By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Nintendo set to gather steam?

Conina said:

Steam games = x86
Wii U = PowerPC

And even if it were easy to port... Valve doesn't own over 99 percent of the games on the Steam platform, they can't just port them to the Wii U.

The rights to do such ports are with the developers (if self-published) or publishers, which could make Wii U ports on their own, if they wanted it.

This wouldn't be an insuperable problem, the MCM module on WiiU (which comprends both CPU and GPU, the GPU being the most expansive part of it) was estimated to cost (a year ago) something like 50$. They could eventually pack it in a steam machine along with your regular x86 processor. Also they could design a new GPU to be paired up with both x86 and power PC CPUs.



Around the Network
Aielyn said:

http://au.ign.com/wikis/steam/Steam_Machine

"Along with the different manufacturers, Valve will also be releasing their own version of the Steam Box. This version will be considered the benchmark for the devices, and the others will highlight other features such as physical design, quietness, price and even power."

That's the one I'm talking about.

Yes, but there is not going to be a Steam Machine but rather a whole bunch of them. The ones we've already seen blow the Wii U out of the water spec wise, so I don't know why we shouldn't expect Valve's own version to do the same.

Plus the different architectures would still make cross compatibility impossible anyway. The only way this could happen is if Nintendo announces a new system that is x86 based. Unless you mean something like the "buy Portal 2 on PS3, get it on PC free" deal.

Also, Gabe may like a 20 year old Nintendo game but I find it extremely difficult to believe that Valve, who have a famous hate-on for Microsoft's closed online, would be eager to jump in bed with Nintendo's their backwards and closed online.



Aielyn said:
Fusioncode said:
If you reached any harder you would pull a star out of the sky. None of this sounds even the slightest bit plausible.

Your reasons are:
Gabe Newell likes Nintendo games
The Steam controller looks slightly similar to Pro controller on the WiiU
WiiU is not in competition with the Steam Machine (Wrong)
Steam games are easily portable to WiiU (lolwhat?)

Erm... none of that is what I said in regards to why I think it could happen. But thanks for the strawman. Now I just need to see if I can find him a brain.

My reasons, distilled down, are that Gabe insists on saying that he loves Nintendo,

I don't think a billion dollar corporation is going to make massive business decisions because Gabe likes N64 games. 

that they spoke as though they were putting support on the Wii U,

Yet they haven't.

that Steam Box is looking a hell of a lot like a souped-up Wii U,

What des this even mean? The two consoles are nothing alike.

that EA dropped support because Nintendo refused them Origin on the system and yet Valve continue to talk Nintendo up (despite Steam not yet being on the system),

What does Origin not being on the system have anything to do with Steam. This is what I mean about reaching. You're connecting dots that don't even exist. 

and that indies have already been talking about Nintendo and Valve working together.

One indie talked about that, he couldn't even get the functionality he wanted. All they got was a cross-buy feature, not exactly groundbreaking stuff. Sony has taht with Portal 2 on PS3 and Steam. Are they partnering up too?! 

The observation regarding the steam controller was that the first prototype clearly borrowed an idea from the Upad, and the second prototype is nearly identical to the Pro controller (except for the sticks being replaced by these curious touch-based pad things). Keep in mind how much the various companies trademark/patent/otherwise legally control use of controllers with layouts similar to theirs.

Woah man, the 360 controller looks exactly like a Gamecube controller, that must mean Nintendo and Microsoft are going to have an epic partnership! 

I didn't say Wii U isn't in competition with "the steam machine", I said that the Steam Box could easily be positioned to not compete directly with Wii U, such that the two systems have good complementarity, serving different parts of the market and thus minimising problematic overlap. And I most certainly never said anything about ease of porting, right now, to Wii U. What I said was that Steam Box could be configured to make porting easy between it and Wii U.

How? How is the Steam Machine going to be configured to make porting easy between the two systems? 

