By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Why is it hard to believe that third parties are biased against Nintendo?

RolStoppable said:
Hynad said:

Placing the blame on third party devs only is unreasonable at best. Nintendo is the one making deals with these developers to bring content on their platforms. It's Nintendo in the end that has the responsibility to entice developers to create compelling content for their consoles. The fact is third parties don't want to create special versions of their games for a gimped console. Nintendo do things their way, very stubbornly. The Wii managed to be a hit for a certain type of games and crowd. But looking at Nintendo's performance since the N64, the Wii U is pretty much in line with how things have been for them in the market. When the casuals aren't there, the console sells mostly to Nintendo fans. The sales are pretty much speaking for themselves: In-line with the Gamecube and the N64.

Now you bring up the handheld market in the mix. A different market altogether, you have to admit. And one that Nintendo has always been the leader. Making games for the DS and 3DS isn't as expensive and doesn't involve nearly as much risk as making a high budget game for a console that doesn't sell.

"But... but... The Wii??" The Wii was mostly selling casual games. When third party devs made games that catered to the "hardcore" audience, sales were on most accounts disappointing, barely breaking even with the devs investment. It's not very difficult to see why devs would prefer to make their games on system where porting them from one an other costs little and bring the most revenue in the end. The risk just isn't as high on the other home consoles compared to Nintendo's.

I think it's really laughable when people blame anyone other than Nintendo for the mess the company is in right now. Developers go where there's money to be made. Which is totally normal. Figures from the last few generations show how difficult it is for them to make money on Nintendo's home consoles. To deny this, and make excuses like "they're just releasing lazy ports", only tells me that some of you don't want to face the possibility that Nintendo may not be as Godly as you see them.

I see that impertinence was right, you were able to add to the list. Now let's go through this.

First, you make the argument that it is a console manufacturer's responsibility to make third parties create compelling content. Wouldn't it be more logical to say that it is third parties' responsibility to create compelling content if they want to be successful as a business? If I took your statement at face value, it should also mean that Nintendo should be the one that should be praised whenever a good third party game is released for one of their systems, not the creators of said game. If Nintendo deserves the blame for bad third party games (according to you), it would only be fair to praise them for good third party games. Mega Man, Chrono Trigger, Turok 2, Resident Evil 4 and many others, we have to thank Nintendo for that.

The handheld market isn't all too different from the home console market. They have a lot of things in common. In my previous post I only asked you one thing: Why do you think that third parties find success on Nintendo handhelds. I take it that your answer is "Making games for the DS and 3DS isn't as expensive and doesn't involve nearly as much risk as making a high budget game for a console that doesn't sell." - Actually, that's just the closest of an answer you gave. You didn't really address my question.

The third paragraph enters mindboggling territory. First, tell me the names of those hardcore games that were barely breaking even. I am sure that 360 and PS3 owners were jealous of those Wii-exclusive games. Secondly, the statement about risk is laughable. We are coming off a generation where studio closures for failure on Sony and Microsoft consoles outnumber the same thing for Nintendo consoles by a factor of 25:1 (random guess, but you get the point).

The last paragraph is more or less a rant. Answer my question from the previous post, because that is a key to this discussion. Although it's possible that you believe you did answer my question, but in that case I worry about my own judgment.

it's nintendo job to get third party's on board, talking to third party's about the hardware like sony did, or trying to make an envoriment where third party games actually sell well like microsoft did with the 360, remember third party games were mostly exclusive to sony, but microsoft got them on board by making powerful, easy to develope for hardware, and once they saw some great sales in regards to thirdparty games, they all jumped in. with the wiiu you have the opposite situation, not even the biggest franshises are selling well,.



Around the Network
joel1989 said:
RolStoppable said:
Hynad said:

Placing the blame on third party devs only is unreasonable at best. Nintendo is the one making deals with these developers to bring content on their platforms. It's Nintendo in the end that has the responsibility to entice developers to create compelling content for their consoles. The fact is third parties don't want to create special versions of their games for a gimped console. Nintendo do things their way, very stubbornly. The Wii managed to be a hit for a certain type of games and crowd. But looking at Nintendo's performance since the N64, the Wii U is pretty much in line with how things have been for them in the market. When the casuals aren't there, the console sells mostly to Nintendo fans. The sales are pretty much speaking for themselves: In-line with the Gamecube and the N64.

Now you bring up the handheld market in the mix. A different market altogether, you have to admit. And one that Nintendo has always been the leader. Making games for the DS and 3DS isn't as expensive and doesn't involve nearly as much risk as making a high budget game for a console that doesn't sell.

"But... but... The Wii??" The Wii was mostly selling casual games. When third party devs made games that catered to the "hardcore" audience, sales were on most accounts disappointing, barely breaking even with the devs investment. It's not very difficult to see why devs would prefer to make their games on system where porting them from one an other costs little and bring the most revenue in the end. The risk just isn't as high on the other home consoles compared to Nintendo's.

I think it's really laughable when people blame anyone other than Nintendo for the mess the company is in right now. Developers go where there's money to be made. Which is totally normal. Figures from the last few generations show how difficult it is for them to make money on Nintendo's home consoles. To deny this, and make excuses like "they're just releasing lazy ports", only tells me that some of you don't want to face the possibility that Nintendo may not be as Godly as you see them.

