curl-6 said:
There has not been a single game built from the ground up for the Wii U to be graphically intensive yet. Time doesn't help because nobody has done anything with that time.
PS4, on the other hand, has had Killzone, a game built from the ground up for the system, to be graphically intensive.
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You do not need to push a console visually from the start in order to learn how to better use that hardware in future games, you do not learn to read with complex novels you learn to read on childrens books and progress as your reading comprehension improves, just because they arent setting out to push the hardware graphically doesnt mean they are not improving with console experience.
They may well have coded Killzone shadowfall from the ground up (psst, they had to, they moved from PPC to X86), but to pretend that their next game, or future games on the system arent going to improve upon that further is absolute hogswash.
If anything, as the WiiU uses PPC just like the Wii and GC before it, Developers experience with the console is significantly higher from the begining, compared to developers who were used to coding on PPC platform Sony consoles then had to switch to x86.
However you want to word it and lean towards a particular side, at the end of the day you're comparing games developed by teams with entirely different experience time frames for the specific hardware, again, feel free to compare X and bayo to xbox one and ps4 games you'll see revealed at e3.
I know you have a tendancy to support Nintendo regardless of the topic or points against them but you've really no need to try to bend the very fabric of reality to defy logic.