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Forums - Microsoft - Devs increasingly expecting graphical parity between PS4 and Xbox One

Mr Puggsly said:
FlamingWeazel said:
No amount of PR, fairy dust id going to make up a 40-50% gpu advantage. These devs are just putting their PR hats on, as many devs said the opposite. But keep cherry picking, the proof is in the pudding, which we have seen big advantages for PS4.

Man, this GPU disparity keeps growing and growing. Just a matter of time before people claim PS4 has double the power.

The real takeaway from this is developers are learning how to better utilize the hardware.

?? It's always been that big since we knew the specs, you seeing what you want to see or something?



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FlamingWeazel said:
No amount of PR, fairy dust id going to make up a 40-50% gpu advantage. These devs are just putting their PR hats on, as many devs said the opposite. But keep cherry picking, the proof is in the pudding, which we have seen big advantages for PS4.


You realy like to repeat yourself, don´t you?

You seems no know so much about the matter.

Please, I would like to know your hadware/software archtecture back ground and in which games are/were you envolved?



Dark_Feanor said:
FlamingWeazel said:
No amount of PR, fairy dust id going to make up a 40-50% gpu advantage. These devs are just putting their PR hats on, as many devs said the opposite. But keep cherry picking, the proof is in the pudding, which we have seen big advantages for PS4.


You realy like to repeat yourself, don´t you?

You seems no know so much about the matter.

Please, I would like to know your hadware/software archtecture back ground and in which games are/were you envolved?

You sound like misterxmedia. Do we need an IP check to get some of the secret sauce?

 



xbox1 is a weaker system full stop, i dont say that in a downgrading way it will fire out good graphics but all this talk of it being the same in nonsence



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

Dark_Feanor said:
FlamingWeazel said:
No amount of PR, fairy dust id going to make up a 40-50% gpu advantage. These devs are just putting their PR hats on, as many devs said the opposite. But keep cherry picking, the proof is in the pudding, which we have seen big advantages for PS4.


You realy like to repeat yourself, don´t you?

You seems no know so much about the matter.

Please, I would like to know your hadware/software archtecture back ground and in which games are/were you envolved?

Hilarious coming from you. Please explain how they can Offset and 40% GPU compute advantage, I am waiting for yuor detaield explanation. i have to repeat myself because people like yuo are still in massive denial that magic fairy dust and tricks can make x1's gpu keep up.



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FlamingWeazel said:
Dark_Feanor said:
FlamingWeazel said:
No amount of PR, fairy dust id going to make up a 40-50% gpu advantage. These devs are just putting their PR hats on, as many devs said the opposite. But keep cherry picking, the proof is in the pudding, which we have seen big advantages for PS4.


You realy like to repeat yourself, don´t you?

You seems no know so much about the matter.

Please, I would like to know your hadware/software archtecture back ground and in which games are/were you envolved?

Hilarious coming from you. Please explain how they can Offset and 40% GPU compute advantage, I am waiting for yuor detaield explanation. i have to repeat myself because people like yuo are still in massive denial that magic fairy dust and tricks can make x1's gpu keep up.


What is 40% you realy like to talk about? Please, enlight us.

Whay is this importante? Why is this a unbreacable stand in the console market?

You realy like that number, I wonder why.



ps4 gpu is better than xbox one gpu no denying but ps3 was powerful than xbox360 but still parity was achieved in gta v and games like forza horizon and halo 4 looked awesome on xbox 360. One of my friend who has worked on few aaa ips says that ps4 at launch had better tools to develop compared to xbox one the reason why most games ran on lower resolutions or frame rates. the upcoming sdk's are lot better. He further said xbox one is more complex than ps4 while developing and a developer does not wants to waste time creating both versions equal but 1st party developers will put time because they only need to develop for single platform. He showcased me many demo's running on ps4 and xbox one. In 1st demo he ran it on both machines spending equal time and result was 15% better performance on ps4. In 2nd demo cpu based demo where things were a little bit heavy towards cpu xbox one showcased a better result not by a very big margin only 8% better performance. In 3rd demo he basically spent a little bit more time optimizing for xbox one using the system properly and result was 1st demo running at same performance on both consoles in some cases it was about better on xbox one and in other on ps4. At last he was doing some things on xbox one that were really awesome and a ps4 demo which was also awesome. There is no denying at ps4 has more power on paper but if you dig deep in both systems you will find in some cases xbox one> ps4 and in ps4> xbox one. You guys need to stop bashing xbox one for small things that you even don't know. we all buy consoles for games not for specs. If you like 1 console you don't need to justify your purchase by bringing power differences same goes for xbox one.



