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Forums - Gaming - Killzone ShadowFall Multiplayer runs at only 960 x 1080 resolution

Was wondering where the trade off was. I played the multiplayer for a good hour or so and sensed something wasn't right, but I couldn't figure it out. Must have been very well implemented.

If Sony did actually claim the multiplayer was 1080p, then that is a pretty dick move.

Anyway, what an awful thread. So much hypocrisy and frustration.



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kowenicki said:
greenmedic88 said:
dane007 said:
greenmedic88 said:
If it's any consolation, it would have looked worse and played choppier on the XB1.


i don't know titanfall multiplayer plays at ahigher res then killzone mp an dholds 60fps moer often then kz lol. BF multiplayer is also quite good for xbox one. i think its slightly hgher res ? Correct me if i am wrong with that one :)

Pretty sure Battlefield is lower on the XB1. That's the first time I've heard anyone say anything contrary to that. 

And Titanfall would play better on the PS4. This has nothing to do with the brands or the companies, the PS4 simply has a better GPU and faster memory. 


Irrelevant.  Why did Sony lie about Killzone MP?

because they didn't, See joe's explanation. 



Dr.Henry_Killinger said:
TheSting said:
Dr.Henry_Killinger said:
TheSting said:
RG3Hunna said:
I think Playstation fans bash Xbox fans about resolution and specs and how multiplats look better on their console because last gen Xbox fans bashed Playstation fans about how multiplats look better on their console.

This is all Karma and Xbox fans just have to deal with it and next gen when Xbox decides humble themselves and create a beast console and if Playstation gets cocky again like they did with the PS3 then Sony fans will deserve the slander in the 9th gen. But until then Xbox fans are just going to have to deal with being the butt of jokes this generation like Playstation fans were last gen.


Playstation fans sat back and didnt say a word? No, they mocked the xbox hardcore for being inferior because of cell technology. Lol. Then when the games didnt show it like they really hoped they were mocked. Why do people act like they were bashed for no reason? Its all silly but still.

Xbox fans sat back and didnt say a word? No, they mocked the ps hardcore for being inferior because of cloud technology. Lol. Then when the games didnt show it like they really hoped they were mocked. Why do people act like they were bashed for no reason? Its all silly but still.

still valid


More powerful or on par after the specs came out? Im talking about the majority.

still valid

J_Allard said:
Aerys said:
MoHasanie said:

haha, I thought it was "embarrassing that a next gen console couldn't do full 1080p" and now The Order and this and many more games will not be full HD ps4 games. I hope this will put an end to these annoying endless arguments about frame rates and resolutions, but this gen PS fans will keep gloating how their games look so much better than X1 games. To be fair to them, xbox fans were very arrogant last gen about third party games being better on their console so I guess these arguments will never end.


What is really embarassing, and people seem to dont understand that,  is paying $100  more for a less powerful hardware when the other console $100 cheaper has the best versions of the games, then you have the possibility to get a better version of the games for a better price. So no, obviously, having a better framerate or  better resolution, better everything( yes, people are to focused on these 2 things whereas there is many others technical aspects) for a better price will always be a thing, and that's the way it should be, that makes sense if you're a smart gamer. Why pay more to get less when you can get more for less ?

( + The Order will be full HD quality so the resolution isnt a problem there, before talking about resolution, you should know why people ask for a better resolution, still, at the moment, only very few PS4 games are not 1080p , even if that isnt the only important thing of course)

And yet this forum is full of PS4 owners who had no idea the game they were playing was actually sub HD. Which tells you this "best versions" stuff is a lod of BS.

Also, can you remind me what the PS4 resolutions for Killer Instinct, Dead Rising 3, Titanfall, Ryse, and Forza 5 are?


Isn't that a joke?



whats the native resolution for ghosts?



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

TheSting said:

Isn't that a joke?

This is no laughing matter.

Next-Gen is so bad, that even PC's are failing to render 3/4 of the games on that chart.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

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Silly me i can not even understand that pix. What is that WiiU game?



Skeeuk said:
whats the native resolution for ghosts?

It's 1920 x 1080 on the PS4 (2,073,600 pixels), 1280 x 720 on the X1 (921,600) and 880 x 720 on the WiiU (633,600). 

I believe the PS3/360 versions are also about the same the WiiU version, but i vaguely recall the 360 version being sightly higher than the other two. Can't remember where i read that so may have just been dreaming it :P



Zekkyou said:
J_Allard said:

And yet this forum is full of PS4 owners who had no idea the game they were playing was actually sub HD. Which tells you this "best versions" stuff is a lod of BS.

Also, can you remind me what the PS4 resolutions for Killer Instinct, Dead Rising 3, Titanfall, Ryse, and Forza 5 are?

Except it's only technically sub HD. Your TV is still showing you 1920 x 1080 pixels without up-scaling, the game is just use an oddball method of doing it. Having the full 1080p being rendered per frame is definitely preferable (dat sweet sweet SP), but as a way to give the frame rate a big bump with relatively little impact on the games visuals, it's an excellent method. People have said in the past they noticed an odd sort of motion blur in the MP (caused by this method), but no one could really pin it down since the game was still technically showing 1920 x 1080 pixels on your TV.

As Joe said, it's pretty much just 1080i. It's silly to involve it in the 720p/900p/1080p arguments.

