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Michael-5 said:

You should be a professional journalist. 

This is why I feel Sony is 1st with their PS4. Nintendo is back a gen with the WiiU, not willing to spend $$$ to do some R & D and catch up, and not designing a system in mind for 3rd party studios (Bethesda has spoken about them not making games for WiiU). MS tried to force rediculous policies which would hurt the gaming ecosystem.

Yet Nintendo has always made quality handheld games. Next gen, I don't know what Nintendo is going to do in the handheld market. Like you said a lot of their games rely on old architecture, and true Nintendo handheld games probably sell well because they are simple....,but there is only so much people will take. I don't exactly see Batman and Assassin's Creed selling that well on 3DS/DS...

I disagree with the bold.  Too much of his bias is mixed into it for him to go professional.  Throughout this entire thread he still hasn't even tried to address the issue with his "article" as you may call it.  Sure, he can try to be a journalist.  However, a professional would research better and try to be as objective as possible, which he clearly wasn't doing.

@Italics, I don't think they are unwilling to spend the money to do R&D and "catch up."  This most likely has to do with what Nintendo deems a worthy investment.  Believe it or not, Sony's R&D cost was so high for PS4 that they actually don't expect to break even with PS4 sales until 2 years after it's been out.  Of course Nintendo would see these level of costs as something of a gamble and Nintendo probably thinks it's better off doing what it did with the Wii U (which was invest less on the development and more into the idea or "gimmick" as people love to call it).  

@Underlined, do you mean the hardware architecture or do you mean the games mechanics?  Depending on what you mean here, I'm not sure if I would say I agree.  And when we talk about "simplicity" and "complexity" like the OP, then I don't think it's a bad thing.  A lot of games aim for simplicity as they are easy to pick up and go with.  But it is also a false assumption to say that all Nintendo games are like this.  There's a lot of complexity even in games that control simply (or have simple mechanics).  Example being such as complexity of level design.  

edit:  I actually forgot to add with the Italics section that Nintendo did cater the Wii U somewhat to 3rd parties, but they didn't take it far enough.  To assume they didn't try at all is misunderstanding completely why the Wii U is failing as badly as it is.