I love the Lego games as great couch co-op experiences, but I have to admit they come out every four months so hard to stay up and bound to be some that slip through the cracks.

I love the Lego games as great couch co-op experiences, but I have to admit they come out every four months so hard to stay up and bound to be some that slip through the cracks.

| Goatseye said: You forgot God of War |
I suppose he thought that 4.65m -> 1.75m was less significant than 6.67m -> 1.41m.
Still, i don't think either should be included. Judgment and Ascension were both prequels, not part of the main series. The sales of each's primary trilogy were very consistent (4.45m -> 4.07m -> 4.65m for God of War and 6.04m -> 6.67m -> 6.00m for Gears of War).
Anyway, still a good thread Salnax!

A huge mass of this list is due to the obvious factor of the casual market's decline. Other more core series have held or have only had small declines, which is nice to see. Some of the games on this list aren't necessarily veteran sellers that always do better than the last, as well. Take Zelda for example, there are ups and downs in the series not just downs.
Anyhow, it's interesting to see, although much of the list I already predicted before even clicking on the thread. It's nice to see the list paired with an actual percentage decrease, though. That's handy.
The lego games I'm not surprised. We got used to just waiting for collection sets that have all the games in a series. And to avoid the solo stuff. Then the absence of any online co-op in the games.
I think some of the platform related IP declines should be omitted (let's be serious here, Sony blundered hardcore trying to redeem the PSP), but otherwise, interesting analysis.
Bet with Einsam_Delphin: http://gamrconnect.vgchartz.com/thread.php?id=172355&page=11
Skyward Sword's are no indication of a decline in sales, but because its the second Wii Title, released near the end of the system's lifespan. Same thing happened with Majora's Mask over a decade ago.
Great thread.
Some of these clearly failed due to changing tastes or because the initial release sold on hype alone, but the worst is sequel fatigue. You can only return to the well so many times before it runs dry.
Publishers should probably never plan to release an IP more than twice a generation, and consider very carefully before they ship the second title.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.
In Skyward Sword's defense, it came out when the Wii wasn't really the hottest thing on the market and it required Wii MotionPlus as well. Let's not also forget that Twilight Princess had the advantage of getting released for two systems ( Wii and GameCube)... Great thread by the way, Salnax! =)
---Member of the official Squeezol Fanclub---
man have nintendo franchises fallen like a rock. Wii Fit, nintendo dogs and Wii play were fucking huge. now they are nothing.

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