archbrix said:
You're putting words in his mouth. All he's saying is that the WiiU follows the more traditional route that consoles have in the past where things improve tremendously over time simply because its architecture isn't as familiar or easy to code for devs in the beginning.
The PS4 is x86, which is great, but it makes it easier to harness its potential quicker. For example, DICE is plenty familiar with x86 architecture yet B4 still had its res lowered to 900p to ensure performance. Was that a shoddy job by DICE? Could it have run in 1080p with more time? Quite possibly, but DICE are known for impressive graphics with x86 architecture so it's not like they were limited to working with exotic architecture with the PS4.
Every console will improve over time. From what I've seen, I already think Infamous looks better than any of the PS4 launch games and I'm expecting Uncharted 4 to look even better. And the WiiU will never be able to hold a candle graphics-wise to most PS4 games from a technical standpoint. But what WiiU could do is show the most graphical improvement over its lifetime from launch to discontinuation compared to the PS4/XB1 which might hit their peak quicker.
|
He is saying that the leap in quality between launch titles on the ps4 and games late in its life will not share the same advancements in quality, as previous consoles or the WiiU, his only basis for this is that killzone was built from the ground up for the PS4, that basis is a loose and inaccurate representation, I've been a developer for various games studios for well over a decade and I am seeing strides made in PS4 development just as impressive and shocking as advancements in all of the other platforms I have worked on.
The WiiU will indeed see advancements over its lifetime, but that is entirely my point (read my first post in this thread), I state, clearly, that comparing games much later in to the development cycle of a console to launch titles is a biased and skewed way to approach it, which is when Curl piped up.
Again, reality is that all of the consoles are seeing major improvements in all areas as developers spend more time with the consoles, ease of development is a double edged sword in terms of quality, you could argue that its easier for developers to push the hardware, but i would argue, and point to a large portion of the WiiU's third party offerings, the point that familiarity and ease of development breeds lazyness as much as it breeds innovation, so having exotic hardware or straight forward hardware has its own caveats over the course of the platforms life.
But I degress, it's completely pointless to bring my experience to the table because he is simply going to believe that the WiiU will make larger advancements than the PlayStation 4, because it's more beneficial to his opinion and preference to do so.