Dark_Feanor said:
FlamingWeazel said:
Dark_Feanor said:
FlamingWeazel said:
No amount of PR, fairy dust id going to make up a 40-50% gpu advantage. These devs are just putting their PR hats on, as many devs said the opposite. But keep cherry picking, the proof is in the pudding, which we have seen big advantages for PS4.


You realy like to repeat yourself, don´t you?

You seems no know so much about the matter.

Please, I would like to know your hadware/software archtecture back ground and in which games are/were you envolved?

Hilarious coming from you. Please explain how they can Offset and 40% GPU compute advantage, I am waiting for yuor detaield explanation. i have to repeat myself because people like yuo are still in massive denial that magic fairy dust and tricks can make x1's gpu keep up.


What is 40% you realy like to talk about? Please, enlight us.

Whay is this importante? Why is this a unbreacable stand in the console market?

You realy like that number, I wonder why.

I already stated it, but I'll do so again.  The physical size of the esram on the die, is the same space Sony used to add GPU resources:

Xbox One

12 Active Compute Units (2 disabled), 1.31 Tflop maximum (10% currently reserved for Kinect functionality, which lowers this to 1.18 Tflop, however, Microsoft has either been rumored to or already has freed up that 10% for devs who don't plan on using Kinect, so 1.31 for all non-kinect games)

768 Shaders

48 Texture Mapping units

16 Render Output Units

2 Asynchronous Compute Engines with 16 Queues

PS4

18 Active Compute Units (2 disabled), 1.84 Tflop Maximum

1152 Shaders

72 Texture Mapping Units

32 Render Output Units

8 Asynchronous Compute engines with 64 Queues



Dark_Feanor said:
FlamingWeazel said:
Dark_Feanor said:
FlamingWeazel said:
No amount of PR, fairy dust id going to make up a 40-50% gpu advantage. These devs are just putting their PR hats on, as many devs said the opposite. But keep cherry picking, the proof is in the pudding, which we have seen big advantages for PS4.


You realy like to repeat yourself, don´t you?

You seems no know so much about the matter.

Please, I would like to know your hadware/software archtecture back ground and in which games are/were you envolved?

Hilarious coming from you. Please explain how they can Offset and 40% GPU compute advantage, I am waiting for yuor detaield explanation. i have to repeat myself because people like yuo are still in massive denial that magic fairy dust and tricks can make x1's gpu keep up.


What is 40% you realy like to talk about? Please, enlight us.

Whay is this importante? Why is this a unbreacable stand in the console market?

You realy like that number, I wonder why.

You are asking why a 40% power gap in the GPU is important, LMAO. We have know the GPU specs for near a year now.......where have you been?



mornelithe said:
Dark_Feanor said:
FlamingWeazel said:
Dark_Feanor said:
FlamingWeazel said:
No amount of PR, fairy dust id going to make up a 40-50% gpu advantage. These devs are just putting their PR hats on, as many devs said the opposite. But keep cherry picking, the proof is in the pudding, which we have seen big advantages for PS4.


You realy like to repeat yourself, don´t you?

You seems no know so much about the matter.

Please, I would like to know your hadware/software archtecture back ground and in which games are/were you envolved?

Hilarious coming from you. Please explain how they can Offset and 40% GPU compute advantage, I am waiting for yuor detaield explanation. i have to repeat myself because people like yuo are still in massive denial that magic fairy dust and tricks can make x1's gpu keep up.


What is 40% you realy like to talk about? Please, enlight us.

Whay is this importante? Why is this a unbreacable stand in the console market?

You realy like that number, I wonder why.

I already stated it, but I'll do so again.  The physical size of the esram on the die, is the same space Sony used to add GPU resources:

Xbox One

12 Active Compute Units (2 disabled), 1.31 Tflop maximum (10% currently reserved for Kinect functionality, which lowers this to 1.18 Tflop, however, Microsoft has either been rumored to or already has freed up that 10% for devs who don't plan on using Kinect, so 1.31 for all non-kinect games)

768 Shaders

48 Texture Mapping units

16 Render Output Units

2 Asynchronous Compute Engines with 16 Queues

PS4

18 Active Compute Units (2 disabled), 1.84 Tflop Maximum

1152 Shaders

72 Texture Mapping Units

32 Render Output Units

8 Asynchronous Compute engines with 64 Queues


yes, but the training in the art of damage control teaches one to ignore such statistic.