Your nonsensical interpretation of what I said comes down to, I suspect, two major misunderstandings:

1. Steam Box hasn't been released. There have been rumoured specs, and specs for some beta boxes that have been sent out (those specs varying from box to box), but nothing more. It's a system in development. Thus, one can't really comment on existing porting capability, etc, but can only speculate. I was not asserting the existing Steam platform (the service that works with regular PCs) was like the Wii U in any sense.

2. My argument isn't about similarity, but reasons behind the similarity. When Valve's controller prototypes get more like Wii U controllers, that makes me think that there's more to it than coincidence when combined with the other evidence I put forward.

The WiiU pro controller is like the 360 controller. The 360 meanwhile has become defacto controller for PC gaming, which is why Steam uses a similar model. 

Take a look at these controllers, they look similar to you? 

ARE THEY ALL PARTNERING WITH NINTENDO TOO?! 





Sigs are dumb. And so are you!

Aielyn said:
Conina said:

Steam games = x86
Wii U = PowerPC

And even if it were easy to port... Valve doesn't own over 99 percent of the games on the Steam platform, they can't just port them to the Wii U.

The rights to do such ports are with the developers (if self-published) or publishers, which could make Wii U ports on their own, if they wanted it.

Please read more than the thread title before posting in the thread.

Just because I didn't quote everything doesn't mean that I didn't read it.

Nintendo could make as much deals with Valve as they want... it is not in the hands of Nintendo or Valve to make 99% of the Steam games (which are x86-programs, no matter if they run on Windows, Linux, Mac or SteamOS) PowerPC-compatible, it's in the hands of the developers/publishers of these games... every single game would have to be ported on its own.

And what incentives would they have to get another middleman (Valve) in the game, to make their games WiiU-compatible? If they want to port them to Wii U, they can do it without Valve, which want their cut, too.

Or you add x86-hardware-expansions to the Wii U. How would that work? How much would have to be replaced, how much of the original hardware could be used for "Steam mode"? How would that expansion work? The Wii U has no external ports fast enough to deliver enough bandwith for an external solution. Shall Wii U buyers screw the console open and replace the MCM themselves?

Or is this "solution" only for a new Wii U model, so the early adopters, which suppported Nintendo the most, are screwed?



Goatseye said:

How people play FPS with this controller? Have anybody played FPS with it?

And does it feel compared to 360/One gamepad?


feels just as good as ps4 controller im not shitting you.

its comfy. only complaint is no headphone jack



http://moongypsy.bandcamp.com/ ~Thank you Stefl1504 for the amazing sig~
Around the Network

Hmmmmm... April Fools came early?



https://www.youtube.com/watch?v=n-hef2_-byA



Goatseye said:

How people play FPS with this controller? Have anybody played FPS with it?

And does it feel compared to 360/One gamepad?


Playing FPS with a button controller? Are you kidding me?

WiiMotion+ / Nunchuck IS THE REAL THING. Nothing beats an experience where skill is needed.



..



Aielyn said:

Everyone, by now, has noticed the way that Nintendo has fallen quite silent about everything to do with the Wii U. We have little to no idea what's coming aside from the biggest first-party titles. The fact that Nintendo is still set to release games like Mario Kart, Smash Bros, and Hyrule Warriors suggests that they have not given up on the system. So why are they staying so quiet?

Nintendo doesn't have anything up it's sleeves ? 

It's hard to believe that they'd do everything that they've been doing without having some overall plan for the system, but they haven't said a peep - they've been more secretive than usual. And I think I may have found a plausible reason why.

They have no plans to revive a lost cause ...

Let me begin with the simplest part of my idea - Steam games on Wii U. The advantages are obvious - many major titles that are heading to the PS4 and Xbox One are also heading to PC, many of which will probably be available via Steam. If Steam were to be made available to Wii U, with appropriate encouragement towards porting to the system, it would address the third-party problem on the platform. Furthermore, it would provide greater cohesion for indie developers, who would be able to link together their Wii U and PC development efforts.

