Infamous 2 actually felt much longer..

Main story is reaaally short. Its the repetitive side stuff that gives it length. Ill probably start up my 2nd playthrough tonight and go for a speed play.
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It was obviously rushed. A friend of mine beat it in 7 hours. He didn't hunt down the dead drops because they seemed irrelevant to the story to him (unlike in inFamous 2 which he loves).

| the_dengle said: It was obviously rushed. A friend of mine beat it in 7 hours. He didn't hunt down the dead drops because they seemed irrelevant to the story to him (unlike in inFamous 2 which he loves). |
What? Are the dead drops the audio files? They were very interesting and give background information on Eugene, Fetch, and even Augustine. They're even more intresting if you play the Papaer Trail mission. Can't wait for part two. I love a good mystery :D
Ground zeros is less than two hours. Infamous is every bit as long as any Gears, God of War, Uncharted, or Halo based on the main story alone. Also SS warrents two playthroughs and got a day one 5 hour side content patch for free.
How is this even a topic? Case closed
| Shiken said: Ground zeros is less than two hours. Infamous is every bit as long as any Gears, God of War, Uncharted, or Halo based on the main story alone. Also SS warrents two playthroughs and got a day one 5 hour side content patch for free. How is this even a topic? Case closed |
This guy gets it. Having at least a 10 hour campaign along with everything else is not even close to ground zeroes.
game length is perfect, most people will finish it and go onto a second play-through
i dont believe you bought a game to speed through it not even exploring the game world
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Doesn't sound like it's a 5 hour game.
Can't validate a personal opinion since I'm currently waiting on my copy, but I have played the previous 2 games quite extensively and I imagine my play habits on how I approach the game will be similar, if not the same.
I didn't bother counting the hours it took me to finish either of the previous games. Needless to say, neither of them were too short or too long and I certainly didn't finish them in a single extended 5 hour session.
If I were to base my expectations on the claim of the OP, this is what I will expect; that I can finish the game in 5 hours. And no, I'm not going to try and race through the game for the same reason that I don't watch movies in fast forward or to see how fast I can eat a sashimi dinner. That's not what I'm paying for.
MGS5 is a prologue. Not a demo. Yes, it's short if you just do a quick play through, but it was designed with plenty of little toys to play with in game, much like MGS4 to extend the value. Plus, it's a primer for the main game, meaning it's a prequel stage that won't be a part of Phantom Pain.
Kind of a cheap move by Konami, but it serves the dual purpose of promoting the Phantom Pain since the game is still quite a ways off, and it gives fans (and this is really for fans of MGS who don't want to wait) something to play with in anticipation of MGS5 proper.
But no, it doesn't compare to a full retail game like Infamous SS, even if the average player can finish the game in 5 hours on regular difficulty, which I am unconvinced is the case.
I agree, iceboy. Many AAA games today have very short play times and its a totally ripoff.

