steverhcp02 said: 3D which was embraced by every major motion picture studio, every single TV manufacturer and BD player manufacturer didnt penetrate due to "having to wear glasses" So immersion in movies, with negligible costs, built in entry (most TV's have 3d standard now) and backing by hollywood couldnt get people on board due to the glasses. Unless this literally has every game released while its available compatible i suspect a big fat "meh" from the general public. Like someone above me stated, the PS4 is clear, concise, functional, and focused. Hell the big leap this gen PSNow is games centric, games games games, functionality and support. The PS brand doesn't need this IMO. I mean its isolation, the whole marketing campaign for PS+ is about playing with your friends the whole PS4 marketing campaign is gaming with people, this headset creates isolation. Mixed unclear messaging does not sell. |
I think the problem with 3D is that it's an upgrade with drawbacks. People like 3D content on TVs, but they don't like having to wear the glasses. Hence for most people they just stick with the convenience of 2D.
VR is something new. It's has similarities with 3D of course, but it's not an upgrade of existing devices. A gamer who likes VR is not going to say "that's cool, but I'll just stick with playing on the tv." Well they'll certainly say that for games converted to VR, but not for games built from the ground up for VR. Take the Mars demo they talked about today. That's impossible to enjoy without the VR headset.
It's really similar to motion controls on the Wii. People didn't like when motion was used as an alternative to buttons, but they loved when it allowed new experiences. Wii Sports is impossible to experience without the wiimote just like the Mars demo is impossible to experience without VR. Avatar and Gravity however are still the same movie in 2D, just maybe less epic.
Project Morpheus is not for every game. Some genres like racing translate perfectly to VR, while others fail horribly. Devs will need to create fully new experiences, just like they did 20 years ago when not all 2D games could switch to 3D. Or just like they did a decade ago with Wii. Or like they did 5 years ago with Kinect. I agree that support is very important, but VR needs games built from the ground up instead of ports.
Morpheus is still a long way from releasing. We'll just have to wait and see how it blends in with the current devices. However, I wouldn't say the PS4 itself is clear, concise, clean, and functional. Sony has done an exceptional job marketing it, but the PS4 is already a potluck of technologies. Share button, touchpad, light bar sans camera, speaker, lightbar and camera, move (it's still supported!), remote play, and the playstation app. As a gamer we can control the system with the DS4, Vita, our voice, our body, Move, and our smartphone. That's pretty convoluted.
Why is VR isolation? First of all locally the PS4 displays an undistorted view of what is being rendered for VR. This would be like remote play, if Vita took the role of VR. People can still watch one person play the game, although yeah it's a less social form of it. Even if VR involved the gamer going off to a secluded island to play, I'd imagine this isolation would only be a problem with gamers that only play local multiplayer. Being "social" nowadays means communicating with people through the internet. VR has no drawback with internet sociality. In fact due to the possibilities of virtual hangouts ala second life/home, VR is even more "social" than modern gaming. Sony can keep marketing exactly how they are. All the commercials I've seen have been a bunch of friends playing online together.