@Bold That sounds extremely desparate ...

But my thought goes beyond the service. Let's have a look at the original prototype Steam Box controller:

See that thing in the middle? That's a touchscreen, intended to provide the player with the kinds of shortcuts that would normally be handled by keyboard. This functionality would naturally work on the Upad. Now have a look at the new, second prototype controller:

Notice the layout. Now, compare this with the Wii U Pro Controller:

The layout is essentially the same, except for the d-pad being substituted for four distinct buttons (in the same arrangement).

Imagine Nintendo working with Valve. Nintendo would produce a "lower-end" system intended for the broader market, Valve would produce a "higher-end" system intended for playing games on max settings. The systems would share much of the same basic configuration, however (in the sense that game development across the two systems would be made to be easy, through common architectural elements). Note that I don't mean "uses Nvidia for graphics" as architecture. I'm talking about overall design, in terms of where there are bottlenecks, etc (the engine would handle generation of game code for the distinct hardware).

It sounds like you have no understanding of hardware ... 

It all sounds pie-in-the-sky at this point, right? Well, there's more to this thought than I've said so far. Let's begin with what Valve had to say back in 2011: http://www.joystiq.com/2011/06/22/valve-interested-in-wii-u-it-fits-better-into-our-scalability/

"Wii U seems to be a lot more powerful than the previous generation," he told Joystiq. "It sort of fits better into the scalability in terms of graphics performance and CPU performance, so I think it'll be a lot easier for us to fit it into our scalability model." Valve has yet to release any of its games on a Nintendo console, though Gabe told us, "We've always loved Nintendo."

Every time Gabe is asked what his favourite non-Valve game is, he says Mario 64. And last year, there were articles about indies talking to Valve and Nintendo, trying to get them to work together: http://www.kotaku.com.au/2013/10/indie-developer-tried-to-convince-valve-and-nintendo-to-work-together/ - with some success, apparently (according to that article).

EA's falling out with Nintendo has been speculated to have been because Nintendo refused to have Origin on the Wii U. If they had been in early talks with Valve about converging their efforts, this would make quite a bit of sense.

Just because Valve likes Nintendo doesn't mean that Gabe will start a relationship. SMDH Nothing but wishful thinking here.

People have been speculating on various things Nintendo could do to revitalise the Wii U... what if their big idea is to re-launch the Wii U alongside the Steam Box as a pair of gaming options? The Wii U, with a modest price cut, alongside the more expensive, more powerful Steam Box, with most games having cross-compatibility, perhaps even including some select Nintendo titles.

It's too bad that steambox is failure so it won't help revive another irrelevant system.

Rumours seem to place Valve as developing their new engine, Source 2, along with Left 4 Dead 3 and Half-Life 3. Combining this with Valve's emphasis on the Wii U being well placed given their intent for scalability, etc... it seems plausible that the Wii U will be one of the target systems.

Too bad that Valve hasn't announced that Source 2 will support the WII U. 

So why choose to support the Wii U over the other systems? Well, aside from Gabe's love of Nintendo, there's the element of competition - whereas supporting PS4 or Xbox One would mean fewer people having reason to buy a Steam Box (given that the specs would be relatively similar), supporting Wii U would not have such an effect, as the Steam Box's primary draw would be the PC-level quality, and Wii U isn't concerned with that sort of element; on the other hand, the Wii U's primary draw is in its relatively low price and broad appeal, the latter of which doesn't seem to be a major consideration for Valve.

This provides a good complementary arrangement, with each system providing where the other one lacks, and thus potentially making Steam U the ultimate gaming combination.

Hahaha ...

Is it highly likely? No. But I do think it's plausible. Until Nintendo announces a little more of their plan, we can only speculate... and that's a fun thing to do, anyway. The only thing we can be confident of is that Nintendo hasn't even come close to revealing their proverbial cards.

Cool story bro so can I have that crystal ball of yours now ?