i buy nintendo AAA titles, they are never bad.
How do you buy AAA games? | |||
| Good reviewed games only | 27 | 23.28% | |
| Good reviewed day one, av... | 10 | 8.62% | |
| Good reviewed day one, average/poor no buy | 2 | 1.72% | |
| Don't care reviews, depe... | 46 | 39.66% | |
| Don't care reviews, depends on developers | 9 | 7.76% | |
| Don't care reviews, depends on franchise | 8 | 6.90% | |
| Don't care reviews, but ... | 14 | 12.07% | |
| Total: | 116 | ||
i buy nintendo AAA titles, they are never bad.
Wow, that quickly derailed into a useless discussion of what defines an indie and what not. Independent developers - independent from what? From the big publishers, so the problem starts with who we consider one of the big publishers and who not. And how much involvemen of the publisher makes the game no longer independent? Does publishing the game count? What if the big publisher only covers some platforms, on other the dev releases the game on itself? Is releasing on Steam considered as Valve-published? Or does Steam count as a retailer? What if the publisher also covers marketing costs? And is a game still indie, if the publisher completely funds the game and get an exclusive contract?
I don't think all that is relevant to the point of the OP. The point of the OP is, that expensive game creation is troubled these days while games with smaller budgets have to take lesser risks. If that is an indie or not is unimportant.
I think it is a convenient excuse to go small to try to squeeze more money out of a not AAA title, this way they dont get pinned as sorry ass greedy bastards. It helps to be a victim when trying to be shady.
Yes sometimes someone has to get away fro mthe big publisher who will not let the dev do what he is paid to do. But not in alot of places.
| Player2 said: Where is the "I wait until they show up in PS+" option in the poll? |
This poll is not meant only for Playstation and its for all the consoles.
So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.
PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.
Xbox is always about Online and Shooting.
Nintendo is always about Fun games and milking IP's.






I don't think "AAA" games are doomed. I think, if anything, those mid-range titles that we know and love will start to disappear from the gaming landscape, and we'll see, increasingly, two large peaks represented, on one side, by a handful of multi-million dollar franchises and, on the other side, relatively low-budget indie games. In the middle will be the discarded remains of Darksiders, Dead Space, Red Faction, TimeSplitters, etc.
Personally, I wouldn't mind if the "AAA" model was abandoned altogether. Development and advertising costs for some of these games are obscene and, in many cases, a particularly passionate and ingenious small studio can produce a better product for a fraction of the cost.
Pemalite said:
You're missing the point, by balancing the retail and digital, they're trying to defy one of the amazing concepts of capitalism. |
is this a good thing for gaming "not buying the game at full price"? This is going to turn the gamers completely stop buying games at full price one day for the most of the them and will become a norm for them (buying more games at hugely dicounts but not playing most of the games). This is one of the big reasons why the AAA games are not working for developers and they are closing the studios to follow risk free indie platform with small games because Steam (huge discounts)/Mobiles(addware) game prices made gamers to think that paying the AAA game prices is stupid and they are avoiding to buy those games.
PC/Steam encouraging the gamers to buy discounted games instead of full price mostly, which is making(soon going to be even worse) the users to think that paying full price for AAA game is not good and should wait for deals/sales. This is not a good thing for AAA developers in future and for Gamers making them to mentally think paying full price for a game is bad idea. Also steam users are buying so many games even though they dont want to play them because of the huge discounts trick and by this Gamers lose money on buying the games which they never play mostly instead of buying the gaming at full price which they want to play.
If PC's are more profitable then why the AAA devlopers would not invest in PC only exclusives instead they chose Indie kind of games.
Consoles are the one which is keeping the AAA games alive and trying to invest/support the 3rd parties to make more games not the PC's which in real hurting the AAA game price with their deals(they just provide some help but not the real saver for a AAA game alone, but very useful for Indie games). Consoles trying to balance retail and digital as much as possible to keep developers and retailers happy.
If this continues for few more years then most of the AAA studios who is working will be closed because games are not turning profits very well and will jump to indie system. If there are no AAA games then consoles will be stopped and everyone should play indie/F2P games flooded with huge number of useless games like Andriod in Mobiles, Tablets and PCs. That will be end of the real Gaming industry and games will become like a social app.
So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.
PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.
Xbox is always about Online and Shooting.
Nintendo is always about Fun games and milking IP's.
For me topic reads like "AAA devs finally understand Nintendo philosophy"
Strange.

| Veknoid_Outcast said: I don't think "AAA" games are doomed. I think, if anything, those mid-range titles that we know and love will start to disappear from the gaming landscape, and we'll see, increasingly, two large peaks represented, on one side, by a handful of multi-million dollar franchises and, on the other side, relatively low-budget indie games. In the middle will be the discarded remains of Darksiders, Dead Space, Red Faction, TimeSplitters, etc. Personally, I wouldn't mind if the "AAA" model was abandoned altogether. Development and advertising costs for some of these games are obscene and, in many cases, a particularly passionate and ingenious small studio can produce a better product for a fraction of the cost. |
Every big franchise is declining and in future it will be worse. What's the point of purchasing the console only for few AAA games(See how Wii U is doing)? What if the one of those few AAA games released did not sell very well? How the console makers make money if there aren't many AAA games which is the driving force for the consoles because Indies are avaiable in every platform mostly?
Death of AAA game development means consoles are dead and we will be playing games through our mobiles/PC's only in next gen which are mostly Indies/F2P's which is the driving force of Mobiles/PC's.
So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.
PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.
Xbox is always about Online and Shooting.
Nintendo is always about Fun games and milking IP's.
Player2 said:
Because a game with good enough graphics and presentation to not get panned by reviewers and looked down by gamers that sells 1M isn't profitable anymore. |
Yup. That is the truth of it.
I blame reviewers cause they cant make the distinction between a bad game and a game with a modest budget at its best.