| Zappykins said: Sometimes I feel like the only one that knows Sony has been making one they sell for $1,000 USD for a while now:
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Personal 3D viewers are not virtual reality.
Heck even the Virtual Boy was not virtual reality.
Occulus Rift and Project Morpheus are all about presence, not just a personal 3D image. Don't get me wrong though, 3D is a very important part of it. You know how in 3D movies you always jump when an object pops out at you? This is because you're "forgetting" just for a split second that it isn't real. For that split second your brain is convinced a real object is about to hit you. That's presence, and with VR the goal is to have it last not for just a moment but forever.
Virtual reality devices like Rift and Morpheus simulate everything they can about the real world so that your brain can't tell it's not real. For example just watch this video about audio. Be sure to use headphones: https://www.youtube.com/watch?v=IUDTlvagjJA
Watch that before continuing to read my response please. I don't want to spoil it for you.
Amazing huh? When that door opens at the very beginning, didn't you look in the real world to see who was there? If you at least felt the urge to, then you experienced the magic of presence and VR. Bringing 3D video into the mix as well as motion and rotation tracking really completes the experience. When using VR you know it's not real, but your brain deep down is convinced that it is. When standing on the ledge of a tall building in VR, you get butterflies in your stomach. If you try to walk off, your body will want to resist. It's just incredible technology. Presence is a killer app. To compare VR to devices that don't focus on presence is just silly.