LOL @ "well its only technically sub HD".

Upscaled 1080p is apparently unacceptable. That's what we have been hammered with since the consoles launched. And haha @ relatively little impact on visuals. I guess, if you like MP that looks like it's been lathered in grease. I agree the SP looks great, but this thread isn't about the SP. What you are doing is making excuses for the developers having to cut corners to achieve sub HD performance and even doing that, they still could not hit the 60fps they told us the game ran at.

The Titanfall beta pushes more pixels than Killzone 6 MP, and people have been harsh as hell on the visuals and performance of it. Even have basically convinced themselves the 360 version will be identical. Again, it just goes to show all this petty bickering about superior resolution and a slightly high frame rate is a waste of time. Had someone not brought this to life, every Killzone 6 owner would still be living in ignorance, believing their game was full HD at 60fps when that's far from reality. Makes it funny when these same people then talk about how much smoother this 1080p version of Game A is over the 900p competition or oh man those extra 15 frames per second just really make it next gen LOL. All I will say on the matter.



J_Allard said:
Zekkyou said:
J_Allard said:

And yet this forum is full of PS4 owners who had no idea the game they were playing was actually sub HD. Which tells you this "best versions" stuff is a lod of BS.

Also, can you remind me what the PS4 resolutions for Killer Instinct, Dead Rising 3, Titanfall, Ryse, and Forza 5 are?

Except it's only technically sub HD. Your TV is still showing you 1920 x 1080 pixels without up-scaling, the game is just use an oddball method of doing it. Having the full 1080p being rendered per frame is definitely preferable (dat sweet sweet SP), but as a way to give the frame rate a big bump with relatively little impact on the games visuals, it's an excellent method. People have said in the past they noticed an odd sort of motion blur in the MP (caused by this method), but no one could really pin it down since the game was still technically showing 1920 x 1080 pixels on your TV.

As Joe said, it's pretty much just 1080i. It's silly to involve it in the 720p/900p/1080p arguments.

LOL @ "well its only technically sub HD".

Upscaled 1080p is apparently unacceptable. That's what we have been hammered with since the consoles launched. And haha @ relatively little impact on visuals. I guess, if you like MP that looks like it's been lathered in grease. I agree the SP looks great, but this thread isn't about the SP. What you are doing is making excuses for the developers having to cut corners to achieve sub HD performance and even doing that, they still could not hit the 60fps they told us the game ran at.

The Titanfall beta pushes more pixels than Killzone 6 MP, and people have been harsh as hell on the visuals and performance of it. Even have basically convinced themselves the 360 version will be identical. Again, it just goes to show all this petty bickering about superior resolution and a slightly high frame rate is a waste of time. Had someone not brought this to life, every Killzone 6 owner would still be living in ignorance, believing their game was full HD at 60fps when that's far from reality. Makes it funny when these same people then talk about how much smoother this 1080p version of Game A is over the 900p competition or oh man those extra 15 frames per second just really make it next gen LOL. All I will say on the matter.


You would almost hope this petty shit would stop. The fake war must rage on in some peoples minds though.



J_Allard said:

LOL @ "well its only technically sub HD".

Upscaled 1080p is apparently unacceptable. That's what we have been hammered with since the consoles launched. And haha @ relatively little impact on visuals. I guess, if you like MP that looks like it's been lathered in grease. I agree the SP looks great, but this thread isn't about the SP. What you are doing is making excuses for the developers having to cut corners to achieve sub HD performance and even doing that, they still could not hit the 60fps they told us the game ran at.

The Titanfall beta pushes more pixels than Killzone 6 MP, and people have been harsh as hell on the visuals and performance of it. Even have basically convinced themselves the 360 version will be identical. Again, it just goes to show all this petty bickering about superior resolution and a slightly high frame rate is a waste of time. Had someone not brought this to life, every Killzone 6 owner would still be living in ignorance, believing their game was full HD at 60fps when that's far from reality. Makes it funny when these same people then talk about how much smoother this 1080p version of Game A is over the 900p competition or oh man those extra 15 frames per second just really make it next gen LOL. All I will say on the matter.

You laughing at my original statement shows your lack of understanding. 960 x 1080 is the number of pixels being rendered per frame, 1920 x 1080 is the number of pixels being shown to you on your TV (without up-scaling) by interlacing the current and previous frame. So it's both Sub HD and Full HD at the same time, hence i said technically. Without being told people wouldn't have noticed the difference since the game is still showing them 1920 x 1080 pixels. All they would notice is an odd motion blur (which has been mentioned numerous times in the past).

I've never seen anyone say up-scaled 1080p is unacceptable, only that it's not as good as "proper" 1080p (which is true). Gorilla have said since before SF's launch the MP ran at 60fps "a lot of the time" which it does. 

"relatively little impact on visuals". Notice the use of a particular word there? :P I said it RELATIVE to if the game had gone with traditional MP trade-offs. I assumed that was obvious.

Titanfall gets the shit is does because the game looks like ass. When something looks like ass you expect it to be able to run well, not to have difficulty hitting a locked 60fps at 792p. People saying it will be identical to the 360 version are talking rubbish, but it doesn't change the fact TF is incredibly underwhelming both visually and in performance. It's like they made some visual trade offs but then forgot to do anything with what they gained :P