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kowenicki said:
FlamingWeazel said:
No amount of PR, fairy dust id going to make up a 40-50% gpu advantage. These devs are just putting their PR hats on, as many devs said the opposite. But keep cherry picking, the proof is in the pudding, which we have seen big advantages for PS4.


The devs in he OP are talking about adapting and learning now and in the future....

On that basis can I borrow your time machine... winter is getting me down.

 

The truth of the matter is, is of course Devs releasing on multiple platforms are not really *allowed* to say (and wouldnt) that one platform is better than another. Because they want both sets of users to buy the game, they don't want to dismiss users of any platform. If they were releasing on Wii-u, they wouldn't turn around and say it was the poorer hardware, they would say exactly the same kind of things.

The reality is that the two machines being based on PC specs are actually unlikely to significantly change in terms of performance. While programmers improve the XBO SDK's, the same will be happening on PS4. So no one needs a time machine, its quite obvious that there will be a performance gap and that gap even if they find ways around the 32MB ram problem, will not on the whole fix the gap between the two machines.

As for Rebellion, yes it is PR, but would anyone expect anything said differently? I wouldnt. You never know when you might need the platform holder later on :)



Making an indie game : Dead of Day!