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Forums - Microsoft - Devs increasingly expecting graphical parity between PS4 and Xbox One

rolltide101x said:
FrontlineJaguar said:
Xbox fans don't discuss these things with other vgchartz members all they are going to do is bash you discuss them in xbox nation. I have discussed power differences with many developers all they had to say both were equal in power almost just ps4 is easier to develop and xbox one is a little bit difficult. All these people bashing xbox one don't even know anything about cpu, gpu, ram or any other component of console properly. They are here to bash xbox and Microsoft nothing else. If you want to discuss these things discuss them in xbox nation.


LOL LOL someone has been brain washed. The 360 got better versions of a quite a few 3rd party games because the 360 was easier to develop for than the PS3 even though the PS3 was more powerful. Now the PS4 is more powerful and is easier to develop for, absolute parity is impossible without the developers dumbing down the PS4 versions of games

PlayStation 3 is no more powerful than Xbox 360... They were pretty equal except PlayStation 3 used customized Open GL API that was considerably more efficient than customized Direct X API for Xbox 360 that had more overhead or to put it plainly... More code was needed for the same result.

PlayStation 3 was equal and better than Xbox 360 thanks to its custom API and not its horse power.

PlayStation 3 uses PSGL and for comparison purposes... Compare Direct X with Mantle on PC...



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kowenicki said:
FlamingWeazel said:
No amount of PR, fairy dust id going to make up a 40-50% gpu advantage. These devs are just putting their PR hats on, as many devs said the opposite. But keep cherry picking, the proof is in the pudding, which we have seen big advantages for PS4.


The devs in he OP are talking about adapting and learning now and in the future....

On that basis can I borrow your time machine... winter is getting me down.

 

The truth of the matter is, is of course Devs releasing on multiple platforms are not really *allowed* to say (and wouldnt) that one platform is better than another. Because they want both sets of users to buy the game, they don't want to dismiss users of any platform. If they were releasing on Wii-u, they wouldn't turn around and say it was the poorer hardware, they would say exactly the same kind of things.

The reality is that the two machines being based on PC specs are actually unlikely to significantly change in terms of performance. While programmers improve the XBO SDK's, the same will be happening on PS4. So no one needs a time machine, its quite obvious that there will be a performance gap and that gap even if they find ways around the 32MB ram problem, will not on the whole fix the gap between the two machines.

As for Rebellion, yes it is PR, but would anyone expect anything said differently? I wouldnt. You never know when you might need the platform holder later on :)



Making an indie game : Dead of Day!

kowenicki said:
FlamingWeazel said:
No amount of PR, fairy dust id going to make up a 40-50% gpu advantage. These devs are just putting their PR hats on, as many devs said the opposite. But keep cherry picking, the proof is in the pudding, which we have seen big advantages for PS4.


The devs in he OP are talking about adapting and learning now and in the future....

On that basis can I borrow your time machine... winter is getting me down.

 

You don't need a time machine to see the technical specs, they won;t change. The gap is never going to change. You don't get the same performance from less and slower memory bandwidth and a GPU with 40% less compute power, Explain how that is possible?



kowenicki said:
Madword said:
kowenicki said:
FlamingWeazel said:
No amount of PR, fairy dust id going to make up a 40-50% gpu advantage. These devs are just putting their PR hats on, as many devs said the opposite. But keep cherry picking, the proof is in the pudding, which we have seen big advantages for PS4.


The devs in he OP are talking about adapting and learning now and in the future....

On that basis can I borrow your time machine... winter is getting me down.

 

The truth of the matter is, is of course Devs releasing on multiple platforms are not really *allowed* to say (and wouldnt) that one platform is better than another. Because they want both sets of users to buy the game, they don't want to dismiss users of any platform. If they were releasing on Wii-u, they wouldn't turn around and say it was the poorer hardware, they would say exactly the same kind of things.

The reality is that the two machines being based on PC specs are actually unlikely to significantly change in terms of performance. While programmers improve the XBO SDK's, the same will be happening on PS4. So no one needs a time machine, its quite obvious that there will be a performance gap and that gap even if they find ways around the 32MB ram problem, will not on the whole fix the gap between the two machines.