I see that impertinence was right, you were able to add to the list. Now let's go through this.

First, you make the argument that it is a console manufacturer's responsibility to make third parties create compelling content. Wouldn't it be more logical to say that it is third parties' responsibility to create compelling content if they want to be successful as a business? If I took your statement at face value, it should also mean that Nintendo should be the one that should be praised whenever a good third party game is released for one of their systems, not the creators of said game. If Nintendo deserves the blame for bad third party games (according to you), it would only be fair to praise them for good third party games. Mega Man, Chrono Trigger, Turok 2, Resident Evil 4 and many others, we have to thank Nintendo for that.

The handheld market isn't all too different from the home console market. They have a lot of things in common. In my previous post I only asked you one thing: Why do you think that third parties find success on Nintendo handhelds. I take it that your answer is "Making games for the DS and 3DS isn't as expensive and doesn't involve nearly as much risk as making a high budget game for a console that doesn't sell." - Actually, that's just the closest of an answer you gave. You didn't really address my question.

The third paragraph enters mindboggling territory. First, tell me the names of those hardcore games that were barely breaking even. I am sure that 360 and PS3 owners were jealous of those Wii-exclusive games. Secondly, the statement about risk is laughable. We are coming off a generation where studio closures for failure on Sony and Microsoft consoles outnumber the same thing for Nintendo consoles by a factor of 25:1 (random guess, but you get the point).

The last paragraph is more or less a rant. Answer my question from the previous post, because that is a key to this discussion. Although it's possible that you believe you did answer my question, but in that case I worry about my own judgment.

it's nintendo job to get third party's on board, talking to third party's about the hardware like sony did, or trying to make an envoriment where third party games actually sell well like microsoft did with the 360, remember third party games were mostly exclusive to sony, but microsoft got them on board by making powerful, easy to develope for hardware, and once they saw some great sales in regards to thirdparty games, they all jumped in. with the wiiu you have the opposite situation, not even the biggest franshises are selling well,.

If you remember back to the WiiU reveal, they actually did court developers, even getting EA to present alongside them for their "unprecedented" level of support.


Skip to 18:16 if the time-specific link doesn't work.



RolStoppable said:
Hynad said:

Placing the blame on third party devs only is unreasonable at best. Nintendo is the one making deals with these developers to bring content on their platforms. It's Nintendo in the end that has the responsibility to entice developers to create compelling content for their consoles. The fact is third parties don't want to create special versions of their games for a gimped console. Nintendo do things their way, very stubbornly. The Wii managed to be a hit for a certain type of games and crowd. But looking at Nintendo's performance since the N64, the Wii U is pretty much in line with how things have been for them in the market. When the casuals aren't there, the console sells mostly to Nintendo fans. The sales are pretty much speaking for themselves: In-line with the Gamecube and the N64.

Now you bring up the handheld market in the mix. A different market altogether, you have to admit. And one that Nintendo has always been the leader. Making games for the DS and 3DS isn't as expensive and doesn't involve nearly as much risk as making a high budget game for a console that doesn't sell.

"But... but... The Wii??" The Wii was mostly selling casual games. When third party devs made games that catered to the "hardcore" audience, sales were on most accounts disappointing, barely breaking even with the devs investment. It's not very difficult to see why devs would prefer to make their games on system where porting them from one an other costs little and bring the most revenue in the end. The risk just isn't as high on the other home consoles compared to Nintendo's.

I think it's really laughable when people blame anyone other than Nintendo for the mess the company is in right now. Developers go where there's money to be made. Which is totally normal. Figures from the last few generations show how difficult it is for them to make money on Nintendo's home consoles. To deny this, and make excuses like "they're just releasing lazy ports", only tells me that some of you don't want to face the possibility that Nintendo may not be as Godly as you see them.

I see that impertinence was right, you were able to add to the list. Now let's go through this.

First, you make the argument that it is a console manufacturer's responsibility to make third parties create compelling content. Wouldn't it be more logical to say that it is third parties' responsibility to create compelling content if they want to be successful as a business? If I took your statement at face value, it should also mean that Nintendo should be the one that should be praised whenever a good third party game is released for one of their systems, not the creators of said game. If Nintendo deserves the blame for bad third party games (according to you), it would only be fair to praise them for good third party games. Mega Man, Chrono Trigger, Turok 2, Resident Evil 4 and many others, we have to thank Nintendo for that.

The handheld market isn't all too different from the home console market. They have a lot of things in common. In my previous post I only asked you one thing: Why do you think that third parties find success on Nintendo handhelds. I take it that your answer is "Making games for the DS and 3DS isn't as expensive and doesn't involve nearly as much risk as making a high budget game for a console that doesn't sell." - Actually, that's just the closest of an answer you gave. You didn't really address my question.

The third paragraph enters mindboggling territory. First, tell me the names of those hardcore games that were barely breaking even. I am sure that 360 and PS3 owners were jealous of those Wii-exclusive games. Secondly, the statement about risk is laughable. We are coming off a generation where studio closures for failure on Sony and Microsoft consoles outnumber the same thing for Nintendo consoles by a factor of 25:1 (random guess, but you get the point).

