Zod95 said:
I have no idea of how you are missing the fact that the "non-standard tech" is only about the core capabilities and therefore doesn't comprise the motion tech.
At the start of the 7th gen, they could have bought a PS2. My point is that Nintendo is never the most affordable alternative.
You can call AAA to whatever you want but please don't use it as argument or fact. The E3 previous to the console launch was about the Wii Sports and Wii Play, those were the flagship games of the system.
Just released? Too late. I could try to do damage control but my focus would be to avoid the same mistake on the following generation. I would never refuse to release any game, as some people here would (when they talk about "quality control"). I would try to create AAA games for the motion. Wii Sports and Wii Play are collections of mini-games. I would do something big.
Wii with motion + 7th gen core capabilities. Simple.
Piracy is not a lost sale, but it surely comprises lost sales. How would I prove that shovelware is bad in the long-term? Easy. Look at the early death of the Wii and the WiiU's massive flop.
No one is a one-off-buyer. If the product has quality, people will come for more. This applies to any product or even service.
Sony is in business. I'm not. I'm free to say whatever I want. They aren't.
You're looking at the wrong indicator. Look at man-hours work. A small team taking 5 years to develop a game is as good as a big team taking only 1.
99% is a big number. I'm not sure whether the shovelware is that big. 4 examples for each point: - open-world: GTA, Getaway, Assassin's Creed, Saints Row - simulating physics: rFactor, Life For Speed, Crysis, Richard Burn's Rally - non-linear story telling: Heavy Rain, GTA, LA Noire, Fahrenheit - stochastic-animations-based-gameplay: FIFA, PES, Skate, Virtua Tennis - complex AI: Killzone, Batman Arkham, SWAT, Midnight Club The games I enjoy the most are the ones that aim for RPG but where you make your own story/career, you don't need to necessarily accomplish anything and you intuitively progress in the game as you want, a kind of "simulating RPG". At the moment, I mostly play: the online of Killzone 2, Rome Total War and the career mode of Pro Evolution Soccer. In the future, I'm looking forward for The Crew and Tom Clancy's The Division.
And that's ok for a first Pokémon game. But then they make the 2nd, and the 3rd and the 4th game, and so on, and it's all about the same thing, I find it sad that they are not evolving while collecting so many millions from their customers. Imagine that RockStar had done the same thing with GTA so that the series were always 2D until nowadays. Does that seem wise to you? Sure we still have 2D games, sure that GTA lost something from 2D to 3D, sure that the 2D could be to some extent more fun and accessible, but still how would you look at that?
Thank you for your suggestion but I don't like the games that are known as RPG. I like what I have defined earlier as being "simulating RPG".
Those cartridges were all the same or they were from different formats as the ones of N64 backwards?
My definition is on Wikipedia. And I've never said gimmick was a bad thing, although people perceived that from my words. Sony's strategy with the PS4 was making a console with what gamers/devs wanted and nothing more than that, and sell it for an affordable price. Simple and effective. Microsoft's strategy with the XOne was differentiation by means of a fully supported Kinect (like Nintendo with the WiiU game pad). Complex and ineffective. |
1. Sounds like moving the goal posts to me. "Nintendo hardware isn't innovative and limits creativity...except for all the innovative things they did that allow creativity but lets just not talk about those because they don't fit my argument".
2. I said current gen. Yes you can buy old consoles but that just isn't how the market works. The market buys the new stuff and if I looked at the three consoles, Nintendo was the only one who made theirs affordable and accessible to the mainstream market.
3. you missed my point. You said Nintendo didn't release software that set a good example, I showed you some of the great software they released in the first year that could be taken as an example by third parties. I wasn't talking about the definition of AAA...
I think we all agree that E3 was pretty bad that year but a bad marketing decision should not be used to vilify Nintendo...If you want to say that Nintendo led the way for shovelware, go ahead, but the shovelware is not on Nintendo's head.
4. I guess I get what you are saying but most of those things are very rare or only present in a specific type of games. Out of all the games I have by every company I can't really think of any with non linear story or advanced physics and the only open world game I own is by Nintendo (Xenoblade). Also, the fact that you called the AI in Batman "advanced" is pretty laughable to me.
5. I repeat, Turn based games are not inherently inferior and you have yet to prove to me that they are. both turn based and real time RPGs have their own set of pros and cons. If Rockstar continued releasing GTAs in the old style they could have continued to make great games. The old games and the new games are both very different from each other and neither is inherently superior to the other. Games similar to old GTA games such as GTA Chinatown Wars and Retro City Rampage continue to be very well critically received.
6. Okay
7. "Those cartridges were all the same or they were from different formats as the ones of N64 backwards?"
Oh dear...the english in this sentence hurts my brain. I honestly have no idea what you are trying to say...
8. Ah, now I see where you are getting all your info from...Wiki xD I kid, I kid...but seriously, don't use Wiki as your source ever.
Also, Nintendo spoke to some 3rd parties and were promised "unprecedented support" on the Wii U...they had a strategy. Unfortunately they were abandoned at the first sign of trouble and they had a few bumps in the road that they didn't forsee.







