that's exactly what it reminds me of. In order for a virtual world to offer similar opportunities for a photographer's personal perspective and to allow him/her to express an emotion or message (if you will), there has to be a sense of realism. It has to be close to 'photorealistic'. Remember, I'M defining the criteria in order to demonstrate what I think SP are doing that's unique. You can't then change my definition in order to prove it's not unique. Once you change it, it's no longer what I'm saying.
So what do you need to emulate real life and allow gamers to become virtual photographers? You need a camera that can be moved to any angle (just like in real life). You need lighting that reflects mood and is real time, otherwise the photographer can't adjust the mood to his liking or move to a better position to capture exactly what he wants. In the real world a photographer would sit there for hours just waiting for that perfect light but in Infamous you can adjust that 'real time' light to get a pretty good approximation of a real world scenario. You need very good detail too because some photographers like to get in close (just like in the real world).
It might sound contradictory to state 'it's not about the graphics' and then say you need very detailed graphics to emulate real world photography but it really isn't if you understand what I'm saying. It's about the way an individual interprets those graphics and not about the graphics themselves, but of course the graphics have to be photorealistic in order to emulate real world photography: Virtual Photography.
I asked: 'Have SP invented a new art form?' and then I tried to express what I meant by that. The above is what I meant by that and it doesn't matter how people try to change MY definition, this is the basis for the question. So, has emulating reality in order to allow a virtual photographer to express himself in the same way he can in the real world, been done before?
This was probably never Sucker Punches intentions but I believe they've inadvertently invented something that could really challenge the notion that games can't be art (as in photography).
The PS5 Exists.

Are you like reading this before you hit enter?
Cus here's TL:DR version of what you just wrote;
"Shut up guys, this about MY definition of art, and I say this has never been done before!!!!"
Do yourself a favor and stop. You're making yourself look a fool
All i know is I hope more games offer this type of mode, some of those images are really well constructed.
