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Forums - Microsoft - Devs increasingly expecting graphical parity between PS4 and Xbox One

Evolve developer:

http://www.totalxbox.com/71132/evolves-graphics-expect-parity-on-xbox-one-ps4-and-pc/

"For once we're in a position where PC and consoles are going have parity on how good they look, so that's pretty good," he continued. "I don't know if I can say if there's anything specific about Xbox One versus PS4 that is really going to stand out - they're both good consoles and we expect the game's going to be awesome on both of them."

 

Rebellion

http://www.digitalspy.com/gaming/news/a550445/rebellion-xbox-one-1080p-issues-can-be-fixed.html

Sniper Elite 3 senior producer Jean-Baptiste Bolcato told GamingBolt that the team struggled with the system's eSRAM at first, describing the first few months with the Xbox One as "hell".

"It was clearly a bit more complicated to extract the maximum power from the Xbox One when you're trying to do that," Bolcato explained.


"I think eSRAM is easy to use. Part of the problem is that it's just a little bit too small to output 1080p within that size. It's such a small size within there that we can't do everything in 1080p with that little buffer of super-fast RAM.

"It means you have to do it in chunks or using tricks, tiling it and so on.

"It's a bit like the reverse of the PS3. PS3 was harder to program for than the Xbox 360. Now it seems like everything has reversed but it doesn't mean it's far less powerful - it's just a pain in the ass to start with. We are on fine ground now but the first few months were hell."


Bolcato remains optimistic about the future of the machine, however, claiming that a new software development kit would make it easier to run games at 1080p.

"They are releasing a new SDK that's much faster and we will be comfortably running at 1080p on Xbox One," he said.


"We were worried six months ago and we are not anymore, it's got better and they are quite comparable machines.

 

 



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parity with PC lol.

I guess if its with in the same budget.



 

 

No amount of PR, fairy dust id going to make up a 40-50% gpu advantage. These devs are just putting their PR hats on, as many devs said the opposite. But keep cherry picking, the proof is in the pudding, which we have seen big advantages for PS4.



I guess the devs will probably find the easiest solution. On PS3 and 360 they generally messed around with various settings since the PS3 was probably more powerful but more difficult to use

Here the PS4 is easier to use and more powerful. Surely the simplest thing to do is to put the Xbox One version at 900p and the PS4 at 1080p and not bother changing anything else



PC and consoles going to have visual parity? Stopped reading right there.



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Sprinkles Fairy dust over PS3, Nope its still a PS3, BUGGER!!!!



FlamingWeazel said:
No amount of PR, fairy dust id going to make up a 40-50% gpu advantage. These devs are just putting their PR hats on, as many devs said the opposite. But keep cherry picking, the proof is in the pudding, which we have seen big advantages for PS4.

 

This sounds very much like a felt thousand times before you posted this. Do you use templates for posting?



FlamingWeazel said:
No amount of PR, fairy dust id going to make up a 40-50% gpu advantage. These devs are just putting their PR hats on, as many devs said the opposite. But keep cherry picking, the proof is in the pudding, which we have seen big advantages for PS4.

Man, this GPU disparity keeps growing and growing. Just a matter of time before people claim PS4 has double the power.

The real takeaway from this is developers are learning how to better utilize the hardware.



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LOL PR bull. The Xbox One will be weaker but hopefully the cloud can help it through its slight disadvantage in graphics. It's not really a big deal to me. The consoles will never reach parity with PC either.



PS4 more balanced.
PS4 gpu punching above its weight.