Zod95 said:
Not relevant to you, it may be relevant to people who want to perceive Nintendo's mindset (when they had the opportunity X they did Y, now they don't have X anymore).
I didn't feel the need to make any market distinction. If you think I should, tell specifically what and why.
Nintendo's practices may have changed because they don't have the opportunity X anymore. I believe that opportunities are more volatile than company's mindsets, although I see you think otherwise.
|
As I mentioned before, not relevant in the context of modern Nintendo. You're trying to attribute a specific mindset to a company, through the span of over 30 years, on a technology-driven market, and despite the fact that they have changed their policies. Does this really make sense to you ? Do you also believe Sony and Microsoft haven't fundamentally changed over the years ?
The market from the 80s (NES) is as different as it gets from the 00s (PS2)... I don't even know where to start... Much smaller and fragile (the crash just happened...), less developers/publishers, different trends in terms of genres and all media in general, different and more limited technology, less communication between all parties, lower financial expectations, a far more stigmatized medium, higher barriers of entry to the industry, isolated markets by region with their own practices, higher manufacturing costs (at least software wise), etc... Honestly, I don't know how you can ask this... In any case, I have no interest in debating about the NES era here. And the hypothetical you argue about has no basis to even be discussed. There's so many factors here involved and so many possible hypothesis to consider that there's no clear conclusion to be reached, and the fact that you assume a particular set of intentions here evidences your bias.
Besides, you're also completely ignoring handhelds here, where Nintendo dominates... Why didn't they "abuse" 3rd parties through say, GBA ?
Zod95 said:
Of course it is. Developers need means (hardware) to get to ends (software).
Tell me 5 of said "many" 3rd parties that got benefited from Wii's lower core capabilities.
I'm not presenting any dichotomy, the more power a platform holds, the more freedom a software developer has (it's continuous, not boolean). And to give such freedom is not to meet any whim devs ask, it's just to meet a "common sense" need.
Cell and Kinect were choices about spending, investing, moving forward. Not choices about doing less or doing nothing. I don't criticize Wii Motion either, do I?
|
Developers don't need high-specs to create successful games, either critically or in sales. The market has already proved this many times. A subset of developers/publishers wants high-specs. A big difference here. And many of these companies were formerly dedicated to PC (Epic, Bethesda, ID Software, Bioware, etc), and changed their focus to consoles after Microsoft entered the market, which is one of the reasons the Western market shifted directions (predominance of Western devs and higher specs at launch). These companies don't represent everyone, and it's their decision to ignore Nintendo hardware. And when you see many of them still releasing games on PS3 and 360 while ignoring WiiU (The Evil Within, GTA V, MGS V, Tomb Raider, Destiny, etc), there's enough evidence to doubt whether they would even be willing to support Nintendo platforms regardless of specs. For example, how the producer of Dark Souls II didn't even consider WiiU despite the fact that the platform is perfectly capable of running the game, because "the audience is a lot different". So, what's the incentive for Nintendo to listen to them ? Why should they risk their finances to satisfy this "need", which would only get them a few multiplatform games at best ? And how are they going to compete in specs while also providing new types of controllers like WiiU's gamepad, which has a cost of its own ?
As stated before, Nintendo does support indies and many other developers/publishers who are actually willing to develop for their hardware, so it's not about giving 3rd parties everything, or you're doing nothing for them. That's the false dichotomy. And by not following the same direction of Sony and Microsoft, they add diversity to the market. An alternative platform where specs are not the focus, but gameplay is. And common sense would dictate that for those few games which "need" more, PC is already there.
About naming 3rd parties that took advantage of Wii, I don't consider the possibility of having released an HD Wii to be realistic, so I was thinking of everything that made Wii what it was, including the controller. I don't think there was any considerable chance of Nintendo taking such a risk with an HD platform, and there's no way to tell whether the platform would've been as successful as it was if it had been priced well above what it was. It's also cheap to talk about what could've been done now that we know what happened, yet at the time the platform got released, most expected Nintendo to fail and go 3rd party... Considering all this, I think that Ubisoft, Activision, Sega, Warner Bros and EA took well advantage of the platform by using the Wiimote, finding a considerable audience for many of their games, and releasing relatively low-budget games that gave them a ton of profit, or avoided losses. Other successful niche games like No More Heroes and Muramasa: The Demon Blade or big sellers like Resident Evil 4 and Monster Hunter Tri could also be mentioned here, as they took advantage of the low specs to find a place through a lower risk (the first 2) or increased their profit margins (the latter 2).
Cell was about "moving forward" ? How so ? All I saw was just another microprocessor, which didn't even proved to be useful in the long run. In any case, I already stated to you what's the role I see for technology in gaming, so there's that. Kinect does count for me, but I doubt it would've existed without Wii proving the viability of motion controls in the market.
Zod95 said:
You fail to perceive that developers are very diverse. Some are more limited by budget and time, others by hardware. Let the latter not be restricted without harming the former, even if the former gets no benefit.