As for Rebellion, yes it is PR, but would anyone expect anything said differently? I wouldnt. You never know when you might need the platform holder later on :)


And yet they do, often, and when its a dev saying the opposite... well, then it gets a thread and a thousand champions.

VGC eh?  love it.

Not on the whole they don't, it's considered a poor show to dismiss any platform you release on..

Most try and stick to a very carefully worded reply... both look great, you wont notice any difference.. etc. On the whole without mentioning FPS/Resolution (I guess this gen that question has suddenly become the norm to ask, as I dont recall it being such a big question last gen). Though the message is more likely to go off piste if it's not a company getting free PR from said company.

Those that do say something, its usually taken out of context by the internet (I will give you that)... but let's be fair here, if one game is 720p and the other is 1080p, that is a massive difference.

Now when it's a dev saying the opposite to what we already know - i.e the PS4 is a much stronger hardware spec, then i think its fair to ask the question, why are they saying that (this is an internet forum after all). It definately be possible for games to be run at the same locked FPS and the same resolution, but that does not suddenly mean that one console has suddenly closed the performance gap. That is because companies might decide that as much as they need to do to get the game out of the door. Though this will all depend on how much work companies put into their game engines, and if one console becomes the lead console, they are more likely to do that which could actually increase the gap further.



Making an indie game : Dead of Day!

walsufnir said:
FlamingWeazel said:
No amount of PR, fairy dust id going to make up a 40-50% gpu advantage. These devs are just putting their PR hats on, as many devs said the opposite. But keep cherry picking, the proof is in the pudding, which we have seen big advantages for PS4.

 

This sounds very much like a felt thousand times before you posted this. Do you use templates for posting?

lol funny :) and true :)



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DD_Bwest said:
rolltide101x said:
FrontlineJaguar said:
Xbox fans don't discuss these things with other vgchartz members all they are going to do is bash you discuss them in xbox nation. I have discussed power differences with many developers all they had to say both were equal in power almost just ps4 is easier to develop and xbox one is a little bit difficult. All these people bashing xbox one don't even know anything about cpu, gpu, ram or any other component of console properly. They are here to bash xbox and Microsoft nothing else. If you want to discuss these things discuss them in xbox nation.


LOL LOL someone has been brain washed. The 360 got better versions of a quite a few 3rd party games because the 360 was easier to develop for than the PS3 even though the PS3 was more powerful. Now the PS4 is more powerful and is easier to develop for, absolute parity is impossible without the developers dumbing down the PS4 versions of games


Dont bother with him, hes using stuff straight from MisterX lol

yeah thats why I decided to stop replying, its usless, no idea hiw that guys gets anyone following him, what happened to his hidden GPU or are is the Xbox one getting Both ?



the-pi-guy said:

Graphical parity isn't out of the question, but performance and graphical parity is.  Even in comparison to PC.  They might all use the same assets, but PC might be able to run it at 120 fps on the high end PCs, and PS4 at 60 fps, XBO at 30 fps.  I'm thinking something to that extent.  So, all versions would see parity graphically, but not performance wise.  We already know the XBO is powerful (in console terms) and the PS4 is even more powerful.  So graphical parity is possible, but that doesn't mean that the games will feel the same.  If they do, then that was the dev's decision to make the game that way.  

^^^ this is spot on.



Making an indie game : Dead of Day!

Guys, seriously? NOTHING is going to make there be parity between the consoles, save a MS parity clause. Unfortunately for MS, they don't have the sales numbers to push that kind of clause this gen. The PS4 just has a better/faster RAM set up and a 40% better GPU, which is more powerful since the Kinect uses up some of its resources. It's not going to happen. And once you guys get over that, than we can stop having these ridiculous threads every week.

Also, for a detailed analysis, check my sig. 



The graphical difference isn't the problem....its the 1080p and FPS that people keep pointing out.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

Are we going with secret sauce or power of teh cloud?

Or maybe a new 3rd PR lie would be fresh.

They are what they are. If you want an xbox1 for its games, good on you, but don't pretend it's going to be close to the PS4 on power terms.

You'll just look foolish or ignorant.



 

 

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