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Wow, that quickly derailed into a useless discussion of what defines an indie and what not. Independent developers - independent from what? From the big publishers, so the problem starts with who we consider one of the big publishers and who not. And how much involvemen of the publisher makes the game no longer independent? Does publishing the game count? What if the big publisher only covers some platforms, on other the dev releases the game on itself? Is releasing on Steam considered as Valve-published? Or does Steam count as a retailer? What if the publisher also covers marketing costs? And is a game still indie, if the publisher completely funds the game and get an exclusive contract?

I don't think all that is relevant to the point of the OP. The point of the OP is, that expensive game creation is troubled these days while games with smaller budgets have to take lesser risks. If that is an indie or not is unimportant.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]