The last paragraph is more or less a rant. Answer my question from the previous post, because that is a key to this discussion. Although it's possible that you believe you did answer my question, but in that case I worry about my own judgment.


The way you addressed my comment really makes it clear that you're extremly biased here. It seems that most of the points I made were met with ever more spin by someone who has a narrow view on anything Nintendo related. Your credo is most likely: "Nintendo is God. They can do no wrong!". -__-

But before I address any of that, tell me what you meant by "I see that impertinence was right, you were able to add to the list."




Hynad said:
RolStoppable said:

I see that impertinence was right, you were able to add to the list. Now let's go through this.

First, you make the argument that it is a console manufacturer's responsibility to make third parties create compelling content. Wouldn't it be more logical to say that it is third parties' responsibility to create compelling content if they want to be successful as a business? If I took your statement at face value, it should also mean that Nintendo should be the one that should be praised whenever a good third party game is released for one of their systems, not the creators of said game. If Nintendo deserves the blame for bad third party games (according to you), it would only be fair to praise them for good third party games. Mega Man, Chrono Trigger, Turok 2, Resident Evil 4 and many others, we have to thank Nintendo for that.

The handheld market isn't all too different from the home console market. They have a lot of things in common. In my previous post I only asked you one thing: Why do you think that third parties find success on Nintendo handhelds. I take it that your answer is "Making games for the DS and 3DS isn't as expensive and doesn't involve nearly as much risk as making a high budget game for a console that doesn't sell." - Actually, that's just the closest of an answer you gave. You didn't really address my question.

The third paragraph enters mindboggling territory. First, tell me the names of those hardcore games that were barely breaking even. I am sure that 360 and PS3 owners were jealous of those Wii-exclusive games. Secondly, the statement about risk is laughable. We are coming off a generation where studio closures for failure on Sony and Microsoft consoles outnumber the same thing for Nintendo consoles by a factor of 25:1 (random guess, but you get the point).

The last paragraph is more or less a rant. Answer my question from the previous post, because that is a key to this discussion. Although it's possible that you believe you did answer my question, but in that case I worry about my own judgment.


The way you addressed my comment really makes it clear that you're extremly biased here. It seems that most of the points I made were met with ever more spin by someone who has a narrow view on anything Nintendo related. Your credo is most likely: "Nintendo is God. They can do no wrong!". -__-

But before I address any of that, tell me what you meant by "I see that impertinence was right, you were able to add to the list."


Where is He-Man the spoon-feeder when you need him?

In the interest of not perpetuating the vicious spoon-feeding cycle, here are clues:

impertinence = forum user

was right = subtle reference to statement made by said user

add to the list = less subtle paraphrasing of said statement

Bonus clue:  It's in this thread



Zero999 said:
Captain_Tom said:
Danman27 said:


"But I don't want to, isn't a valid reason. Third parties have very little reason to develope for the wiiu. Nintendo has kind of alienated themselves from devs when they decided to say they didn't need them with the wii generation. Then there's also the fact the wiiu simply doesn't tend to have high sales with almost any game. It's simply not worth the risk to invest into it. 


Yep.  Why waste time and money learning to optimize a console when then the 360/ps3 are completily mapped out already and the PS4/One are vastly stronger and easier to program for.  Then throw in the fact that the game attatch ratio is terrible on the Wii U and you see a situation where it just makes no sense to make games for it.  

except neither is true.

except the above statement is false



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

Around the Network
RolStoppable said:

.... What is it that makes the audience of Nintendo handhelds more receptive of third party software than the Nintendo home console audience?

Marketshare.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

joel1989 said:

i guess in your world.

Go read his past posts.  He seriously does live in his own world...

- Quote tree cut/ Moderated, Carl



Captain_Tom said:
joel1989 said:
Zero999 said:

except neither is true.

i guess in your world.

Go read his past posts.  He seriously does live in his own world...

`



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

Zero999 said:
Captain_Tom said:
Danman27 said:


"But I don't want to, isn't a valid reason. Third parties have very little reason to develope for the wiiu. Nintendo has kind of alienated themselves from devs when they decided to say they didn't need them with the wii generation. Then there's also the fact the wiiu simply doesn't tend to have high sales with almost any game. It's simply not worth the risk to invest into it. 


Yep.  Why waste time and money learning to optimize a console when then the 360/ps3 are completily mapped out already and the PS4/One are vastly stronger and easier to program for.  Then throw in the fact that the game attatch ratio is terrible on the Wii U and you see a situation where it just makes no sense to make games for it.  

except neither is true.


Show me one piece of evidence that the wiiu is closer to the ps4 in power than it is to the ps3. Oh right, you can't. The ps4 and xbox one can both handle direct ports from PC very well (especially the ps4). The wiiu uses an incredibly week cpu at a low clock, and a high mid range card from 4 or 5 years ago. 



Keep an eye on your quote trees please guys. No more than three at a time.



 

Here lies the dearly departed Nintendomination Thread.