Your last question is enigmatic. Why are you assuming that every gamer prefers gameplay over graphics? Why are you assuming that a console maker is accountable for the 3rd parties' decisions regarding hardware use?
|
How did I fail to perceive that when I've been constantly bringing it up ? My argument is that those developers who are able to take full advantage of the hardware are a minority, and therefore, so are the games. That it matters little how far the hardware can go if you don't have enough time and resources to fully exploit it, leaving a lot of said power unused.
And no, I don't assume that every gamer prioritizes gameplay over graphics (I just have to visit game sites to know that's false...) nor do I believe a console manufacturer is accountable for what games 3rd parties make beyond standard policies. Regarding the former, I'm of the mind that gameplay should be the priority, and I already stated why. And for anyone that believes the opposite (which I do assume are in the minority, as they consist of enthusiasts with enough disposable income), there's the PC. Why settle for less if it's what matters most ? As for the latter, the console manufacturer is still capable of incentivize certain kind of software over others through various forms (hardware, 1st party games, support to 3rd parties, marketing, etc).
Zod95 said:
PC costs even more, it has games that are even more cutting-edge than the ones on consoles and yet there are plenty of indies there.
There are games that cost 100M€, others that cost 10M€, others that cost 1M€, some may even cost less than that, but a 400€ PS4 is no significant cost to any of them, even if it's not reliable and they need to buy 2 or 3.
The issue that you see doesn't exist. Neither Sony nor Microsoft force any 3rd party to incur into big investments. Please, stop insisting on that argument. If you continue to ignore the fact that 3rd parties are free to do whatever they want on PlayStation and Xbox and pretend there are no indie games there because Sony and Microsoft force devs to only do AAA games, I will ignore such repetitions of false arguments.
|
PCs may cost more at the same level, but the price and specs are flexible. It's not an accurate comparison, as you can just play a lot of games in less capable hardware that PS4/Xbox One. It's also an open platform, so developers don't have to pay royalties to hardware manufacturers. All this makes it a more apt platform for indies than any console.
The hardware costs I refer to was for consumers and manufacturers, not developers/publishers. And the reliability affects consumers the most, obviously.
And i never stated Sony and Microsoft force 3rd party developers to do anything... Or that indies weren't on their platforms... I claimed said hardware incentivizes that kind of development. Yes, developers are free to do whatever they want, but since the platform sells itself on the idea of "cutting-edge" visuals, consumers expect that (as evidenced by all the tech talk surrounding them...). And publishers act accordingly to compete. Do you think people buy a PS4 or an Xbox One to play indies ? Low-budget games that don't take advantage of the platform and are available pretty much everywhere ? They might buy it there, but that's not what they expect for the platform. They expect a considerable step above last gen graphically, and if you don't deliver, many will ignore you.
The games that are being excluded are the "medium-sized" ones. Anything between "AAA" and smartphone/indie/browser games seems to be disappearing these days...
Zod95 said:
...over power?? Do you think consoles sell because they are less powerful?!
Who said that freedom is the ultimate goal? There are other crucial goals like price and simplicity (as you said).
"Quality control"?? I begin to fear that you're apologist of the Nintendo from the 80s and early 90s. Do you really think that the games' quality control should be tyrantly made by the console maker?
Sony and Microsoft are not going against price and simplicity. PS4 and XOne are cheaper than PCs of the same level, much more simple to use and assure that any game will run in full for the coming years.
|
When did I claim that consoles sell because of being less powerful ? Enough with the strawmen please... Consoles sell because of their software lineup and overall appeal, with other factors such as price and marketing influencing said decision. What I stated was about their origins and objectives. The way they came to be, differenciating themselves from the PC. And you're the one who stated that "freedom" is what higher hardware specs stand for, so how am I supposed to interpret that ? If you demand higher specs, and this translates to more freedom for developers to you, isn't that your primary concern ? If you have no problem drawing the line where PS4 and Xbox One are and argue that said specs are enough, then you can understand how I feel WiiU's specs are enough.
The "quality control" element is a reality, whether we like it or not. All 3 manufacturers have their own policies in place, which is why you require their approval to release any game on their platforms. For example, none of them allow AO-rated games (the reason why Manhunt 2 was not released uncensored on PS2/Wii), while those games can be released on PC because of being an open platform (and Manhunt 2 eventually did, uncensored). It comes with the territory.
As for the last part, I don't consider a console that costs between $400 and $500 to be "affordable" for the mass market ($ 300 is the limit to me), nor do I think that many of the features introduced by the HD twins constitute "simplicity". And as far as the price goes, you also have to take into account the free online PC offers and lower price on games. I for one would prefer to just being able to put the game and play, without having to worry about mandatory installs and download patches. With extra content being unlockable within the game, instead of having to pay more for it. With consoles still being consoles and not glorified "PC-lites"...
PS: My last post on the subject. I wrote too much already, and it's obvious by now we're not going to agree, so let's leave it at that... I'll read anything you want to respond though, if any.